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/********************************************************************************
* *
* V i s u a l C l a s s *
* *
*********************************************************************************
* Copyright (C) 1999,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXElement.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXException.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXAccelTable.h"
#include "FXFont.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXApp.h"
#include "FXGLVisual.h"
/*
Notes:
- FXGLVisual builds a visual/pixelformat suitable for GL drawing.
- Selection of visual/pixelformat is based on a best match to a
given set of hints, according to some heuristics:
1) Prefer color depth close to asked ones; really like to
get a bit MORE color, rather than LESS, however.
2) If we wanted Z-buffer, it is STRONGLY preferred; If there's
a choice, we prefer more color depth over more Z-depth; if
we already have more colors than requested, we prefer to meet
requested Z depth.
3) If we wanted double buffer, we strongly prefer it over color and
Z depth, but HAVING a Z-buffer is still more important.
4) If we wanted alpha buffer, it is preferred, but Z-buffering
and double buffering are considered more important.
If there's a choice, we prefer to receive a few MORE bits of
alpha buffer than we asked for, rather than LESS.
5) If we wanted stereo, we prefer it, but almost everything except
the color-, alpha-, and Z-depths are more important.
- Some further tuning may be desired, but I think this should satisfy
most cases....
- Note that as long as OpenGL is in any way supported, you should ALWAYS
be able to get at least some visual/pixelformat you can draw on.
- As far as hardware acceleration goes, H/W acceleration should be
enabled, possibly at the expense of color-, alpha-, and Z-depth;
but NEVER at the expense of presence or absence of a requested feature.
We only drop FEATURES which are requested if there is neither hardware
nor software support.
For example, we may trade in some Z-depth, but not the entire Z-buffer,
to get a hardware accelerated visual/pixelformat.
*/
using namespace FX;
/*******************************************************************************/
namespace FX {
// Object implementation
FXIMPLEMENT(FXGLVisual,FXVisual,nullptr,0)
// Deserialization
FXGLVisual::FXGLVisual(){
redSize=0;
greenSize=0;
blueSize=0;
alphaSize=0;
depthSize=0;
stencilSize=0;
multiSamples=0;
accumRedSize=0;
accumGreenSize=0;
accumBlueSize=0;
accumAlphaSize=0;
actualRedSize=0;
actualGreenSize=0;
actualBlueSize=0;
actualAlphaSize=0;
actualDepthSize=0;
actualStencilSize=0;
actualMultiSamples=0;
actualAccumRedSize=0;
actualAccumGreenSize=0;
actualAccumBlueSize=0;
actualAccumAlphaSize=0;
doubleBuffer=false;
stereoBuffer=false;
accelerated=false;
copying=false;
}
// Construct
FXGLVisual::FXGLVisual(FXApp* a,FXuint flgs):FXVisual(a,flgs,0){
FXTRACE((100,"FXGLVisual::FXGLVisual %p\n",this));
redSize=8;
greenSize=8;
blueSize=8;
alphaSize=0;
depthSize=24;
stencilSize=0;
multiSamples=0;
accumRedSize=0;
accumGreenSize=0;
accumBlueSize=0;
accumAlphaSize=0;
actualRedSize=0;
actualGreenSize=0;
actualBlueSize=0;
actualAlphaSize=0;
actualDepthSize=0;
actualStencilSize=0;
actualMultiSamples=0;
actualAccumRedSize=0;
actualAccumGreenSize=0;
actualAccumBlueSize=0;
actualAccumAlphaSize=0;
doubleBuffer=false;
stereoBuffer=false;
accelerated=false;
copying=false;
}
// Test if OpenGL is possible
FXbool FXGLVisual::hasOpenGL(FXApp* application){
if(application->isInitialized()){
#ifdef HAVE_GL_H
#ifdef WIN32 // WIN32
return true;
#else // UNIX
return glXQueryExtension((Display*)application->getDisplay(),nullptr,nullptr);
#endif
#endif
}
return false;
}
/*******************************************************************************/
// Describes particular FB configuration
struct FXGLVisual::FXGLSpecs {
int redsize;
int greensize;
int bluesize;
int alphasize;
int depthsize;
int stencilsize;
int accumredsize;
int accumgreensize;
int accumbluesize;
int accumalphasize;
int doublebuffer;
int stereobuffer;
int multisamples;
int composition;
int image;
int accel;
int copy;
};
// Match actual GL depth to desired one
FXint FXGLVisual::matchSpecs(const FXGLSpecs& s){
FXint match,dred,dgreen,dblue,dalpha,ddepth,dstencil,dsamples,daccred,daccgreen,daccblue,daccalpha;
// We prefer to get a few MORE bits in RGBA than we asked for
dred = s.redsize-redSize; if(dred<0) dred *= -100;
dgreen = s.greensize-greenSize; if(dgreen<0) dgreen *= -100;
dblue = s.bluesize-blueSize; if(dblue<0) dblue *= -100;
dalpha = s.alphasize-alphaSize; if(dalpha<0) dalpha *= -100;
// Prefer better Z than asked, but colors more important
ddepth = s.depthsize-depthSize; if(ddepth<0) ddepth *= -10;
// We care about colors and Z depth more than stencil depth
dstencil = s.stencilsize-stencilSize; if(dstencil<0) dstencil *= -1;
// Accumulation buffers
daccred=s.accumredsize-accumRedSize; if(daccred<0) daccred *= -1;
daccgreen=s.accumgreensize-accumGreenSize; if(daccgreen<0) daccgreen *= -1;
daccblue=s.accumbluesize-accumBlueSize; if(daccblue<0) daccblue *= -1;
daccalpha=s.accumalphasize-accumAlphaSize; if(daccalpha<0) daccalpha *= -1;
// Want the best colors, of course
match=dred+dgreen+dblue+dalpha;
// Accumulation buffers
match+=daccred+daccgreen+daccblue+daccalpha;
// Hardware accelerated is normally a plus
if(!s.accel && !(flags&VISUAL_NO_ACCEL)){
match+=10000;
}
// Extra penalty for no alpha if we asked for alpha, but no
// penalty at all if there is alpha and we didn't ask for it.
if(alphaSize>0){
if(s.alphasize<1) match+=100000;
}
// Wanted Z-buffer
if(depthSize>0){
if(s.depthsize<1) match+=10000000;
else match+=ddepth;
}
else{
if(s.depthsize>0) match+=10000000;
}
// Stencil buffers desired
if(stencilSize>0){
if(s.stencilsize<1) match+=10000;
else match+=dstencil;
}
else{
if(s.stencilsize>0) match+=1;
}
// Multisamples
if(multiSamples>0){
dsamples=s.multisamples-multiSamples;
if(dsamples<0) dsamples*=-10;
match+=dsamples;
}
else{
if(s.multisamples>0) match+=100;
}
// Double buffering also quite strongly preferred
if(flags&VISUAL_DOUBLE_BUFFER){
if(!s.doublebuffer) match+=1000000;
}
else{
if(s.doublebuffer) match+=1000000;
}
// Stereo not so important
if(flags&VISUAL_STEREO){
if(!s.stereobuffer) match+=10000;
}
else{
if(s.stereobuffer) match+=10000;
}
// Swap copies also important
if(flags&VISUAL_SWAP_COPY){
if(!s.copy) match+=10000000;
}
// Composition support would be nice to have
if(!s.composition) match+=100;
// Off-screen drawing would be nice
if(!s.image) match+=1;
return match;
}
#if defined(WIN32) ///////////////// WIN32 //////////////////////////////////////
#ifndef PFD_SUPPORT_COMPOSITION
#define PFD_SUPPORT_COMPOSITION 0x00008000
#endif
#ifdef HAVE_GL_H
// Palette struct
struct LOGPALETTE256 {
WORD palVersion;
WORD palNumEntries;
PALETTEENTRY palPalEntry[257];
};
// System colors to match against
static FXuchar defSysClr[20][3] = {
{ 0, 0, 0},
{128, 0, 0},
{ 0,128, 0},
{128,128, 0},
{ 0, 0,128},
{128, 0,128},
{ 0,128,128},
{192,192,192},
{192,220,192},
{166,202,240},
{255,251,240},
{160,160,164},
{128,128,128},
{255, 0, 0},
{ 0,255, 0},
{255,255, 0},
{ 0, 0,255},
{255, 0,255},
{ 0,255,255},
{255,255,255}
};
static int defaultOverride[13] = {
0, 3, 24, 27, 64, 67, 88, 173, 181, 236, 247, 164, 91
};
// Make palette
static HPALETTE makeOpenGLPalette(PIXELFORMATDESCRIPTOR* info){
LOGPALETTE256 palette;
int num,i,j,rr,gg,bb;
int rmax,gmax,bmax;
HPALETTE hPalette;
// Size of palette array
num=1<<((PIXELFORMATDESCRIPTOR*)info)->cColorBits;
FXASSERT(num<=256);
// Maximum values each color
rmax=(1 << info->cRedBits)-1;
gmax=(1 << info->cGreenBits)-1;
bmax=(1 << info->cBlueBits)-1;
// Build palette
for(rr=0; rr<=rmax; rr++){
for(gg=0; gg<=gmax; gg++){
for(bb=0; bb<=bmax; bb++){
i = (rr << info->cRedShift) | (gg << info->cGreenShift) | (bb << info->cBlueShift);
palette.palPalEntry[i].peRed = (255*rr)/rmax;
palette.palPalEntry[i].peGreen = (255*gg)/gmax;
palette.palPalEntry[i].peBlue = (255*bb)/bmax;
palette.palPalEntry[i].peFlags = PC_NOCOLLAPSE;
}
}
}
// For 8-bit palette
if((info->cColorBits==8) && (info->cRedBits==3) && (info->cRedShift==0) && (info->cGreenBits==3) && (info->cGreenShift==3) && (info->cBlueBits==2) && (info->cBlueShift==6)){
for(j=1; j<=12; j++){
palette.palPalEntry[defaultOverride[j]].peRed=defSysClr[j][0];
palette.palPalEntry[defaultOverride[j]].peGreen=defSysClr[j][1];
palette.palPalEntry[defaultOverride[j]].peBlue=defSysClr[j][1];
palette.palPalEntry[defaultOverride[j]].peFlags=0;
}
}
// Fill in the rest
palette.palVersion=0x300;
palette.palNumEntries=num;
// Make palette
hPalette=CreatePalette((const LOGPALETTE*)&palette);
return hPalette;
}
#endif
// Initialize
void FXGLVisual::create(){
if(!xid){
if(getApp()->isInitialized()){
FXTRACE((100,"%s::create %p\n",getClassName(),this));
#ifdef HAVE_GL_H
PIXELFORMATDESCRIPTOR pfd;
int bestmatch=1000000000;
int best=-1;
int match;
int npf;
HDC hdc;
// Get some window handle
hdc=GetDC(GetDesktopWindow());
// Get number of supported pixel formats
pfd.nSize=sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion=1;
// Get number of supported pixel formats
if(0<(npf=DescribePixelFormat(hdc,1,sizeof(PIXELFORMATDESCRIPTOR),&pfd))){
FXTRACE((140,"Found %d OpenGL configs\n",npf));
// Try to find the best
for(int v=1; v<=npf; v++){
FXGLSpecs specs;
// Get info about this visual
DescribePixelFormat(hdc,v,sizeof(PIXELFORMATDESCRIPTOR),&pfd);
// Make sure this visual is valid
// if(ChoosePixelFormat(hdc,&pfd)!=v) continue;
// Get supported render type; we don't want index mode
if(pfd.iPixelType==PFD_TYPE_COLORINDEX) continue;
// OpenGL support is required
if(!(pfd.dwFlags&PFD_SUPPORT_OPENGL)) continue;
// Draw to window is required
if(!(pfd.dwFlags&PFD_DRAW_TO_WINDOW)) continue;
// Get planes
specs.redsize=pfd.cRedBits;
specs.greensize=pfd.cGreenBits;
specs.bluesize=pfd.cBlueBits;
specs.alphasize=pfd.cAlphaBits;
specs.depthsize=pfd.cDepthBits;
specs.stencilsize=pfd.cStencilBits;
specs.accumredsize=pfd.cAccumRedBits;
specs.accumgreensize=pfd.cAccumGreenBits;
specs.accumbluesize=pfd.cAccumBlueBits;
specs.accumalphasize=pfd.cAccumAlphaBits;
// Double buffer capable
specs.doublebuffer=(pfd.dwFlags&PFD_DOUBLEBUFFER)!=0;
// Stereo capable
specs.stereobuffer=(pfd.dwFlags&PFD_STEREO)!=0;
// Multisample
specs.multisamples=0;
// Windows Vista and Windows 7 composition support
specs.composition=(pfd.dwFlags&PFD_SUPPORT_COMPOSITION)!=0;
// Bitmap drawing would be nice
specs.image=(pfd.dwFlags&PFD_DRAW_TO_BITMAP)!=0;
// Hardware accelerated format
specs.accel=(pfd.dwFlags&PFD_GENERIC_FORMAT)==0;
// Swap buffers by copying
specs.copy=(pfd.dwFlags&PFD_SWAP_COPY)!=0;
// Match specs
match=matchSpecs(specs);
// Trace
FXTRACE((150,"Config: #%d: match=%d\n",v,match));
FXTRACE((150," drawables = %s%s\n",(pfd.dwFlags&PFD_DRAW_TO_WINDOW)?"PFD_DRAW_TO_WINDOW ":"",(pfd.dwFlags&PFD_DRAW_TO_BITMAP)?"PFD_DRAW_TO_BITMAP ":""));
FXTRACE((150," render = %s\n",(pfd.iPixelType==PFD_TYPE_COLORINDEX)?"PFD_TYPE_COLORINDEX":(pfd.iPixelType==PFD_TYPE_RGBA)?"PFD_TYPE_RGBA":""));
FXTRACE((150," red size = %d\n",specs.redsize));
FXTRACE((150," green size = %d\n",specs.greensize));
FXTRACE((150," blue size = %d\n",specs.bluesize));
FXTRACE((150," alpha size = %d\n",specs.alphasize));
FXTRACE((150," depth size = %d\n",specs.depthsize));
FXTRACE((150," stencil = %d\n",specs.stencilsize));
FXTRACE((150," acc red = %d\n",specs.accumredsize));
FXTRACE((150," acc green = %d\n",specs.accumgreensize));
FXTRACE((150," acc blue = %d\n",specs.accumbluesize));
FXTRACE((150," acc alpha = %d\n",specs.accumalphasize));
FXTRACE((150," double buf = %d\n",specs.doublebuffer));
FXTRACE((150," stereo buf = %d\n",specs.stereobuffer));
FXTRACE((150," samples = %d\n",specs.multisamples));
FXTRACE((150," accel = %d\n",specs.accel));
// May the best visual win
if(match<=bestmatch){
actualRedSize=specs.redsize;
actualGreenSize=specs.greensize;
actualBlueSize=specs.bluesize;
actualAlphaSize=specs.alphasize;
actualDepthSize=specs.depthsize;
actualStencilSize=specs.stencilsize;
actualMultiSamples=specs.multisamples;
actualAccumRedSize=specs.accumredsize;
actualAccumGreenSize=specs.accumgreensize;
actualAccumBlueSize=specs.accumbluesize;
actualAccumAlphaSize=specs.accumalphasize;
doubleBuffer=specs.doublebuffer;
stereoBuffer=specs.stereobuffer;
accelerated=specs.accel;
copying=specs.copy;
bestmatch=match;
best=v;
}
}
}
// Hopefully, we got one
if(0<=best){
FXTRACE((140,"Best Config: #%d: match=%d\n",best,bestmatch));
// Fill in visual data
depth=actualRedSize+actualGreenSize+actualBlueSize;
numred=(1<<actualRedSize);
numgreen=(1<<actualGreenSize);
numblue=(1<<actualBlueSize);
numcolors=numred*numgreen*numblue;
// Make a palette for it if needed
if(pfd.dwFlags&PFD_NEED_PALETTE){
colormap=makeOpenGLPalette(&pfd);
freemap=true;
}
// Remember best config
xid=(void*)(FXival)best;
}
// Done with that window
::ReleaseDC(GetDesktopWindow(),hdc);
// Make non-current
wglMakeCurrent(nullptr,nullptr);
#endif
}
// Test if successful
if(!xid){
throw FXWindowException("unable to create GL context.");
}
}
}
#else //////////////////////////////// X11 OLD //////////////////////////////////
#ifndef GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
#endif
#ifndef GLX_EXT_visual_rating
#define GLX_VISUAL_CAVEAT_EXT 0x20
#define GLX_SLOW_VISUAL_EXT 0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
#endif
// Initialize
void FXGLVisual::create(){
if(!xid){
if(getApp()->isInitialized()){
FXTRACE((100,"%s::create %p\n",getClassName(),this));
#ifdef HAVE_GL_H
int majoropcode,errorbase,eventbase;
// Assume the default
visual=DefaultVisual((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay()));
depth=DefaultDepth((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay()));
// OpenGL is available if we're talking to an OpenGL-capable X-Server
if(XQueryExtension((Display*)getApp()->getDisplay(),"GLX",&majoropcode,&errorbase,&eventbase)){
if(glXQueryExtension((Display*)getApp()->getDisplay(),&errorbase,&eventbase)){
int major,minor;
// Try get OpenGL version info
if(glXQueryVersion((Display*)getApp()->getDisplay(),&major,&minor)){
XVisualInfo vitemplate,*vi; int nvi;
// Report version found
FXTRACE((100,"Found GLX version: %d.%d (Major: %d, Error: %d, Event: %d)\n",major,minor,majoropcode,errorbase,eventbase));
// Scan for all visuals of given screen
vitemplate.screen=DefaultScreen((Display*)getApp()->getDisplay());
vi=XGetVisualInfo((Display*)getApp()->getDisplay(),VisualScreenMask,&vitemplate,&nvi);
if(vi){
int defvisualid=XVisualIDFromVisual(DefaultVisual((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay())));
int samplebuffers=0;
int bestmatch=1000000000;
int best=-1;
int value;
int match;
FXTRACE((150,"Found %d configs\n",nvi));
FXTRACE((150,"Default visualid=0x%02x\n",defvisualid));
// Find the best one
for(int v=0; v<nvi; v++){
FXGLSpecs specs;
// GL support is requested
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_USE_GL,&value)!=Success || (value==0)) continue;
// Get supported drawable targets
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_RGBA,&value)!=Success || (value==0)) continue;
// Get overlay level
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_LEVEL,&value)!=Success || (value!=0)) continue;
// Get plane depths
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_RED_SIZE,&specs.redsize)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_GREEN_SIZE,&specs.greensize)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_BLUE_SIZE,&specs.bluesize)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_ALPHA_SIZE,&specs.alphasize)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_DEPTH_SIZE,&specs.depthsize)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_STENCIL_SIZE,&specs.stencilsize)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_ACCUM_RED_SIZE,&specs.accumredsize)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_ACCUM_GREEN_SIZE,&specs.accumgreensize)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_ACCUM_BLUE_SIZE,&specs.accumbluesize)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_ACCUM_ALPHA_SIZE,&specs.accumalphasize)!=Success) continue;
// Get stereo and double buffer support
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_DOUBLEBUFFER,&specs.doublebuffer)!=Success) continue;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_STEREO,&specs.stereobuffer)!=Success) continue;
// Get multisample support (if we don't succeed, set it to zero)
specs.multisamples=0;
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_SAMPLE_BUFFERS_ARB,&samplebuffers)==Success && samplebuffers){
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_SAMPLES_ARB,&specs.multisamples)!=Success) continue;
}
// Check if accelerated or not (assume yes)
if(glXGetConfig((Display*)getApp()->getDisplay(),&vi[v],GLX_VISUAL_CAVEAT_EXT,&specs.accel)==Success){
specs.accel=(specs.accel!=GLX_SLOW_VISUAL_EXT); // Penalize if any caveats present
}
else{
specs.accel=1;
}
// Composition and swap copy
specs.composition=false;
specs.image=false;
specs.copy=false;
// Match specs
match=matchSpecs(specs);
// Trace
FXTRACE((150,"Config: #%d: match=%d\n",v,match));
FXTRACE((150," visualid = 0x%02lx\n",vi[v].visualid));
FXTRACE((150," red size = %d\n",specs.redsize));
FXTRACE((150," green size = %d\n",specs.greensize));
FXTRACE((150," blue size = %d\n",specs.bluesize));
FXTRACE((150," alpha size = %d\n",specs.alphasize));
FXTRACE((150," depth size = %d\n",specs.depthsize));
FXTRACE((150," stencil = %d\n",specs.stencilsize));
FXTRACE((150," acc red = %d\n",specs.accumredsize));
FXTRACE((150," acc green = %d\n",specs.accumgreensize));
FXTRACE((150," acc blue = %d\n",specs.accumbluesize));
FXTRACE((150," acc alpha = %d\n",specs.accumalphasize));
FXTRACE((150," double buf = %d\n",specs.doublebuffer));
FXTRACE((150," stereo buf = %d\n",specs.stereobuffer));
FXTRACE((150," samples = %d\n",specs.multisamples));
FXTRACE((150," accel = %d\n",specs.accel));
// May the best config win
if(match<=bestmatch){
// All other things being equal, we prefer default visual!
if((match<bestmatch) || (vi[v].visualid==defvisualid)){
actualRedSize=specs.redsize;
actualGreenSize=specs.greensize;
actualBlueSize=specs.bluesize;
actualAlphaSize=specs.alphasize;
actualDepthSize=specs.depthsize;
actualStencilSize=specs.stencilsize;
actualMultiSamples=specs.multisamples;
actualAccumRedSize=specs.accumredsize;
actualAccumGreenSize=specs.accumgreensize;
actualAccumBlueSize=specs.accumbluesize;
actualAccumAlphaSize=specs.accumalphasize;
doubleBuffer=specs.doublebuffer;
stereoBuffer=specs.stereobuffer;
accelerated=specs.accel;
copying=specs.copy;
bestmatch=match;
best=v;
}
}
}
// We should have one now
if(0<=best){
FXTRACE((140,"Best Config: #%d: match=%d\n",best,bestmatch));
// Remember visual, depth, visualid
visual=vi[best].visual;
depth=vi[best].depth;
// Initialize colormap
setupcolormap();
// Make GC's for this visual
scrollgc=setupgc(true);
gc=setupgc(false);
// Remember best config
xid=((Visual*)visual)->visualid;
}
// Free visual info
XFree((char*)vi);
}
}
}
}
#endif
}
// Test if successful
if(!xid){
throw FXWindowException("no matching GL configuration.");
}
}
}
#endif //////////////////////////////////////////////////////////////////////////
// Detach visual
void FXGLVisual::detach(){
#ifdef HAVE_GL_H
if(xid){
FXTRACE((100,"%s::detach %p\n",getClassName(),this));
colormap=0;
freemap=false;
xid=0;
}
#endif
}
// Destroy visual
void FXGLVisual::destroy(){
#ifdef HAVE_GL_H
if(xid){
if(getApp()->isInitialized()){
FXTRACE((100,"%s::destroy %p\n",getClassName(),this));
#ifdef WIN32
if(colormap){ DeleteObject(colormap); }
#else
if(freemap){ XFreeColormap((Display*)getApp()->getDisplay(),colormap); }
if(scrollgc){ XFreeGC((Display*)getApp()->getDisplay(),(GC)scrollgc); }
if(gc){ XFreeGC((Display*)getApp()->getDisplay(),(GC)gc); }
#endif
}
#ifndef WIN32
scrollgc=0;
gc=0;
#endif
colormap=0;
freemap=false;
xid=0;
}
#endif
}
// Save to stream
void FXGLVisual::save(FXStream& store) const {
FXVisual::save(store);
store << redSize;
store << greenSize;
store << blueSize;
store << alphaSize;
store << depthSize;
store << stencilSize;
store << multiSamples;
store << accumRedSize;
store << accumGreenSize;
store << accumBlueSize;
store << accumAlphaSize;
}
// Load from stream
void FXGLVisual::load(FXStream& store){
FXVisual::load(store);
store >> redSize;
store >> greenSize;
store >> blueSize;
store >> alphaSize;
store >> depthSize;
store >> stencilSize;
store >> multiSamples;
store >> accumRedSize;
store >> accumGreenSize;
store >> accumBlueSize;
store >> accumAlphaSize;
}
// Destroy
FXGLVisual::~FXGLVisual(){
FXTRACE((100,"FXGLVisual::~FXGLVisual %p\n",this));
destroy();
}
}
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