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/********************************************************************************
* *
* S h e l l W i n d o w O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1997,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "fxkeys.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXAccelTable.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXApp.h"
#include "FXShell.h"
/*
Notes:
- FXShell handles keys to implement focus change messages.
- The initial size should probably be determined not in create(), but in show().
- Note that Shell is base class for transient ``popup'' override-redirect windows.
For top level windows, we should use size hints rather than force the size.
*/
using namespace FX;
/*******************************************************************************/
namespace FX {
// Map
FXDEFMAP(FXShell) FXShellMap[]={
FXMAPFUNC(SEL_CONFIGURE,0,FXShell::onConfigure),
FXMAPFUNC(SEL_KEYPRESS,0,FXShell::onKeyPress),
FXMAPFUNC(SEL_KEYRELEASE,0,FXShell::onKeyRelease),
FXMAPFUNC(SEL_FOCUS_NEXT,0,FXShell::onFocusNext),
FXMAPFUNC(SEL_FOCUS_PREV,0,FXShell::onFocusPrev),
FXMAPFUNC(SEL_CHORE,FXShell::ID_LAYOUT,FXShell::onLayout),
};
// Object implementation
FXIMPLEMENT(FXShell,FXComposite,FXShellMap,ARRAYNUMBER(FXShellMap))
// Create a toplevel window
FXShell::FXShell(FXApp* a,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXComposite(a,nullptr,opts,x,y,w,h){
}
// Create a toplevel window
FXShell::FXShell(FXWindow* own,FXuint opts,FXint x,FXint y,FXint w,FXint h):FXComposite(own->getApp(),own,opts,x,y,w,h){
}
// Create X window
void FXShell::create(){
FXint w,h;
// Create this widget and all of its children
FXComposite::create();
// Adjust size if necessary
w=(1<width) ? width : getDefaultWidth();
h=(1<height) ? height : getDefaultHeight();
// Resize this widget
resize(w,h);
}
// Schedule layout to be peformed during idle time
void FXShell::recalc(){
getApp()->addChore(this,ID_LAYOUT);
flags|=FLAG_DIRTY;
}
// Shell into the focus chain
void FXShell::setFocus(){
flags|=FLAG_HELP;
}
// Shell out of focus chain
void FXShell::killFocus(){
if(getFocus()) getFocus()->killFocus();
flags&=~FLAG_HELP;
flags|=FLAG_UPDATE;
}
// Perform layout; return 0 because no GUI update is needed
long FXShell::onLayout(FXObject*,FXSelector,void*){
layout();
return 0;
}
// Handle configure notify
long FXShell::onConfigure(FXObject* sender,FXSelector sel,void* ptr){
FXEvent *ev=(FXEvent*)ptr;
FXComposite::onConfigure(sender,sel,ptr);
FXTRACE((100,"%s::onConfigure x=%d y=%d w=%d h=%d\n",getClassName(),ev->rect.x,ev->rect.y,ev->rect.w,ev->rect.h));
xpos=ev->rect.x;
ypos=ev->rect.y;
if((ev->rect.w!=width) || (ev->rect.h!=height)){
width=ev->rect.w; // Record new size
height=ev->rect.h;
// Delayed layout optimization. The delayed layout optimization
// currently only works on UNIX. On Windows, the program enters
// a modal loop during a window-resize operation. During this
// modal loop, which is somewhere inside WIN32 code, we are completely
// deaf to other event sources such as timers, chores, file i/o, and
// are unable to perform idle processing. So the chore we would set
// in recalc() would never fire until we're all done with the resizing.
// We'd love to have a fix for this, but it seems difficult because of
// the need to pass "non-client" events over to the DefWindowProc...
#ifdef WIN32
layout(); // On Windows, we are in a modal loop and we have to force it
#else
recalc(); // On UNIX, we process idle messages during a resize
#endif
}
return 1;
}
// Focus moved to next
long FXShell::onFocusNext(FXObject* sender,FXSelector,void* ptr){
FXWindow *child;
if(getFocus()){
child=getFocus()->getNext();
while(child){
if(child->shown()){
if(child->handle(this,FXSEL(SEL_FOCUS_SELF,0),ptr)) return 1;
if(child->handle(sender,FXSEL(SEL_FOCUS_NEXT,0),ptr)) return 1;
}
child=child->getNext();
}
getFocus()->killFocus();
}
child=getFirst();
while(child){
if(child->shown()){
if(child->handle(this,FXSEL(SEL_FOCUS_SELF,0),ptr)) return 1;
if(child->handle(sender,FXSEL(SEL_FOCUS_NEXT,0),ptr)) return 1;
}
child=child->getNext();
}
return 0;
}
// Focus moved to previous
long FXShell::onFocusPrev(FXObject* sender,FXSelector,void* ptr){
FXWindow *child;
if(getFocus()){
child=getFocus()->getPrev();
while(child){
if(child->shown()){
if(child->handle(this,FXSEL(SEL_FOCUS_SELF,0),ptr)) return 1;
if(child->handle(sender,FXSEL(SEL_FOCUS_PREV,0),ptr)) return 1;
}
child=child->getPrev();
}
getFocus()->killFocus();
}
child=getLast();
while(child){
if(child->shown()){
if(child->handle(this,FXSEL(SEL_FOCUS_SELF,0),ptr)) return 1;
if(child->handle(sender,FXSEL(SEL_FOCUS_PREV,0),ptr)) return 1;
}
child=child->getPrev();
}
return 0;
}
// Keyboard press
long FXShell::onKeyPress(FXObject* sender,FXSelector sel,void* ptr){
// Try to handle normally
if(FXComposite::onKeyPress(sender,sel,ptr)) return 1;
// If not handled yet, try the default button
if(((FXEvent*)ptr)->code==KEY_Return || ((FXEvent*)ptr)->code==KEY_KP_Enter){
// Find default widget
FXWindow* def=findDefault();
// Handle default key
if(def && def->handle(sender,sel,ptr)) return 1;
}
return 0;
}
// Keyboard release
long FXShell::onKeyRelease(FXObject* sender,FXSelector sel,void* ptr){
// Try to handle normally
if(FXComposite::onKeyRelease(sender,sel,ptr)) return 1;
// If not handled yet, try the default button
if(((FXEvent*)ptr)->code==KEY_Return || ((FXEvent*)ptr)->code==KEY_KP_Enter){
// Find default widget
FXWindow* def=findDefault();
// Handle default key
if(def && def->handle(sender,sel,ptr)) return 1;
}
return 0;
}
// Destruct
FXShell::~FXShell(){
getApp()->removeChore(this,ID_LAYOUT);
}
}
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