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/********************************************************************************
* *
* M e n u P a n e W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "fxkeys.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXAccelTable.h"
#include "FXFont.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXDCWindow.h"
#include "FXApp.h"
#include "FXIcon.h"
#include "FXMenuPane.h"
/*
Notes:
- Should FXPopup still exist?
*/
using namespace FX;
/*******************************************************************************/
namespace FX {
// Object implementation
FXIMPLEMENT(FXMenuPane,FXPopup,nullptr,0)
// Build empty one
FXMenuPane::FXMenuPane(FXWindow* own,FXuint opts):FXPopup(own,opts|FRAME_RAISED|FRAME_THICK){
accelTable=new FXAccelTable;
}
// Cursor is considered inside when it's in this window, or in any subwindow
// that's open; we'll find the latter through the cascade menu, by asking it for
// it's popup window.
FXbool FXMenuPane::contains(FXint parentx,FXint parenty) const {
FXint x,y;
if(FXPopup::contains(parentx,parenty)) return true;
if(getFocus()){
getParent()->translateCoordinatesTo(x,y,this,parentx,parenty);
if(getFocus()->contains(x,y)) return true;
}
return false;
}
}
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