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/********************************************************************************
* *
* S c o p e d T h r e a d S u p p o r t *
* *
*********************************************************************************
* Copyright (C) 2013,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXRunnable.h"
#include "FXAutoThreadStorageKey.h"
#include "FXThread.h"
#include "FXScopedThread.h"
/*
Notes:
- Destructor automatically waits until the thread is done.
- A ScopedThread should probably not be detached!
- The ScopedThread destructor does not cause the thread to exit;
some other mechanism should be provided for this purpose.
*/
using namespace FX;
namespace FX {
/*******************************************************************************/
// Initialize thread object
FXScopedThread::FXScopedThread(){
}
// Wait until the thread is done
FXScopedThread::~FXScopedThread(){
join();
}
}
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