1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413
|
/********************************************************************************
* *
* S h u t t e r C o n t a i n e r W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1998,2022 by Charles W. Warren. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXAccelTable.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXApp.h"
#include "FXIcon.h"
#include "FXFrame.h"
#include "FXPacker.h"
#include "FXVerticalFrame.h"
#include "FXLabel.h"
#include "FXButton.h"
#include "FXScrollBar.h"
#include "FXScrollWindow.h"
#include "FXShutter.h"
/*
Notes:
- Horizontal scrollbar is turned off; this means default width is computed
from contents.
- Scroll window in collapsed items is not hidden, but made zero-height. This
means content width is still computed properly and thus the FXShutter will
get a default width which depends on ALL items, not just the current one.
- On a collapsing item, the scrollbar stays the way it was before the collapse
started, while on an expanding item, the scrollbar stays off until the item is
fully expanded.
*/
using namespace FX;
/*******************************************************************************/
namespace FX {
// Map
FXDEFMAP(FXShutterItem) FXShutterItemMap[]={
FXMAPFUNC(SEL_FOCUS_UP,0,FXShutterItem::onFocusUp),
FXMAPFUNC(SEL_FOCUS_DOWN,0,FXShutterItem::onFocusDown),
FXMAPFUNC(SEL_COMMAND,FXShutterItem::ID_SHUTTERITEM_BUTTON,FXShutterItem::onCmdButton),
};
// Object implementation
FXIMPLEMENT(FXShutterItem,FXVerticalFrame,FXShutterItemMap,ARRAYNUMBER(FXShutterItemMap))
// Serialization
FXShutterItem::FXShutterItem(){
button=(FXButton*)-1L;
scrollWindow=(FXScrollWindow*)-1L;
content=(FXVerticalFrame*)-1L;
}
// Construct shutter item
FXShutterItem::FXShutterItem(FXShutter* p,const FXString& text,FXIcon* icon,FXuint opts,FXint x,FXint y,FXint w,FXint h,FXint pl,FXint pr,FXint pt,FXint pb,FXint hs,FXint vs):FXVerticalFrame(p,(opts&~(PACK_UNIFORM_HEIGHT|PACK_UNIFORM_WIDTH)),x,y,w,h,0,0,0,0,0,0){
button=new FXButton(this,text,icon,this,FXShutterItem::ID_SHUTTERITEM_BUTTON,FRAME_RAISED|FRAME_THICK|LAYOUT_FILL_X,0,0,0,0,0,0,0,0);
scrollWindow=new FXScrollWindow(this,HSCROLLING_OFF|LAYOUT_FILL_X|LAYOUT_FIX_HEIGHT,0,0,0,0);
content=new FXVerticalFrame(scrollWindow,LAYOUT_FILL_X|LAYOUT_FILL_Y|(opts&(PACK_UNIFORM_HEIGHT|PACK_UNIFORM_WIDTH)),0,0,0,0,pl,pr,pt,pb,hs,vs);
content->setBackColor(getApp()->getShadowColor());
}
// Button Pressed
long FXShutterItem::onCmdButton(FXObject*,FXSelector,void* ptr){
getParent()->handle(this,FXSEL(SEL_COMMAND,FXShutter::ID_OPEN_SHUTTERITEM),ptr);
return 1;
}
// Focus moved up
long FXShutterItem::onFocusUp(FXObject* sender,FXSelector sel,void* ptr){
return FXVerticalFrame::onFocusPrev(sender,sel,ptr);
}
// Focus moved down
long FXShutterItem::onFocusDown(FXObject* sender,FXSelector sel,void* ptr){
return FXVerticalFrame::onFocusNext(sender,sel,ptr);
}
// Set the text for this shutter item
void FXShutterItem::setText(const FXString& text){
button->setText(text);
}
// Get the text for this item
FXString FXShutterItem::getText() const {
return button->getText();
}
// Set the icon for this item
void FXShutterItem::setIcon(FXIcon* ic){
button->setIcon(ic);
}
// Get the icon for this item
FXIcon* FXShutterItem::getIcon() const {
return button->getIcon();
}
// Set the text font
void FXShutterItem::setFont(FXFont *fnt){
button->setFont(fnt);
}
// Get the text font
FXFont* FXShutterItem::getFont() const {
return button->getFont();
}
// Set the current text-justification mode.
void FXShutterItem::setJustify(FXuint mode){
button->setJustify(mode);
}
// Get the current text-justification mode.
FXuint FXShutterItem::getJustify() const {
return button->getJustify();
}
// Set the current icon position
void FXShutterItem::setIconPosition(FXuint mode){
button->setIconPosition(mode);
}
// Get the current icon position
FXuint FXShutterItem::getIconPosition() const {
return button->getIconPosition();
}
// Change help text
void FXShutterItem::setHelpText(const FXString& text){
button->setHelpText(text);
}
// Get help text
FXString FXShutterItem::getHelpText() const {
return button->getHelpText();
}
// Change tip text
void FXShutterItem::setTipText(const FXString& text){
button->setTipText(text);
}
// Get tip text
FXString FXShutterItem::getTipText() const {
return button->getTipText();
}
// Save object to stream
void FXShutterItem::save(FXStream& store) const {
FXVerticalFrame::save(store);
store << button;
store << scrollWindow;
store << content;
}
// Load object from stream
void FXShutterItem::load(FXStream& store){
FXVerticalFrame::load(store);
store >> button;
store >> scrollWindow;
store >> content;
}
// Thrash it
FXShutterItem::~FXShutterItem(){
button=(FXButton*)-1L;
scrollWindow=(FXScrollWindow*)-1L;
content=(FXVerticalFrame*)-1L;
}
/*******************************************************************************/
// Map
FXDEFMAP(FXShutter) FXShutterMap[]={
FXMAPFUNC(SEL_FOCUS_UP,0,FXShutter::onFocusUp),
FXMAPFUNC(SEL_FOCUS_DOWN,0,FXShutter::onFocusDown),
FXMAPFUNCS(SEL_UPDATE,FXShutter::ID_OPEN_FIRST,FXShutter::ID_OPEN_LAST,FXShutter::onUpdOpen),
FXMAPFUNC(SEL_TIMEOUT,FXShutter::ID_SHUTTER_TIMEOUT,FXShutter::onTimeout),
FXMAPFUNC(SEL_COMMAND,FXShutter::ID_OPEN_SHUTTERITEM,FXShutter::onOpenItem),
FXMAPFUNC(SEL_COMMAND,FXShutter::ID_SETVALUE,FXShutter::onCmdSetValue),
FXMAPFUNC(SEL_COMMAND,FXShutter::ID_SETINTVALUE,FXShutter::onCmdSetIntValue),
FXMAPFUNC(SEL_COMMAND,FXShutter::ID_GETINTVALUE,FXShutter::onCmdGetIntValue),
FXMAPFUNCS(SEL_COMMAND,FXShutter::ID_OPEN_FIRST,FXShutter::ID_OPEN_LAST,FXShutter::onCmdOpen),
};
// Object implementation
FXIMPLEMENT(FXShutter,FXVerticalFrame,FXShutterMap,ARRAYNUMBER(FXShutterMap))
// Serialization
FXShutter::FXShutter(){
current=-1;
closing=-1;
closingHeight=0;
heightIncrement=1;
}
// Make shutter
FXShutter::FXShutter(FXComposite* p,FXObject* tgt,FXSelector sel,FXuint opts,FXint x,FXint y,FXint w,FXint h,FXint pl,FXint pr,FXint pt,FXint pb,FXint hs,FXint vs):FXVerticalFrame(p,opts,x,y,w,h,pl,pr,pt,pb,hs,vs){
target=tgt;
message=sel;
current=-1;
closing=-1;
closingHeight=0;
heightIncrement=1;
}
// Focus moved up
long FXShutter::onFocusUp(FXObject* sender,FXSelector sel,void* ptr){
return FXVerticalFrame::onFocusPrev(sender,sel,ptr);
}
// Focus moved down
long FXShutter::onFocusDown(FXObject* sender,FXSelector sel,void* ptr){
return FXVerticalFrame::onFocusNext(sender,sel,ptr);
}
// Update value from a message
long FXShutter::onCmdSetValue(FXObject*,FXSelector,void* ptr){
setCurrent((FXint)(FXival)ptr);
return 1;
}
// Update value from a message
long FXShutter::onCmdSetIntValue(FXObject*,FXSelector,void* ptr){
setCurrent(*((FXint*)ptr));
return 1;
}
// Obtain value from text field
long FXShutter::onCmdGetIntValue(FXObject*,FXSelector,void* ptr){
*((FXint*)ptr)=current;
return 1;
}
// Open item
long FXShutter::onCmdOpen(FXObject*,FXSelector sel,void*){
setCurrent(FXSELID(sel)-ID_OPEN_FIRST,true);
return 1;
}
// Update the nth button
long FXShutter::onUpdOpen(FXObject* sender,FXSelector sel,void* ptr){
sender->handle(this,((FXSELID(sel)-ID_OPEN_FIRST)==current) ? FXSEL(SEL_COMMAND,ID_CHECK) : FXSEL(SEL_COMMAND,ID_UNCHECK),ptr);
return 1;
}
// The sender of the message is the item to open up
long FXShutter::onOpenItem(FXObject* sender,FXSelector,void*){
FXint which=indexOfChild((FXWindow*)sender);
if(current==which) which--;
if(0<=which){
FXTime speed=getApp()->getAnimSpeed();
if(0<speed){
FXShutterItem *closingItem=(FXShutterItem*)childAtIndex(current);
if(closingItem){
closingHeight=closingItem->getHeight();
closing=current;
heightIncrement=0;
getApp()->addTimeout(this,ID_SHUTTER_TIMEOUT,speed);
}
}
}
setCurrent(which,true);
return 1;
}
// Shutter Item Animation
long FXShutter::onTimeout(FXObject*,FXSelector,void*){
if(0<=closing){
heightIncrement+=5;
closingHeight-=heightIncrement;
if(closingHeight<0) closingHeight=0;
recalc();
if(0<closingHeight){
getApp()->addTimeout(this,ID_SHUTTER_TIMEOUT,getApp()->getAnimSpeed());
return 1;
}
closing=-1;
}
return 1;
}
// Layout
void FXShutter::layout(){
FXShutterItem* child;
FXint i;
// One of the children may have disappeared
if(current<0) current=0;
if(current>=numChildren()) current=numChildren()-1;
// Force only one of the children to be open
for(child=(FXShutterItem*)getFirst(),i=0; child; child=(FXShutterItem*)child->getNext(),i++){
if(i==current){ // Expanded or expanded
child->setLayoutHints(LAYOUT_FILL_X|LAYOUT_FILL_Y);
child->getScrollWindow()->setLayoutHints(LAYOUT_FILL_X|LAYOUT_FILL_Y);
}
else if(i==closing){ // Collapsing
child->setLayoutHints(LAYOUT_FILL_X);
child->getScrollWindow()->setLayoutHints(LAYOUT_FILL_X|LAYOUT_FIX_HEIGHT);
child->getScrollWindow()->setHeight(closingHeight);
}
else{ // Collapsed
child->setLayoutHints(LAYOUT_FILL_X);
child->getScrollWindow()->setLayoutHints(LAYOUT_FILL_X|LAYOUT_FIX_HEIGHT);
child->getScrollWindow()->setHeight(0);
}
}
// Then layout normally
FXVerticalFrame::layout();
}
// Set current subwindow
void FXShutter::setCurrent(FXint panel,FXbool notify){
if(panel!=current && 0<=panel && panel<numChildren()){
current=panel;
recalc();
if(notify && target){ target->tryHandle(this,FXSEL(SEL_COMMAND,message),(void*)(FXival)current); }
}
}
// Save object to stream
void FXShutter::save(FXStream& store) const {
FXVerticalFrame::save(store);
store << current;
}
// Load object from stream
void FXShutter::load(FXStream& store){
FXVerticalFrame::load(store);
store >> current;
}
// Clean up
FXShutter::~FXShutter() {
getApp()->removeTimeout(this,ID_SHUTTER_TIMEOUT);
}
}
|