File: FXRanged.cpp

package info (click to toggle)
gogglesmm 1.2.5-6
  • links: PTS
  • area: main
  • in suites: forky, sid
  • size: 16,812 kB
  • sloc: cpp: 231,960; ansic: 893; xml: 222; makefile: 33
file content (332 lines) | stat: -rw-r--r-- 9,244 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
/********************************************************************************
*                                                                               *
*           D o u b l e - P r e c i s i o n    R a n g e    C l a s s           *
*                                                                               *
*********************************************************************************
* Copyright (C) 2004,2022 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify          *
* it under the terms of the GNU Lesser General Public License as published by   *
* the Free Software Foundation; either version 3 of the License, or             *
* (at your option) any later version.                                           *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
* GNU Lesser General Public License for more details.                           *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public License      *
* along with this program.  If not, see <http://www.gnu.org/licenses/>          *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXStream.h"
#include "FXVec2d.h"
#include "FXVec3d.h"
#include "FXVec4d.h"
#include "FXMat4d.h"
#include "FXSphered.h"
#include "FXRanged.h"

/*
  Notes:
  - Serializes in the same order old FXRange.
*/


using namespace FX;

/**************************  R a n g e   C l a s s   *************************/

namespace FX {

// Initialize from bounding sphere
FXRanged::FXRanged(const FXSphered& sphere):
  lower(sphere.center.x-sphere.radius,sphere.center.y-sphere.radius,sphere.center.z-sphere.radius),
  upper(sphere.center.x+sphere.radius,sphere.center.y+sphere.radius,sphere.center.z+sphere.radius){
  }


// Longest side
FXdouble FXRanged::longest() const {
  FXdouble x=upper.x-lower.x;
  FXdouble y=upper.y-lower.y;
  FXdouble z=upper.z-lower.z;
  return Math::fmax(Math::fmax(x,y),z);
  }


// Shortest side
FXdouble FXRanged::shortest() const {
  FXdouble x=upper.x-lower.x;
  FXdouble y=upper.y-lower.y;
  FXdouble z=upper.z-lower.z;
  return Math::fmin(Math::fmin(x,y),z);
  }


// Length of diagonal
FXdouble FXRanged::diameter() const {
  FXdouble x=upper.x-lower.x;
  FXdouble y=upper.y-lower.y;
  FXdouble z=upper.z-lower.z;
  return Math::sqrt(x*x+y*y+z*z);
  }


// Get radius of box
FXdouble FXRanged::radius() const {
  return diameter()*0.5;
  }


// Get diagonal of box
FXVec3d FXRanged::diagonal() const {
  return upper-lower;
  }


// Get center of box
FXVec3d FXRanged::center() const {
  return 0.5*(upper+lower);
  }


// Test if empty
FXbool FXRanged::empty() const {
  return upper.x<lower.x || upper.y<lower.y || upper.z<lower.z;
  }


// Test if box contains point x,y,z
FXbool FXRanged::contains(FXdouble x,FXdouble y,FXdouble z) const {
  return lower.x<=x && x<=upper.x && lower.y<=y && y<=upper.y && lower.z<=z && z<=upper.z;
  }


// Test if box contains point p
FXbool FXRanged::contains(const FXVec3d& p) const {
  return lower.x<=p.x && p.x<=upper.x && lower.y<=p.y && p.y<=upper.y && lower.z<=p.z && p.z<=upper.z;
  }


// Test if box contains another box
FXbool FXRanged::contains(const FXRanged& bounds) const {
  return lower.x<=bounds.lower.x && bounds.upper.x<=upper.x && lower.y<=bounds.lower.y && bounds.upper.y<=upper.y && lower.z<=bounds.lower.z && bounds.upper.z<=upper.z;
  }


// Test if box contains sphere
FXbool FXRanged::contains(const FXSphered& sphere) const {
  return lower.x<=sphere.center.x-sphere.radius && sphere.center.x+sphere.radius<=upper.x && lower.y<=sphere.center.y-sphere.radius && sphere.center.y+sphere.radius<=upper.y && lower.z<=sphere.center.z-sphere.radius && sphere.center.z+sphere.radius<=upper.z;
  }


// Include point into range
FXRanged& FXRanged::include(FXdouble x,FXdouble y,FXdouble z){
  lower.x=Math::fmin(x,lower.x);
  lower.y=Math::fmin(y,lower.y);
  lower.z=Math::fmin(z,lower.z);
  upper.x=Math::fmax(x,upper.x);
  upper.y=Math::fmax(y,upper.y);
  upper.z=Math::fmax(z,upper.z);
  return *this;
  }


// Include point into range
FXRanged& FXRanged::include(const FXVec3d& v){
  return include(v.x,v.y,v.z);
  }


// Include given box into box's range
FXRanged& FXRanged::include(const FXRanged& box){
  lower.x=Math::fmin(box.lower.x,lower.x);
  lower.y=Math::fmin(box.lower.y,lower.y);
  lower.z=Math::fmin(box.lower.z,lower.z);
  upper.x=Math::fmax(box.upper.x,upper.x);
  upper.y=Math::fmax(box.upper.y,upper.y);
  upper.z=Math::fmax(box.upper.z,upper.z);
  return *this;
  }


// Include given sphere into this box
FXRanged& FXRanged::include(const FXSphered& sphere){
  FXVec3d lo(sphere.center.x-sphere.radius,sphere.center.y-sphere.radius,sphere.center.z-sphere.radius);
  FXVec3d hi(sphere.center.x+sphere.radius,sphere.center.y+sphere.radius,sphere.center.z+sphere.radius);
  lower.x=Math::fmin(lo.x,lower.x);
  lower.y=Math::fmin(lo.y,lower.y);
  lower.z=Math::fmin(lo.z,lower.z);
  upper.x=Math::fmax(hi.x,upper.x);
  upper.y=Math::fmax(hi.y,upper.y);
  upper.z=Math::fmax(hi.z,upper.z);
  return *this;
  }


// Test if overlap
FXbool overlap(const FXRanged& a,const FXRanged& b){
  return a.upper.x>=b.lower.x && a.lower.x<=b.upper.x && a.upper.y>=b.lower.y && a.lower.y<=b.upper.y && a.upper.z>=b.lower.z && a.lower.z<=b.upper.z;
  }


// Union of two boxes
FXRanged unite(const FXRanged& a,const FXRanged& b){
  return FXRanged(lo(a.lower,b.lower),hi(a.upper,b.upper));
  }


// Intersection of two boxes
FXRanged intersect(const FXRanged& a,const FXRanged& b){
  return FXRanged(hi(a.lower,b.lower),lo(a.upper,b.upper));
  }


// Intersect box with normalized plane ax+by+cz+w; returns -1,0,+1
FXint FXRanged::intersect(const FXVec4d& plane) const {
  FXVec3d lo;
  FXVec3d hi;

  // Diagonal
  if(plane.x>0.0){
    lo.x=lower.x;
    hi.x=upper.x;
    }
  else{
    lo.x=upper.x;
    hi.x=lower.x;
    }

  if(plane.y>0.0){
    lo.y=lower.y;
    hi.y=upper.y;
    }
  else{
    lo.y=upper.y;
    hi.y=lower.y;
    }

  if(plane.z>0.0){
    lo.z=lower.z;
    hi.z=upper.z;
    }
  else{
    lo.z=upper.z;
    hi.z=lower.z;
    }

  // Lower point on positive side of plane
  if(plane.x*lo.x+plane.y*lo.y+plane.z*lo.z+plane.w>=0.0) return 1;

  // Upper point on negative side of plane
  if(plane.x*hi.x+plane.y*hi.y+plane.z*hi.z+plane.w<=0.0) return -1;

  // Overlap
  return 0;
  }


// Intersect box with ray u-v
FXbool FXRanged::intersect(const FXVec3d& u,const FXVec3d& v) const {
  FXdouble hits[2];
  return intersect(u,v-u,hits) && 0.0<=hits[1] && hits[0]<=1.0;
  }


// Intersect box with ray p+lambda*d, returning true if hit
FXbool FXRanged::intersect(const FXVec3d& pos,const FXVec3d& dir,FXdouble hit[]) const {
  FXdouble f= DBL_MAX;
  FXdouble n=-DBL_MAX;
  FXdouble ni,fi;
  if(__likely(dir.x!=0.0)){
    if(0.0<dir.x){
      ni=(lower.x-pos.x)/dir.x;
      fi=(upper.x-pos.x)/dir.x;
      }
    else{
      ni=(upper.x-pos.x)/dir.x;
      fi=(lower.x-pos.x)/dir.x;
      }
    if(ni>n) n=ni;
    if(fi<f) f=fi;
    }
  else{
    if((pos.x<lower.x) || (pos.x>upper.x)) return false;
    }
  if(__likely(dir.y!=0.0)){
    if(0.0<dir.y){
      ni=(lower.y-pos.y)/dir.y;
      fi=(upper.y-pos.y)/dir.y;
      }
    else{
      ni=(upper.y-pos.y)/dir.y;
      fi=(lower.y-pos.y)/dir.y;
      }
    if(ni>n) n=ni;
    if(fi<f) f=fi;
    if(n>f) return false;
    }
  else{
    if((pos.y<lower.y) || (pos.y>upper.y)) return false;
    }
  if(__likely(dir.z!=0.0)){
    if(0.0<dir.z){
      ni=(lower.z-pos.z)/dir.z;
      fi=(upper.z-pos.z)/dir.z;
      }
    else{
      ni=(upper.z-pos.z)/dir.z;
      fi=(lower.z-pos.z)/dir.z;
      }
    if(ni>n) n=ni;
    if(fi<f) f=fi;
    if(n>f) return false;
    }
  else{
    if((pos.z<lower.z) || (pos.z>upper.z)) return false;
    }
  hit[0]=n;
  hit[1]=f;
  return true;
  }


// Transform range by 4x4 matrix
FXRanged FXRanged::transform(const FXMat4d& mat) const {
  FXRanged result(corner(0)*mat);
  result.include(corner(1)*mat);
  result.include(corner(2)*mat);
  result.include(corner(3)*mat);
  result.include(corner(4)*mat);
  result.include(corner(5)*mat);
  result.include(corner(6)*mat);
  result.include(corner(7)*mat);
  return result;
  }


// Saving
FXStream& operator<<(FXStream& store,const FXRanged& bounds){
  store << bounds.lower.x << bounds.upper.x;
  store << bounds.lower.y << bounds.upper.y;
  store << bounds.lower.z << bounds.upper.z;
  return store;
  }


// Loading
FXStream& operator>>(FXStream& store,FXRanged& bounds){
  store >> bounds.lower.x >> bounds.upper.x;
  store >> bounds.lower.y >> bounds.upper.y;
  store >> bounds.lower.z >> bounds.upper.z;
  return store;
  }

}