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/********************************************************************************
* *
* E v e n t D i s p a t c h e r *
* *
*********************************************************************************
* Copyright (C) 2019,2022 by Jeroen van der Zijp. All Rights Reserved. *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXAtomic.h"
#include "FXElement.h"
#include "FXHash.h"
#include "FXCallback.h"
#include "FXAutoThreadStorageKey.h"
#include "FXThread.h"
#include "FXException.h"
#include "FXReactor.h"
#include "FXReactorCore.h"
#include "FXDispatcher.h"
#include "FXEventDispatcher.h"
/*
Notes:
- FXEventDispatcher processes I/O handles, timers, signals, and idle activities
just like FXDispatcher, but also processes messages/events from the display
connection.
- FXRawEvents from display connection are passed to dispatchEvent().
- FXEventDispatcher::dispatch() must re-implement FXReactor::dispatch() because
display connection is special in some sense [having to do with message queue
management].
- FIXME link to chain of FXEventLoop items from this class, and add the modal
loops here.
- These may be useful additions:
HANDLE CreateWaitableTimerEx(LPSECURITY_ATTRIBUTES lpTimerAttributes,LPCWSTR lpTimerName,
DWORD dwFlags,DWORD dwDesiredAccess);
BOOL SetWaitableTimer(HANDLE hTimer,const LARGE_INTEGER *lpDueTime,
LONG lPeriod,PTIMERAPCROUTINE pfnCompletionRoutine,LPVOID lpArgToCompletionRoutine,BOOL fResume);
BOOL SetWaitableTimerEx(HANDLE hTimer,const LARGE_INTEGER *lpDueTime,
LONG lPeriod,PTIMERAPCROUTINE pfnCompletionRoutine,LPVOID lpArgToCompletionRoutine,
PREASON_CONTEXT WakeContext,ULONG TolerableDelay);
BOOL CancelWaitableTimer(HANDLE hTimer);
DWORD WaitForSingleObject(HANDLE hHandle,DWORD dwMilliseconds);
int timerfd_create(int clockid, int flags);
int timerfd_settime(int fd,int flags,
const struct itimerspec* new_value,
struct itimerspec* old_value);
int timerfd_gettime(int fd,struct itimerspec* curr_value);
*/
using namespace FX;
/*******************************************************************************/
namespace FX {
// Units of time in nanoseconds
const FXTime seconds=1000000000;
const FXTime milliseconds=1000000;
const FXTime microseconds=1000;
// Construct event dispatcher object
FXEventDispatcher::FXEventDispatcher():display(nullptr){
}
// Initialize dispatcher
FXbool FXEventDispatcher::init(FXptr dpy){
if(FXDispatcher::init()){
if(dpy){
#if !defined(WIN32)
addHandle(ConnectionNumber((Display*)dpy),InputRead);
#endif
display=dpy;
return true;
}
}
return false;
}
// Initialize dispatcher
FXbool FXEventDispatcher::init(){
if(FXDispatcher::init()){
display=nullptr;
return true;
}
return false;
}
#if defined(WIN32) //////////////////////////////////////////////////////////////
// Dispatch driver
FXbool FXEventDispatcher::dispatch(FXTime blocking,FXuint flags){
if(internals){
FXTime now,due,delay,interval;
FXuint sig,nxt,mode,ms;
FXInputHandle hnd;
FXRawEvent event;
// Loop till we got something
while(1){
// Check for timeout
delay=forever;
if(flags&DispatchTimers){
due=nextTimeout();
if(due<forever){
now=FXThread::time();
delay=due-now;
if(delay<microseconds){
if(dispatchTimeout(due)) return true; // Timer activity
continue;
}
}
}
// Check for signal
if(flags&DispatchSignals){
sig=nxt=sigreceived;
if(atomicSet(&internals->signotified[sig],0)){
do{ nxt=(nxt+63)&63; }while(!internals->signotified[nxt] && nxt!=sig);
sigreceived=nxt;
if(dispatchSignal(sig)) return true; // Signal activity
continue;
}
}
// Peek for messages. This marks the message queue as unsignalled, so that
// MsgWaitForMultipleObjects() would block even if there are unhandled messages.
// The fix is to call MsgWaitForMultipleObjects() only AFTER having ascertained
// that there are NO unhandled messages queued up.
if(flags&DispatchEvents){
if(PeekMessage(&event,nullptr,0,0,PM_REMOVE)){
if(dispatchEvent(event)) return true; // Event activity
continue;
}
}
// Check active handles
if(0<=current && current<numhandles){
hnd=internals->handles[current]; // Shuffle raised handle up in the list
mode=internals->modes[current]; // To give all handles equal play time
nxt=(current+1)%numhandles;
swap(internals->handles[current],internals->handles[nxt]);
swap(internals->modes[current],internals->modes[nxt]);
current=-1;
if(dispatchHandle(hnd,mode,flags)) return true; // IO activity
continue;
}
// Select active handles or events; don't block
if(flags&DispatchEvents){
current=MsgWaitForMultipleObjectsEx(numhandles,internals->handles,0,QS_ALLINPUT,MWMO_ALERTABLE);
}
else{
current=WaitForMultipleObjectsEx(numhandles,internals->handles,false,0,true);
}
// No handles were active
if(current==WAIT_TIMEOUT){
// Idle callback if we're about to block
if(flags&DispatchIdle){
if(dispatchIdle()) return true; // Idle activity
}
// We're not blocking
if(blocking<=0) return false;
// One more call to PeekMessage() here because the preceding idle processing
// may have caused some more messages to be posted to the message queue.
// A call to MsgWaitForMultipleObjects() when there are messages already in
// the queue would block until the next message comes in.
if(flags&DispatchEvents){
if(PeekMessage(&event,nullptr,0,0,PM_REMOVE)){
if(dispatchEvent(event)) return true; // Event activity
continue;
}
}
// Indefinite wait
ms=INFINITE;
// If not blocking indefinitely, don't exceed maxwait time interval.
interval=Math::imin(delay,blocking);
if(interval<forever){
interval=Math::imin(interval,maxwait);
ms=(FXuint)(interval/milliseconds);
}
// Select active handles or events; wait for timeout or maximum block time
if(flags&DispatchEvents){
current=MsgWaitForMultipleObjectsEx(numhandles,internals->handles,ms,QS_ALLINPUT,MWMO_ALERTABLE);
}
else{
current=WaitForMultipleObjectsEx(numhandles,internals->handles,false,ms,true);
}
// Return if there was no timeout within maximum block time
if(current==WAIT_TIMEOUT){
if(blocking<forever){ // Next blocking period reduced by time already expired
blocking-=interval;
if(blocking<=0) return false; // Nothing happened during blocking period!
}
continue;
}
}
// I/O completion took place; maybe some i/o took place, causing
// somestuff to have been changed; we must leave loop.
if(current==WAIT_IO_COMPLETION) return false;
// Bad stuff happened
if(current==WAIT_FAILED || current>=WAIT_ABANDONED_0){
throw FXFatalException("FXReactor::dispatch: error waiting on handles.");
}
}
}
return false;
}
#elif defined(HAVE_EPOLL_CREATE1) ///////////////////////////////////////////////
// Dispatch driver
FXbool FXEventDispatcher::dispatch(FXTime blocking,FXuint flags){
if(internals){
FXTime now,due,delay,interval;
FXuint sig,nxt,ms,mode,ticks;
FXInputHandle hnd;
FXRawEvent event,ev;
// Loop till we got something
while(1){
// Check for timeout
delay=forever;
if(flags&DispatchTimers){
due=nextTimeout();
if(due<forever){
now=FXThread::time();
delay=due-now;
if(delay<microseconds){
if(dispatchTimeout(due)) return true; // Timer activity
continue;
}
}
}
// Check for signal
if(flags&DispatchSignals){
sig=nxt=sigreceived;
if(atomicSet(&internals->signotified[sig],0)){
do{ nxt=(nxt+63)&63; }while(!internals->signotified[nxt] && nxt!=sig);
sigreceived=nxt;
if(dispatchSignal(sig)) return true; // Signal activity
continue;
}
}
// Handle events
if(flags&DispatchEvents){
if(XEventsQueued((Display*)display,QueuedAfterFlush)){
XNextEvent((Display*)display,&event);
#if 0
#if 0
// Event was filtered by input method; get next one
if(xim && XFilterEvent(&event,None)){
continue;
}
if(xim && getFocusWindow() && XFilterEvent(&event,(Window)getFocusWindow()->id())){ // FIXME
continue;
}
#endif
// Passing in focuswindow to XFilterEvent just didn't work on Gnome3 with either scim or ibus
if(xim && getFocusWindow() && XFilterEvent(&event,None)){ // [Patch from Roland Baudin] FIXME but also need to deal with keyboard grabs
return false;
}
#endif
// Compress motion events
if(event.xany.type==MotionNotify){
while(XPending((Display*)display)){
XPeekEvent((Display*)display,&ev);
if((ev.xany.type!=MotionNotify) || (event.xmotion.window!=ev.xmotion.window) || (event.xmotion.state!=ev.xmotion.state)) break;
XNextEvent((Display*)display,&event);
}
}
// Compress wheel events
else if((event.xany.type==ButtonPress) && (event.xbutton.button==Button4 || event.xbutton.button==Button5)){
ticks=1;
while(XPending((Display*)display)){
XPeekEvent((Display*)display,&ev);
if((ev.xany.type!=ButtonPress && ev.xany.type!=ButtonRelease) || (event.xany.window!=ev.xany.window) || (event.xbutton.button!=ev.xbutton.button)) break;
ticks+=(ev.xany.type==ButtonPress);
XNextEvent((Display*)display,&event);
}
event.xbutton.subwindow=(Window)ticks; // Stick it here for later
}
// Compress configure events
else if(event.xany.type==ConfigureNotify){
while(XCheckTypedWindowEvent((Display*)display,event.xconfigure.window,ConfigureNotify,&ev)){
event.xconfigure.width=ev.xconfigure.width;
event.xconfigure.height=ev.xconfigure.height;
if(ev.xconfigure.send_event){
event.xconfigure.x=ev.xconfigure.x;
event.xconfigure.y=ev.xconfigure.y;
}
}
}
// Event activity
if(dispatchEvent(event)) return true; // Event activity
continue;
}
}
// Check active handles
if(0<numraised){
mode=0;
numraised--;
current=(current+1)%numwatched;
hnd=internals->events[current].data.fd;
if(internals->events[current].events&EPOLLIN){ mode|=InputRead; }
if(internals->events[current].events&EPOLLOUT){ mode|=InputWrite; }
if(internals->events[current].events&EPOLLERR){ mode|=InputExcept; }
// Display connection became active
if(ConnectionNumber((Display*)display)==hnd) continue;
// Regular handle became active
if(dispatchHandle(hnd,mode,flags)) return true; // IO activity
continue;
}
// Select active handles and check signals; don't block
numwatched=epoll_pwait(internals->handle,internals->events,ARRAYNUMBER(internals->events),0,nullptr);
// No active handles yet; need to wait
if(numwatched==0){
// Idle callback if we're about to block
if(flags&DispatchIdle){
if(dispatchIdle()) return true; // Idle activity
}
// We're not blocking
if(blocking<=0) return false;
// Indefinite wait
ms=-1;
// If not blocking indefinitely, don't exceed maxwait time interval.
interval=Math::imin(delay,blocking);
if(interval<forever){
interval=Math::imin(interval,maxwait);
ms=(FXuint)(interval/milliseconds);
}
// Select active handles and check signals, waiting for timeout or maximum block time
numwatched=epoll_pwait(internals->handle,internals->events,ARRAYNUMBER(internals->events),ms,nullptr);
// Return if there was no timeout within maximum block time
if(numwatched==0){
if(blocking<forever){ // Next blocking period reduced by time already expired
blocking-=interval;
if(blocking<=0) return false; // Nothing happened during blocking period!
}
continue;
}
}
// Bad stuff happened
if(numwatched<0){
if(errno!=EAGAIN && errno!=EINTR){ throw FXFatalException("FXReactor::dispatch: error waiting on handles."); }
continue;
}
// Keep track of original set
numraised=numwatched;
}
}
return false;
}
#else ///////////////////////////////////////////////////////////////////////////
// Dispatch driver
FXbool FXEventDispatcher::dispatch(FXTime blocking,FXuint flags){
if(internals){
FXTime now,due,delay,interval;
FXuint sig,nxt,mode,ticks;
FXRawEvent event,ev;
#if (_POSIX_C_SOURCE >= 200112L)
struct timespec delta;
#else
struct timeval delta;
#endif
// Loop till we got something
while(1){
// Check for timeout
delay=forever;
if(flags&DispatchTimers){
due=nextTimeout();
if(due<forever){
now=FXThread::time();
delay=due-now;
if(delay<microseconds){
if(dispatchTimeout(due)) return true; // Timer activity
continue;
}
}
}
// Check for signal
if(flags&DispatchSignals){
sig=nxt=sigreceived;
if(atomicSet(&internals->signotified[sig],0)){
do{ nxt=(nxt+63)&63; }while(!internals->signotified[nxt] && nxt!=sig);
sigreceived=nxt;
if(dispatchSignal(sig)) return true; // Signal activity
continue;
}
}
// Handle events
if(flags&DispatchEvents){
if(XEventsQueued((Display*)display,QueuedAfterFlush)){
XNextEvent((Display*)display,&event);
#if 0
#if 0
// Event was filtered by input method; get next one
if(xim && XFilterEvent(&event,None)){
continue;
}
if(xim && getFocusWindow() && XFilterEvent(&event,(Window)getFocusWindow()->id())){ // FIXME
continue;
}
#endif
// Passing in focuswindow to XFilterEvent just didn't work on Gnome3 with either scim or ibus
if(xim && getFocusWindow() && XFilterEvent(&event,None)){ // [Patch from Roland Baudin] FIXME but also need to deal with keyboard grabs
return false;
}
#endif
// Compress motion events
if(event.xany.type==MotionNotify){
while(XPending((Display*)display)){
XPeekEvent((Display*)display,&ev);
if((ev.xany.type!=MotionNotify) || (event.xmotion.window!=ev.xmotion.window) || (event.xmotion.state!=ev.xmotion.state)) break;
XNextEvent((Display*)display,&event);
}
}
// Compress wheel events
else if((event.xany.type==ButtonPress) && (event.xbutton.button==Button4 || event.xbutton.button==Button5)){
ticks=1;
while(XPending((Display*)display)){
XPeekEvent((Display*)display,&ev);
if((ev.xany.type!=ButtonPress && ev.xany.type!=ButtonRelease) || (event.xany.window!=ev.xany.window) || (event.xbutton.button!=ev.xbutton.button)) break;
ticks+=(ev.xany.type==ButtonPress);
XNextEvent((Display*)display,&event);
}
event.xbutton.subwindow=(Window)ticks; // Stick it here for later
}
// Compress configure events
else if(event.xany.type==ConfigureNotify){
while(XCheckTypedWindowEvent((Display*)display,event.xconfigure.window,ConfigureNotify,&ev)){
event.xconfigure.width=ev.xconfigure.width;
event.xconfigure.height=ev.xconfigure.height;
if(ev.xconfigure.send_event){
event.xconfigure.x=ev.xconfigure.x;
event.xconfigure.y=ev.xconfigure.y;
}
}
}
// Event activity
if(dispatchEvent(event)) return true; // Event activity
continue;
}
}
// Check active handles
if(0<numraised){
mode=0;
do{
current=(current+1)%numwatched;
if(FD_ISSET(current,&internals->watched[0])){
FD_CLR(current,&internals->watched[0]);
numraised--;
mode|=InputRead;
}
if(FD_ISSET(current,&internals->watched[1])){
FD_CLR(current,&internals->watched[1]);
numraised--;
mode|=InputWrite;
}
if(FD_ISSET(current,&internals->watched[2])){
FD_CLR(current,&internals->watched[2]);
numraised--;
mode|=InputExcept;
}
}
while(mode==0);
// Display connection became active
if(ConnectionNumber((Display*)display)==current) continue;
// IO handle became active
if(dispatchHandle(current,mode,flags)) return true; // IO activity
continue;
}
// Prepare handles to check
internals->watched[0]=internals->handles[0];
internals->watched[1]=internals->handles[1];
internals->watched[2]=internals->handles[2];
// Select active handles and check signals; don't block
#if (_POSIX_C_SOURCE >= 200112L)
numraised=pselect(numhandles,&internals->watched[0],&internals->watched[1],&internals->watched[2],nullptr,nullptr);
#else
numraised=select(numhandles,&internals->watched[0],&internals->watched[1],&internals->watched[2],nullptr);
#endif
// No handles were active
if(numraised==0){
// Idle callback if we're about to block
if(flags&DispatchIdle){
if(dispatchIdle()) return true; // Idle activity
}
// We're not blocking
if(blocking<=0) return false;
// Prepare handles to check
internals->watched[0]=internals->handles[0];
internals->watched[1]=internals->handles[1];
internals->watched[2]=internals->handles[2];
// Nanoseconds to wait
interval=Math::imin(delay,blocking);
if(interval<forever){
interval=Math::imin(interval,maxwait);
}
// Select active handles and check signals, waiting for timeout or maximum block time
#if (_POSIX_C_SOURCE >= 200112L)
delta.tv_sec=interval/seconds;
delta.tv_nsec=(interval-seconds*delta.tv_sec);
numraised=pselect(numhandles,&internals->watched[0],&internals->watched[1],&internals->watched[2],&delta,nullptr);
#else
delta.tv_sec=interval/seconds;
delta.tv_usec=(interval-seconds*delta.tv_sec)/microseconds;
numraised=select(numhandles,&internals->watched[0],&internals->watched[1],&internals->watched[2],&delta);
#endif
// Return if there was no timeout within maximum block time
if(numraised==0){
if(blocking<forever){ // Next blocking period reduced by time already expired
blocking-=interval;
if(blocking<=0) return false; // Nothing happened during blocking period!
}
continue;
}
}
// Bad stuff happened
if(numraised<0){
if(errno!=EAGAIN && errno!=EINTR){ throw FXFatalException("FXReactor::dispatch: error waiting on handles."); }
continue;
}
// Keep track of original set
numwatched=numhandles;
}
}
return false;
}
#endif //////////////////////////////////////////////////////////////////////////
// Dispatch platform-dependent event
FXbool FXEventDispatcher::dispatchEvent(FXRawEvent& event){
return true;
}
/*******************************************************************************/
// Exit dispatcher
FXbool FXEventDispatcher::exit(){
if(FXDispatcher::exit()){
display=nullptr;
return true;
}
return false;
}
// Destroy event dispatcher object
FXEventDispatcher::~FXEventDispatcher(){
exit();
}
}
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