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/********************************************************************************
* *
* I n p u t D i a l o g B o x *
* *
*********************************************************************************
* Copyright (C) 2000,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXAccelTable.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXApp.h"
#include "FXSeparator.h"
#include "FXLabel.h"
#include "FXButton.h"
#include "FXTextField.h"
#include "FXPacker.h"
#include "FXHorizontalFrame.h"
#include "FXVerticalFrame.h"
#include "FXInputDialog.h"
/*
Notes:
- This is a useful little class which we should probably have created
sooner; I just didn't think of it until now.
*/
// Padding for buttons
#define HORZ_PAD 20
#define VERT_PAD 2
using namespace FX;
/*******************************************************************************/
namespace FX {
// Map
FXDEFMAP(FXInputDialog) FXInputDialogMap[]={
FXMAPFUNC(SEL_COMMAND,FXDialogBox::ID_ACCEPT,FXInputDialog::onCmdAccept),
};
// Object implementation
FXIMPLEMENT(FXInputDialog,FXDialogBox,FXInputDialogMap,ARRAYNUMBER(FXInputDialogMap))
// Create input dialog box
FXInputDialog::FXInputDialog(FXWindow* own,const FXString& caption,const FXString& label,FXIcon* icn,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXDialogBox(own,caption,opts|DECOR_TITLE|DECOR_BORDER,x,y,w,h,10,10,10,10, 10,10){
initialize(label,icn);
}
// Create free floating input dialog box
FXInputDialog::FXInputDialog(FXApp* ap,const FXString& caption,const FXString& label,FXIcon* icn,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXDialogBox(ap,caption,opts|DECOR_TITLE|DECOR_BORDER,x,y,w,h,10,10,10,10, 10,10){
initialize(label,icn);
}
// Build contents
void FXInputDialog::initialize(const FXString& label,FXIcon* icn){
FXuint textopts=TEXTFIELD_ENTER_ONLY|FRAME_SUNKEN|FRAME_THICK|LAYOUT_FILL_X;
FXHorizontalFrame* buttons=new FXHorizontalFrame(this,LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X|PACK_UNIFORM_WIDTH,0,0,0,0,0,0,0,0);
new FXButton(buttons,tr("&OK"),nullptr,this,ID_ACCEPT,BUTTON_INITIAL|BUTTON_DEFAULT|FRAME_RAISED|FRAME_THICK|LAYOUT_CENTER_Y|LAYOUT_RIGHT,0,0,0,0,HORZ_PAD,HORZ_PAD,VERT_PAD,VERT_PAD);
new FXButton(buttons,tr("&Cancel"),nullptr,this,ID_CANCEL,BUTTON_DEFAULT|FRAME_RAISED|FRAME_THICK|LAYOUT_CENTER_Y|LAYOUT_RIGHT,0,0,0,0,HORZ_PAD,HORZ_PAD,VERT_PAD,VERT_PAD);
new FXHorizontalSeparator(this,SEPARATOR_GROOVE|LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X);
FXHorizontalFrame* toppart=new FXHorizontalFrame(this,LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_CENTER_Y,0,0,0,0, 0,0,0,0, 10,10);
new FXLabel(toppart,FXString::null,icn,ICON_BEFORE_TEXT|JUSTIFY_CENTER_X|JUSTIFY_BOTTOM|LAYOUT_FILL_Y|LAYOUT_FILL_X);
FXVerticalFrame* entry=new FXVerticalFrame(toppart,LAYOUT_FILL_X|LAYOUT_CENTER_Y,0,0,0,0, 0,0,0,0);
new FXLabel(entry,label,nullptr,JUSTIFY_LEFT|ICON_BEFORE_TEXT|LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FILL_X);
if(options&INPUTDIALOG_PASSWORD) textopts|=TEXTFIELD_PASSWD;
if(options&INPUTDIALOG_INTEGER) textopts|=TEXTFIELD_INTEGER|JUSTIFY_RIGHT;
if(options&INPUTDIALOG_REAL) textopts|=TEXTFIELD_REAL|JUSTIFY_RIGHT;
input=new FXTextField(entry,20,this,ID_ACCEPT,textopts,0,0,0,0, 3,3,3,3);
limlo=1.0;
limhi=0.0;
}
// Get input string
FXString FXInputDialog::getText() const {
return input->getText();
}
// Set input string
void FXInputDialog::setText(const FXString& text){
input->setText(text);
}
// Change number of visible columns of text
void FXInputDialog::setNumColumns(FXint num){
input->setNumColumns(num);
}
// Return number of visible columns of text
FXint FXInputDialog::getNumColumns() const {
return input->getNumColumns();
}
// We have to do this so as to force the initial text to be seleced
FXuint FXInputDialog::execute(FXuint placement){
create();
input->setFocus();
input->selectAll();
show(placement);
return getApp()->runModalFor(this);
}
extern FXAPI FXint __sscanf(const FXchar* string,const FXchar* format,...);
// Close dialog with an accept, after an validation of the number
long FXInputDialog::onCmdAccept(FXObject* sender,FXSelector sel,void* ptr){
if(options&INPUTDIALOG_INTEGER){
FXint iresult;
if((__sscanf(input->getText().text(),"%d",&iresult)!=1) || (limlo<=limhi && (iresult<limlo || limhi<iresult))){
input->setFocus();
input->selectAll();
getApp()->beep();
return 1;
}
}
else if(options&INPUTDIALOG_REAL){
FXdouble dresult;
if((__sscanf(input->getText().text(),"%lf",&dresult)!=1) || (limlo<=limhi && (dresult<limlo || limhi<dresult))){
input->setFocus();
input->selectAll();
getApp()->beep();
return 1;
}
}
FXDialogBox::onCmdAccept(sender,sel,ptr);
return 1;
}
/*******************************************************************************/
// Obtain a string
FXbool FXInputDialog::getString(FXString& result,FXWindow* owner,const FXString& caption,const FXString& label,FXIcon* icon){
FXInputDialog inputdialog(owner,caption,label,icon,INPUTDIALOG_STRING,0,0,0,0);
inputdialog.setText(result);
if(inputdialog.execute(PLACEMENT_OWNER)){
result=inputdialog.getText();
return true;
}
return false;
}
// Obtain a string, in free floating window
FXbool FXInputDialog::getString(FXString& result,FXApp* app,const FXString& caption,const FXString& label,FXIcon* icon){
FXInputDialog inputdialog(app,caption,label,icon,INPUTDIALOG_STRING,0,0,0,0);
inputdialog.setText(result);
if(inputdialog.execute(PLACEMENT_SCREEN)){
result=inputdialog.getText();
return true;
}
return false;
}
// Obtain an integer
FXbool FXInputDialog::getInteger(FXint& result,FXWindow* owner,const FXString& caption,const FXString& label,FXIcon* icon,FXint lo,FXint hi){
FXInputDialog inputdialog(owner,caption,label,icon,INPUTDIALOG_INTEGER,0,0,0,0);
inputdialog.setLimits(lo,hi);
inputdialog.setText(FXString::value(FXCLAMP(lo,result,hi)));
if(inputdialog.execute(PLACEMENT_OWNER)){
result=inputdialog.getText().toInt();
return true;
}
return false;
}
// Obtain an integer, in free floating window
FXbool FXInputDialog::getInteger(FXint& result,FXApp* app,const FXString& caption,const FXString& label,FXIcon* icon,FXint lo,FXint hi){
FXInputDialog inputdialog(app,caption,label,icon,INPUTDIALOG_INTEGER,0,0,0,0);
inputdialog.setLimits(lo,hi);
inputdialog.setText(FXString::value(FXCLAMP(lo,result,hi)));
if(inputdialog.execute(PLACEMENT_SCREEN)){
result=inputdialog.getText().toInt();
return true;
}
return false;
}
// Obtain a real
FXbool FXInputDialog::getReal(FXdouble& result,FXWindow* owner,const FXString& caption,const FXString& label,FXIcon* icon,FXdouble lo,FXdouble hi){
FXInputDialog inputdialog(owner,caption,label,icon,INPUTDIALOG_REAL,0,0,0,0);
inputdialog.setLimits(lo,hi);
inputdialog.setText(FXString::value(FXCLAMP(lo,result,hi),10));
if(inputdialog.execute(PLACEMENT_OWNER)){
result=inputdialog.getText().toDouble();
return true;
}
return false;
}
// Obtain a real, in free floating window
FXbool FXInputDialog::getReal(FXdouble& result,FXApp* app,const FXString& caption,const FXString& label,FXIcon* icon,FXdouble lo,FXdouble hi){
FXInputDialog inputdialog(app,caption,label,icon,INPUTDIALOG_REAL,0,0,0,0);
inputdialog.setLimits(lo,hi);
inputdialog.setText(FXString::value(FXCLAMP(lo,result,hi),10));
if(inputdialog.execute(PLACEMENT_SCREEN)){
result=inputdialog.getText().toDouble();
return true;
}
return false;
}
}
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