File: FXSpheref.cpp

package info (click to toggle)
gogglesmm 1.2.5-6
  • links: PTS
  • area: main
  • in suites: forky, sid
  • size: 16,812 kB
  • sloc: cpp: 231,960; ansic: 893; xml: 222; makefile: 33
file content (327 lines) | stat: -rw-r--r-- 9,865 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
/********************************************************************************
*                                                                               *
*           S i n g l e - P r e c i s i o n    S p h e r e    C l a s s         *
*                                                                               *
*********************************************************************************
* Copyright (C) 2004,2022 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify          *
* it under the terms of the GNU Lesser General Public License as published by   *
* the Free Software Foundation; either version 3 of the License, or             *
* (at your option) any later version.                                           *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
* GNU Lesser General Public License for more details.                           *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public License      *
* along with this program.  If not, see <http://www.gnu.org/licenses/>          *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXStream.h"
#include "FXVec2f.h"
#include "FXVec3f.h"
#include "FXVec4f.h"
#include "FXSpheref.h"
#include "FXRangef.h"
#include "FXMat3f.h"
#include "FXMat4f.h"

/*
  Notes:
  - Negative radius represents empty bounding sphere.
*/


using namespace FX;

/**************************  S p h e r e   C l a s s   *************************/

namespace FX {


// Initialize from bounding box
FXSpheref::FXSpheref(const FXRangef& bounds):center(bounds.center()),radius(bounds.diameter()*0.5f){
  }


// Test if sphere contains point x,y,z
FXbool FXSpheref::contains(FXfloat x,FXfloat y,FXfloat z) const {
  return 0.0f<=radius && Math::sqr(center.x-x)+Math::sqr(center.y-y)+Math::sqr(center.z-z)<=Math::sqr(radius);
  }


// Test if sphere contains point p
FXbool FXSpheref::contains(const FXVec3f& p) const {
  return contains(p.x,p.y,p.z);
  }


// Test if sphere contains another box
FXbool FXSpheref::contains(const FXRangef& box) const {
  if(box.lower.x<=box.upper.x && box.lower.y<=box.upper.y && box.lower.z<=box.upper.z){
    return contains(box.corner(0)) && contains(box.corner(1)) && contains(box.corner(2)) && contains(box.corner(3)) && contains(box.corner(4)) && contains(box.corner(5)) && contains(box.corner(6)) && contains(box.corner(7));
    }
  return false;
  }


// Test if sphere properly contains another sphere
FXbool FXSpheref::contains(const FXSpheref& sphere) const {
  if(0.0f<=sphere.radius && sphere.radius<=radius){
    FXfloat dx=center.x-sphere.center.x;
    FXfloat dy=center.y-sphere.center.y;
    FXfloat dz=center.z-sphere.center.z;
    return sphere.radius+Math::sqrt(dx*dx+dy*dy+dz*dz)<=radius;
    }
  return false;
  }


// Include point
FXSpheref& FXSpheref::include(FXfloat x,FXfloat y,FXfloat z){
  if(0.0f<=radius){
    FXfloat dx=x-center.x;
    FXfloat dy=y-center.y;
    FXfloat dz=z-center.z;
    FXfloat dist=Math::sqrt(dx*dx+dy*dy+dz*dz);
    if(radius<dist){
      FXfloat newradius=0.5f*(radius+dist);
      FXfloat delta=(newradius-radius);
      center.x+=delta*dx/dist;
      center.y+=delta*dy/dist;
      center.z+=delta*dz/dist;
      radius=newradius;
      }
    return *this;
    }
  center.x=x;
  center.y=y;
  center.z=z;
  radius=0.0f;
  return *this;
  }


// Include point
FXSpheref& FXSpheref::include(const FXVec3f& p){
  return include(p.x,p.y,p.z);
  }


// Expand radius to include point
FXSpheref& FXSpheref::includeInRadius(FXfloat x,FXfloat y,FXfloat z){
  if(0.0f<=radius){
    FXfloat dx=x-center.x;
    FXfloat dy=y-center.y;
    FXfloat dz=z-center.z;
    FXfloat dist=Math::sqrt(dx*dx+dy*dy+dz*dz);
    if(radius<dist) radius=dist;
    return *this;
    }
  center.x=x;
  center.y=y;
  center.z=z;
  radius=0.0f;
  return *this;
  }


// Expand radius to include point
FXSpheref& FXSpheref::includeInRadius(const FXVec3f& p){
  return includeInRadius(p.x,p.y,p.z);
  }


// Include given range into this one
FXSpheref& FXSpheref::include(const FXRangef& box){
  if(box.lower.x<=box.upper.x && box.lower.y<=box.upper.y && box.lower.z<=box.upper.z){
    if(0.0f<=radius){
      include(box.corner(0));
      include(box.corner(7));
      include(box.corner(1));
      include(box.corner(6));
      include(box.corner(2));
      include(box.corner(5));
      include(box.corner(3));
      include(box.corner(4));
      return *this;
      }
    center=box.center();
    radius=box.radius();
    }
  return *this;
  }


// Expand radius to include box
FXSpheref& FXSpheref::includeInRadius(const FXRangef& box){
  if(box.lower.x<=box.upper.x && box.lower.y<=box.upper.y && box.lower.z<=box.upper.z){
    if(0.0f<=radius){
      includeInRadius(box.corner(0));
      includeInRadius(box.corner(7));
      includeInRadius(box.corner(1));
      includeInRadius(box.corner(6));
      includeInRadius(box.corner(2));
      includeInRadius(box.corner(5));
      includeInRadius(box.corner(3));
      includeInRadius(box.corner(4));
      return *this;
      }
    center=box.center();
    radius=box.radius();
    }
  return *this;
  }


// Include given sphere into this one
FXSpheref& FXSpheref::include(const FXSpheref& sphere){
  if(0.0f<=sphere.radius){
    if(0.0f<=radius){
      FXfloat dx=sphere.center.x-center.x;
      FXfloat dy=sphere.center.y-center.y;
      FXfloat dz=sphere.center.z-center.z;
      FXfloat dist=Math::sqrt(dx*dx+dy*dy+dz*dz);
      if(sphere.radius<dist+radius){
        if(radius<dist+sphere.radius){
          FXfloat newradius=0.5f*(radius+dist+sphere.radius);
          FXfloat delta=(newradius-radius);
          center.x+=delta*dx/dist;
          center.y+=delta*dy/dist;
          center.z+=delta*dz/dist;
          radius=newradius;
          }
        return *this;
        }
      }
    center=sphere.center;
    radius=sphere.radius;
    }
  return *this;
  }


// Expand radius to include sphere
FXSpheref& FXSpheref::includeInRadius(const FXSpheref& sphere){
  if(0.0f<=sphere.radius){
    if(0.0f<=radius){
      FXfloat dx=sphere.center.x-center.x;
      FXfloat dy=sphere.center.y-center.y;
      FXfloat dz=sphere.center.z-center.z;
      FXfloat dist=Math::sqrt(dx*dx+dy*dy+dz*dz)+sphere.radius;
      if(radius<dist) radius=dist;
      return *this;
      }
    center=sphere.center;
    radius=sphere.radius;
    }
  return *this;
  }


// Intersect sphere with normalized plane ax+by+cz+w; returns -1,0,+1
FXint FXSpheref::intersect(const FXVec4f& plane) const {
  FXfloat dist=plane.distance(center);

  // Upper point on negative side of plane
  if(dist<=-radius) return -1;

  // Lower point on positive side of plane
  if(dist>=radius) return 1;

  // Overlap
  return 0;
  }


// Intersect sphere with ray u-v
FXbool FXSpheref::intersect(const FXVec3f& u,const FXVec3f& v) const {
  FXfloat hits[2];
  return intersect(u,v-u,hits) && 0.0f<=hits[1] && hits[0]<=1.0f;
  }


// Intersect box with ray pos+lambda*dir, returning true if hit
FXbool FXSpheref::intersect(const FXVec3f& pos,const FXVec3f& dir,FXfloat hit[]) const {
  if(0.0f<=radius){
    FXVec3f m=center-pos;
    FXfloat m2=m.length2();
    FXfloat d2=dir.length2();
    FXfloat r2=radius*radius;
    FXfloat b=dir*m;
    FXfloat disc=b*b-d2*(m2-r2);
    if(0.0f<=disc){
      disc=Math::sqrt(disc);
      hit[0]=(-b-disc)/d2;
      hit[1]=(-b+disc)/d2;
      return true;
      }
    }
  return false;
  }


// Test if box overlaps with sphere (QRI Larsson, Moeller, Lengyel)
FXbool overlap(const FXSpheref& a,const FXRangef& b){
  if(0.0f<=a.radius){
    FXfloat e1,e2,e3;
    if((e1=Math::fmax(b.lower.x-a.center.x,0.0f)+Math::fmax(a.center.x-b.upper.x,0.0f))>a.radius) return false;
    if((e2=Math::fmax(b.lower.y-a.center.y,0.0f)+Math::fmax(a.center.y-b.upper.y,0.0f))>a.radius) return false;
    if((e3=Math::fmax(b.lower.z-a.center.z,0.0f)+Math::fmax(a.center.z-b.upper.z,0.0f))>a.radius) return false;
    return e1*e1+e2*e2+e3*e3<=a.radius*a.radius;
    }
  return false;
  }


// Test if box overlaps with sphere; algorithm due to Arvo (GEMS I)
FXbool overlap(const FXRangef& a,const FXSpheref& b){
  return overlap(b,a);
  }


// Test if spheres overlap
FXbool overlap(const FXSpheref& a,const FXSpheref& b){
  if(0.0f<=a.radius && 0.0f<=b.radius){
    FXfloat dx=a.center.x-b.center.x;
    FXfloat dy=a.center.y-b.center.y;
    FXfloat dz=a.center.z-b.center.z;
    return (dx*dx+dy*dy+dz*dz)<Math::sqr(a.radius+b.radius);
    }
  return false;
  }


// Transform sphere by 4x4 matrix
FXSpheref FXSpheref::transform(const FXMat4f& mat) const {
  if(!empty()){
    FXfloat xd=mat[0][0]*mat[0][0]+mat[0][1]*mat[0][1]+mat[0][2]*mat[0][2];
    FXfloat yd=mat[1][0]*mat[1][0]+mat[1][1]*mat[1][1]+mat[1][2]*mat[1][2];
    FXfloat zd=mat[2][0]*mat[2][0]+mat[2][1]*mat[2][1]+mat[2][2]*mat[2][2];
    return FXSpheref(center*mat,radius*Math::sqrt(Math::fmax(Math::fmax(xd,yd),zd)));
    }
  return FXSpheref(center*mat,radius);
  }


// Saving
FXStream& operator<<(FXStream& store,const FXSpheref& sphere){
  store << sphere.center << sphere.radius;
  return store;
  }


// Loading
FXStream& operator>>(FXStream& store,FXSpheref& sphere){
  store >> sphere.center >> sphere.radius;
  return store;
  }

}