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/********************************************************************************
* *
* S i n g l e - P r e c i s i o n 2 - E l e m e n t V e c t o r *
* *
*********************************************************************************
* Copyright (C) 1994,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXStream.h"
#include "FXObject.h"
#include "FXVec2f.h"
#include "FXVec3f.h"
using namespace FX;
/*******************************************************************************/
namespace FX {
// Normalize vector
FXVec2f normalize(const FXVec2f& v){
FXfloat m=v.length();
if(__likely(m)){ return v/m; }
return v;
}
// Save vector to a stream
FXStream& operator<<(FXStream& store,const FXVec2f& v){
store << v.x << v.y;
return store;
}
// Load vector from a stream
FXStream& operator>>(FXStream& store,FXVec2f& v){
store >> v.x >> v.y;
return store;
}
}
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