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/********************************************************************************
* *
* V i s u a l C l a s s *
* *
*********************************************************************************
* Copyright (C) 1999,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
#include "FXArray.h"
#include "FXHash.h"
#include "FXMutex.h"
#include "FXStream.h"
#include "FXString.h"
#include "FXElement.h"
#include "FXSize.h"
#include "FXPoint.h"
#include "FXRectangle.h"
#include "FXStringDictionary.h"
#include "FXSettings.h"
#include "FXRegistry.h"
#include "FXAccelTable.h"
#include "FXVisual.h"
#include "FXEvent.h"
#include "FXWindow.h"
#include "FXApp.h"
/*
Notes:
- Purpose is to provide the illusion of having True Color on all systems.
- The visual is what determines how an RGB tuple maps to a color on the
device; thus, the visual also knows the colormap.
- When a drawable is created, it is created with a certain visual.
- When painting, graphic contexts are specific for a certain visual; hence,
the visual should probably keep track of the gc's.
- FIRST set up pseudo color ramp, then read it back and set up the tables.
This way, table setup can be reused for read-only colormaps [StaticColor]
also...
- We try to match the deepest visual not deeper than the specified depth.
- For some info on visual setup, see:
http://www.wolfram.com/~cwikla/articles/txa/visual.html
http://www.wolfram.com/~cwikla/articles/txa/xcc.1.html
http://www.wolfram.com/~cwikla/articles/txa/xcc.2.html
- Freshly constructed FXVisual sets maxcolors to 1000000 in anticipation
of private colormap. [FXApp however sets the default FXVisual's maximum
to a lower value as the colormap is shared between lots of apps].
- Always check for Standard Colormap first [even for default colormap], as
that (a) makes initialization simpler, and (b) may give us the preferred
colors to grab on that system [*** Too bad this does not work! ***].
- Find closest depth to the given depth hint.
- RGB Ordering:
RGB 111 > | R G B
BGR 000 --+--------
RBG 110 R | x 4 2
GBR 001 G | x 1
BRG 100 B | x
GRB 011
- Just because I always forget:
StaticGray 0
GrayScale 1
StaticColor 2
PseudoColor 3
TrueColor 4
DirectColor 5
- SGI Infinite Reality may have up to 12 bits for red, green, blue each!
- With the "depth" we mean number of significant bits per pixel, i.e. padding
is not included.
*/
#define TOPIC_CONSTRUCT 1000
#define TOPIC_CREATION 1001
// Maximum size of the colormap; for high-end graphics systems
// you may want to define HIGHENDGRAPHICS to allow large colormaps
#ifdef HIGHENDGRAPHICS
#define MAX_MAPSIZE 4096
#else
#define MAX_MAPSIZE 256
#endif
using namespace FX;
/*******************************************************************************/
namespace FX {
// Object implementation
FXIMPLEMENT(FXVisual,FXId,nullptr,0)
// Deserialization
FXVisual::FXVisual():visual(nullptr),colormap(0),maxcolors(1000000),numcolors(0),numred(0),numgreen(0),numblue(0),depth(0),flags(VISUAL_DEFAULT),hint(32),type(Unknown),freemap(false){
FXTRACE((TOPIC_CONSTRUCT,"FXVisual::FXVisual %p\n",this));
#ifndef WIN32
scrollgc=0;
gc=0;
#endif
}
// Construct
FXVisual::FXVisual(FXApp* a,FXuint flgs,FXuint hnt):FXId(a),visual(nullptr),colormap(0),maxcolors(1000000),numcolors(0),numred(0),numgreen(0),numblue(0),depth(0),flags(flgs),hint(hnt),type(Unknown),freemap(false){
FXTRACE((TOPIC_CONSTRUCT,"FXVisual::FXVisual %p\n",this));
#ifndef WIN32
scrollgc=0;
gc=0;
#endif
}
#if defined(WIN32) ///////////////// WIN32 //////////////////////////////////////
// Pallette
struct LOGPALETTE256 {
WORD palVersion;
WORD palNumEntries;
PALETTEENTRY palPalEntry[257];
};
// Bitmap info
struct BITMAPINFO256 {
BITMAPINFOHEADER bmiHeader;
DWORD bmiColors[256];
};
// Get number of bits in n
static inline FXuint findnbits(DWORD n){
FXuint nb=0;
while(n){nb+=(n&1);n>>=1;}
return nb;
}
// Make palette with first 20 colors equal to system colors
static HPALETTE createGenericPalette(){
HPALETTE hStockPalette,hPalette;
LOGPALETTE256 palette;
FXint num,r,g,b;
// We will use the stock palette
hStockPalette=(HPALETTE)GetStockObject(DEFAULT_PALETTE);
// Fill in first 20 entries from system color palette
num=GetPaletteEntries(hStockPalette,0,20,palette.palPalEntry);
// Calculate remaining 216 colors, 8 of which match the standard
// 20 colors and 4 of which match the gray shades above
for(r=0; r<256; r+=51){
for(g=0; g<256; g+=51){
for(b=0; b<256; b+=51){
palette.palPalEntry[num].peRed=r;
palette.palPalEntry[num].peGreen=g;
palette.palPalEntry[num].peBlue=b;
palette.palPalEntry[num].peFlags=0;
num++;
}
}
}
// Fill in the rest
palette.palVersion=0x300;
palette.palNumEntries=num;
// Create palette and we're done
hPalette=CreatePalette((const LOGPALETTE*)&palette);
// Return palette
return hPalette;
}
// Initialize
void FXVisual::create(){
if(!xid){
if(getApp()->isInitialized()){
FXTRACE((TOPIC_CREATION,"%s::create %p\n",getClassName(),this));
FXuint redbits,greenbits,bluebits,redmask,greenmask,bluemask;
BITMAPINFO256 bmi;
HBITMAP hbm;
HDC hdc;
// Check for palette support
hdc=GetDC(GetDesktopWindow());
// Check for palette mode; assume 8-bit for now
if(GetDeviceCaps(hdc,RASTERCAPS)&RC_PALETTE){
colormap=createGenericPalette();
depth=8;
numred=6; // We have a 6x6x6 ramp, at least...
numgreen=6;
numblue=6;
numcolors=256;
freemap=true;
type=Index;
}
// True color mode; find out how deep
else{
memset(&bmi,0,sizeof(BITMAPINFO256));
bmi.bmiHeader.biSize=sizeof(BITMAPINFOHEADER);
// Get a device-dependent bitmap that's compatible with the
// screen, then convert the DDB to a DIB. We need to call GetDIBits
// twice: the first call just fills in the BITMAPINFOHEADER; the
// second fills in the bitfields or palette.
hbm=CreateCompatibleBitmap(hdc,1,1);
GetDIBits(hdc,hbm,0,1,nullptr,(LPBITMAPINFO)&bmi,DIB_RGB_COLORS);
GetDIBits(hdc,hbm,0,1,nullptr,(LPBITMAPINFO)&bmi,DIB_RGB_COLORS);
DeleteObject(hbm);
if(bmi.bmiHeader.biCompression==BI_BITFIELDS){
redmask=bmi.bmiColors[0];
greenmask=bmi.bmiColors[1];
bluemask=bmi.bmiColors[2];
FXTRACE((150,"redmask = %08x\n",redmask));
FXTRACE((150,"greenmask = %08x\n",greenmask));
FXTRACE((150,"bluemask = %08x\n",bluemask));
redbits=findnbits(redmask);
greenbits=findnbits(greenmask);
bluebits=findnbits(bluemask);
numred=1<<redbits;
numgreen=1<<greenbits;
numblue=1<<bluebits;
depth=redbits+greenbits+bluebits;
numcolors=numred*numgreen*numblue;
type=Color;
}
else{
type=Unknown;
}
}
ReleaseDC(GetDesktopWindow(),hdc);
FXTRACE((150,"numred = %d\n",numred));
FXTRACE((150,"numgreen = %d\n",numgreen));
FXTRACE((150,"numblue = %d\n",numblue));
FXTRACE((150,"numcolors = %d\n",numcolors));
FXTRACE((150,"depth = %d\n",depth));
FXTRACE((150,"type = %d\n",type));
// Visual is realized
xid=(FXID)1L;
}
}
}
#else /////////////////////////////// X11 ///////////////////////////////////////
// Standard dither kernel
static const FXint dither[16]={
0*16, 8*16, 2*16, 10*16,
12*16, 4*16, 14*16, 6*16,
3*16, 11*16, 1*16, 9*16,
15*16, 7*16, 13*16, 5*16,
};
// Find shift amount
static inline FXuint findshift(FXPixel mask){
FXuint sh=0;
while(!(mask&(1<<sh))) sh++;
return sh;
}
// Apply gamma correction to an intensity value in [0..max].
static FXuint gamma_adjust(FXdouble gamma,FXuint value,FXuint max){
FXdouble x=(FXdouble)value / (FXdouble)max;
return (FXuint) (((FXdouble)max * Math::pow(x,1.0/gamma))+0.5);
}
// Setup for true color
void FXVisual::setuptruecolor(){
FXuint redshift,greenshift,blueshift;
FXPixel redmask,greenmask,bluemask,alphamask;
FXPixel redmax,greenmax,bluemax;
FXuint i,c,d,r,g,b;
FXdouble gamma;
// Get gamma
gamma=getApp()->reg().readRealEntry("SETTINGS","displaygamma",1.0);
// Arrangement of pixels
redmask=((Visual*)visual)->red_mask;
greenmask=((Visual*)visual)->green_mask;
bluemask=((Visual*)visual)->blue_mask;
alphamask=~(redmask|greenmask|bluemask); // Collect bits unused by r,g,b for alpha
redshift=findshift(redmask);
greenshift=findshift(greenmask);
blueshift=findshift(bluemask);
redmax=redmask>>redshift;
greenmax=greenmask>>greenshift;
bluemax=bluemask>>blueshift;
numred=redmax+1;
numgreen=greenmax+1;
numblue=bluemax+1;
numcolors=numred*numgreen*numblue;
// Make dither tables
for(d=0; d<16; d++){
for(i=0; i<256; i++){
c=gamma_adjust(gamma,i,255);
r=(redmax*c+dither[d])/255;
g=(greenmax*c+dither[d])/255;
b=(bluemax*c+dither[d])/255;
rpix[d][i]=alphamask | (r << redshift); // Unused (alpha) bits are set to 1
gpix[d][i]=alphamask | (g << greenshift);
bpix[d][i]=alphamask | (b << blueshift);
}
}
// What did we get
FXTRACE((150,"True color:\n"));
FXTRACE((150," visual id = 0x%02lx\n",((Visual*)visual)->visualid));
FXTRACE((150," depth = %d\n",depth));
FXTRACE((150," gamma = %6f\n",gamma));
FXTRACE((150," map_entries = %d\n",((Visual*)visual)->map_entries));
FXTRACE((150," numcolors = %d\n",numcolors));
FXTRACE((150," BitOrder = %s\n",(BitmapBitOrder((Display*)getApp()->getDisplay())==MSBFirst)?"MSBFirst":"LSBFirst"));
FXTRACE((150," ByteOrder = %s\n",(ImageByteOrder((Display*)getApp()->getDisplay())==MSBFirst)?"MSBFirst":"LSBFirst"));
FXTRACE((150," Padding = %d\n",BitmapPad((Display*)getApp()->getDisplay())));
FXTRACE((150," redmax = %3ld; redmask =%08lx; redshift = %-2d\n",redmax,redmask,redshift));
FXTRACE((150," greenmax = %3ld; greenmask =%08lx; greenshift = %-2d\n",greenmax,greenmask,greenshift));
FXTRACE((150," bluemax = %3ld; bluemask =%08lx; blueshift = %-2d\n",bluemax,bluemask,blueshift));
// Set type
type=Color;
}
// Setup direct color
void FXVisual::setupdirectcolor(){
FXuint redshift,greenshift,blueshift;
FXPixel redmask,greenmask,bluemask;
FXPixel redmax,greenmax,bluemax;
FXuint mapsize,maxcols,i,j,r,g,b,emax,rr,gg,bb,d;
FXuint bestmatchr,bestmatchg,bestmatchb,gottable,allocedcolor;
FXint mindist,dist;
FXdouble gamma;
XColor table[MAX_MAPSIZE],color;
FXPixel alloced[MAX_MAPSIZE];
// Get gamma
gamma=getApp()->reg().readRealEntry("SETTINGS","displaygamma",1.0);
// Get map size
mapsize=((Visual*)visual)->map_entries;
// Just in case you're on a high-end system
FXASSERT(mapsize<=MAX_MAPSIZE);
// Arrangement of pixels
redmask=((Visual*)visual)->red_mask;
greenmask=((Visual*)visual)->green_mask;
bluemask=((Visual*)visual)->blue_mask;
redshift=findshift(redmask);
greenshift=findshift(greenmask);
blueshift=findshift(bluemask);
redmax=redmask>>redshift;
greenmax=greenmask>>greenshift;
bluemax=bluemask>>blueshift;
// Maximum number of colors to allocate
maxcols=FXMIN(maxcolors,mapsize);
// No more allocations than allowed
if(redmax>=maxcols) redmax=maxcols-1;
if(greenmax>=maxcols) greenmax=maxcols-1;
if(bluemax>=maxcols) bluemax=maxcols-1;
numred=redmax+1;
numgreen=greenmax+1;
numblue=bluemax+1;
numcolors=numred*numgreen*numblue;
emax=FXMAX3(redmax,greenmax,bluemax);
gottable=0;
// Allocate ramp
for(i=r=g=b=0; i<=emax; i++){
// We try to get gamma-corrected colors
color.red=gamma_adjust(gamma,(r*65535)/redmax,65535);
color.green=gamma_adjust(gamma,(g*65535)/greenmax,65535);
color.blue=gamma_adjust(gamma,(b*65535)/bluemax,65535);
color.flags=DoRed|DoGreen|DoBlue;
// First try just using XAllocColor
allocedcolor=XAllocColor((Display*)getApp()->getDisplay(),colormap,&color);
if(!allocedcolor){
// Get colors in the map
if(!gottable){
rr=0;
gg=0;
bb=0;
for(j=0; j<mapsize; j++){
table[j].pixel=(rr<<redshift) | (gg<<greenshift) | (bb<<blueshift);
table[j].flags=DoRed|DoGreen|DoBlue;
if(rr<redmax) rr++;
if(gg<greenmax) gg++;
if(bb<bluemax) bb++;
}
XQueryColors((Display*)getApp()->getDisplay(),colormap,table,mapsize);
gottable=1;
}
// Find best match for red
for(mindist=2147483647,bestmatchr=0,j=0; j<mapsize; j++){
dist=Math::iabs(color.red-table[j].red);
if(dist<mindist){ bestmatchr=j; mindist=dist; if(mindist==0) break; }
}
// Find best match for green
for(mindist=2147483647,bestmatchg=0,j=0; j<mapsize; j++){
dist=Math::iabs(color.green-table[j].green);
if(dist<mindist){ bestmatchg=j; mindist=dist; if(mindist==0) break; }
}
// Find best match for blue
for(mindist=2147483647,bestmatchb=0,j=0; j<mapsize; j++){
dist=Math::iabs(color.blue-table[j].blue);
if(dist<mindist){ bestmatchb=j; mindist=dist; if(mindist==0) break; }
}
// Now try to allocate this color
color.red=table[bestmatchr].red;
color.green=table[bestmatchg].green;
color.blue=table[bestmatchb].blue;
// Try to allocate the closest match color. This should only
// fail if the cell is read/write. Otherwise, we're incrementing
// the cell's reference count.
allocedcolor=XAllocColor((Display*)getApp()->getDisplay(),colormap,&color);
if(!allocedcolor){
color.red=table[bestmatchr].red;
color.green=table[bestmatchg].green;
color.blue=table[bestmatchb].blue;
color.pixel=(table[bestmatchr].pixel&redmask) | (table[bestmatchg].pixel&greenmask) | (table[bestmatchb].pixel&bluemask);
}
}
FXTRACE((200,"Alloc %3d %3d %3d (%6d %6d %6d) pixel=%08lx\n",r,g,b,color.red,color.green,color.blue,color.pixel));
alloced[i]=color.pixel;
if(r<redmax) r++;
if(g<greenmax) g++;
if(b<bluemax) b++;
}
// Fill dither tables
for(d=0; d<16; d++){
for(i=0; i<256; i++){
rpix[d][i]=alloced[((redmax*i+dither[d])/255)]&redmask;
gpix[d][i]=alloced[((greenmax*i+dither[d])/255)]&greenmask;
bpix[d][i]=alloced[((bluemax*i+dither[d])/255)]&bluemask;
}
}
// What did we get
FXTRACE((150,"Direct color:\n"));
FXTRACE((150," visual id = 0x%02lx\n",((Visual*)visual)->visualid));
FXTRACE((150," depth = %d\n",depth));
FXTRACE((150," gamma = %6f\n",gamma));
FXTRACE((150," map_entries = %d\n",mapsize));
FXTRACE((150," numcolors = %d\n",numcolors));
FXTRACE((150," redmax = %3ld; redmask =%08lx; redshift = %-2d\n",redmax,redmask,redshift));
FXTRACE((150," greenmax = %3ld; greenmask =%08lx; greenshift = %-2d\n",greenmax,greenmask,greenshift));
FXTRACE((150," bluemax = %3ld; bluemask =%08lx; blueshift = %-2d\n",bluemax,bluemask,blueshift));
// Set type
type=Color;
}
// Setup for pseudo color
void FXVisual::setuppseudocolor(){
FXuint r,g,b,mapsize,bestmatch,maxcols,gottable,allocedcolor,i,d;
FXdouble mindist,dist,gamma,dr,dg,db;
FXPixel redmax,greenmax,bluemax;
XColor table[256],color;
// Get gamma
gamma=getApp()->reg().readRealEntry("SETTINGS","displaygamma",1.0);
// Get map size
mapsize=((Visual*)visual)->map_entries;
if(mapsize>256) mapsize=256;
// How many colors to allocate
maxcols=FXMIN(maxcolors,mapsize);
// Find a product of r*g*b which will fit the available map.
// We prefer b+1>=g and g>=r>=b; start with 6x7x6 or 252 colors.
numred=6;
numgreen=7;
numblue=6;
while(numred*numgreen*numblue>maxcols){
if(numblue==numred && numblue==numgreen) numblue--;
else if(numred==numgreen) numred--;
else numgreen--;
}
// We want at most maxcols colors
numcolors=numred*numgreen*numblue;
redmax=numred-1;
greenmax=numgreen-1;
bluemax=numblue-1;
gottable=0;
// Allocate color ramp
for(r=0; r<numred; r++){
for(g=0; g<numgreen; g++){
for(b=0; b<numblue; b++){
// We try to get gamma-corrected colors
color.red=gamma_adjust(gamma,(r*65535)/redmax,65535);
color.green=gamma_adjust(gamma,(g*65535)/greenmax,65535);
color.blue=gamma_adjust(gamma,(b*65535)/bluemax,65535);
color.flags=DoRed|DoGreen|DoBlue;
// First try just using XAllocColor
allocedcolor=XAllocColor((Display*)getApp()->getDisplay(),colormap,&color);
if(!allocedcolor){
// Get colors in the map
if(!gottable){
for(i=0; i<mapsize; i++){
table[i].pixel=i;
table[i].flags=DoRed|DoGreen|DoBlue;
}
XQueryColors((Display*)getApp()->getDisplay(),colormap,table,mapsize);
gottable=1;
}
// Find best match
for(mindist=1.0E10,bestmatch=0,i=0; i<mapsize; i++){
dr=color.red-table[i].red;
dg=color.green-table[i].green;
db=color.blue-table[i].blue;
dist=dr*dr+dg*dg+db*db;
if(dist<mindist){
bestmatch=i;
mindist=dist;
if(mindist==0.0) break;
}
}
// Return result
color.red=table[bestmatch].red;
color.green=table[bestmatch].green;
color.blue=table[bestmatch].blue;
// Try to allocate the closest match color. This should only
// fail if the cell is read/write. Otherwise, we're incrementing
// the cell's reference count.
allocedcolor=XAllocColor((Display*)getApp()->getDisplay(),colormap,&color);
// Cell was read/write; we can't use read/write cells as some
// other app might change our colors and mess up the display.
// However, rumor has it that some X terminals and the Solaris
// X server have XAllocColor fail even if we're asking for a
// color which is known to be in the table; so we'll use this
// color anyway and hope nobody changes it..
if(!allocedcolor){
color.pixel=bestmatch;
color.red=table[bestmatch].red;
color.green=table[bestmatch].green;
color.blue=table[bestmatch].blue;
}
}
// Remember this color
lut[(r*numgreen+g)*numblue+b]=color.pixel;
}
}
}
// Set up dither table
for(d=0; d<16; d++){
for(i=0; i<256; i++){
r=(redmax*i+dither[d])/255;
g=(greenmax*i+dither[d])/255;
b=(bluemax*i+dither[d])/255;
rpix[d][i]=r*numgreen*numblue;
gpix[d][i]=g*numblue;
bpix[d][i]=b;
}
}
// What did we get
FXTRACE((150,"Pseudo color display:\n"));
FXTRACE((150," visual id = 0x%02lx\n",((Visual*)visual)->visualid));
FXTRACE((150," depth = %d\n",depth));
FXTRACE((150," gamma = %6f\n",gamma));
FXTRACE((150," map_entries = %d\n",mapsize));
FXTRACE((150," numcolors = %d\n",numcolors));
FXTRACE((150," redmax = %ld\n",redmax));
FXTRACE((150," greenmax = %ld\n",greenmax));
FXTRACE((150," bluemax = %ld\n",bluemax));
// Set type
type=Index;
}
// Setup for static color
void FXVisual::setupstaticcolor(){
FXuint mapsize,bestmatch,i,nr,ng,nb,r,g,b,j,d;
FXdouble mindist,dist,gamma,dr,dg,db;
FXPixel redmax,greenmax,bluemax;
FXuchar rcnt[256],gcnt[256],bcnt[256];
XColor table[256],color;
// Get gamma
gamma=getApp()->reg().readRealEntry("SETTINGS","displaygamma",1.0);
mapsize=((Visual*)visual)->map_entries;
if(mapsize>256) mapsize=256;
// Set indexes to read
for(i=0; i<mapsize; i++) table[i].pixel=i;
// Read back table
XQueryColors((Display*)getApp()->getDisplay(),colormap,table,mapsize);
// How many shades of r,g,b do we have?
for(i=0; i<256; i++){
rcnt[i]=gcnt[i]=bcnt[i]=0;
}
for(i=0; i<mapsize; i++){
rcnt[table[i].red/257]=1;
gcnt[table[i].green/257]=1;
bcnt[table[i].blue/257]=1;
}
nr=ng=nb=0;
for(i=0; i<256; i++){
if(rcnt[i]) nr++;
if(gcnt[i]) ng++;
if(bcnt[i]) nb++;
}
FXTRACE((200,"nr=%3d ng=%3d nb=%3d\n",nr,ng,nb));
// Limit to a reasonable table size
if(nr*ng*nb>4096){
numred=16;
numgreen=16;
numblue=16;
}
else{
numred=nr;
numgreen=ng;
numblue=nb;
}
numcolors=numred*numgreen*numblue;
redmax=numred-1;
greenmax=numgreen-1;
bluemax=numblue-1;
// Allocate color ramp
for(r=0; r<numred; r++){
for(g=0; g<numgreen; g++){
for(b=0; b<numblue; b++){
// Color to get
color.red=gamma_adjust(gamma,(r*65535)/redmax,65535);
color.green=gamma_adjust(gamma,(g*65535)/greenmax,65535);
color.blue=gamma_adjust(gamma,(b*65535)/bluemax,65535);
// Find best match
for(mindist=1.0E10,bestmatch=0,j=0; j<mapsize; j++){
dr=(color.red-table[j].red);
dg=(color.green-table[j].green);
db=(color.blue-table[j].blue);
dist=dr*dr+dg*dg+db*db;
if(dist<mindist){
bestmatch=j;
mindist=dist;
if(mindist==0.0) break;
}
}
// Add color into table
lut[(r*numgreen+g)*numblue+b]=table[bestmatch].pixel;
}
}
}
// Set up dither table
for(d=0; d<16; d++){
for(i=0; i<256; i++){
r=(redmax*i+dither[d])/255;
g=(greenmax*i+dither[d])/255;
b=(bluemax*i+dither[d])/255;
rpix[d][i]=r*numgreen*numblue;
gpix[d][i]=g*numblue;
bpix[d][i]=b;
}
}
// What did we get
FXTRACE((150,"Static color:\n"));
FXTRACE((150," visual id = 0x%02lx\n",((Visual*)visual)->visualid));
FXTRACE((150," depth = %d\n",depth));
FXTRACE((150," gamma = %6f\n",gamma));
FXTRACE((150," map_entries = %d\n",mapsize));
FXTRACE((150," numcolors = %d\n",numcolors));
FXTRACE((150," redmax = %ld\n",redmax));
FXTRACE((150," greenmax = %ld\n",greenmax));
FXTRACE((150," bluemax = %ld\n",bluemax));
// Set type
type=Index;
}
// Setup for gray scale
void FXVisual::setupgrayscale(){
FXuint g,bestmatch,mapsize,maxcols,graymax,gottable,allocedcolor,i,d;
FXdouble mindist,dist,gamma,dr,dg,db;
XColor table[256],color;
FXPixel alloced[256];
// Get gamma
gamma=getApp()->reg().readRealEntry("SETTINGS","displaygamma",1.0);
// Get map size
mapsize=((Visual*)visual)->map_entries;
if(mapsize>256) mapsize=256;
// How many to allocate
maxcols=FXMIN(mapsize,maxcolors);
// Colors
numcolors=maxcols;
graymax=numcolors-1;
gottable=0;
// Allocate gray ramp
for(g=0; g<numcolors; g++){
// We try to allocate gamma-corrected colors!
color.red=color.green=color.blue=gamma_adjust(gamma,(g*65535)/graymax,65535);
color.flags=DoRed|DoGreen|DoBlue;
// First try just using XAllocColor
allocedcolor=XAllocColor((Display*)getApp()->getDisplay(),colormap,&color);
if(!allocedcolor){
// Get colors in the map
if(!gottable){
for(i=0; i<mapsize; i++){
table[i].pixel=i;
table[i].flags=DoRed|DoGreen|DoBlue;
}
XQueryColors((Display*)getApp()->getDisplay(),colormap,table,mapsize);
gottable=1;
}
// Find best match
for(mindist=1.0E10,bestmatch=0,i=0; i<mapsize; i++){
dr=color.red-table[i].red;
dg=color.green-table[i].green;
db=color.blue-table[i].blue;
dist=dr*dr+dg*dg+db*db;
if(dist<mindist){
bestmatch=i;
mindist=dist;
if(mindist==0.0) break;
}
}
// Return result
color.red=table[bestmatch].red;
color.green=table[bestmatch].green;
color.blue=table[bestmatch].blue;
// Try to allocate the closest match color. This should only
// fail if the cell is read/write. Otherwise, we're incrementing
// the cell's reference count.
allocedcolor=XAllocColor((Display*)getApp()->getDisplay(),colormap,&color);
// Cell was read/write; we can't use read/write cells as some
// other app might change our colors and mess up the display.
// However, rumor has it that some X terminals and the Solaris
// X server have XAllocColor fail even if we're asking for a
// color which is known to be in the table; so we'll use this
// color anyway and hope nobody changes it..
if(!allocedcolor){
color.pixel=bestmatch;
color.red=table[bestmatch].red;
color.green=table[bestmatch].green;
color.blue=table[bestmatch].blue;
}
}
// Keep track
alloced[g]=color.pixel;
}
// Set up color ramps
for(d=0; d<16; d++){
for(i=0; i<256; i++){
rpix[d][i]=gpix[d][i]=bpix[d][i]=alloced[(graymax*i+dither[d])/255];
}
}
// What did we get
FXTRACE((150,"Gray Scale:\n"));
FXTRACE((150," visual id = 0x%02lx\n",((Visual*)visual)->visualid));
FXTRACE((150," depth = %d\n",depth));
FXTRACE((150," gamma = %6f\n",gamma));
FXTRACE((150," map_entries = %d\n",mapsize));
FXTRACE((150," numcolors = %d\n",numcolors));
FXTRACE((150," graymax = %d\n",graymax));
// Set type
type=Gray;
}
// Setup for static gray
void FXVisual::setupstaticgray(){
FXuint i,d,c,graymax;
FXdouble gamma;
// Get gamma
gamma=getApp()->reg().readRealEntry("SETTINGS","displaygamma",1.0);
// Number of colors
numcolors=((Visual*)visual)->map_entries;
graymax=(numcolors-1);
// Set up color ramps
for(d=0; d<16; d++){
for(i=0; i<256; i++){
c=gamma_adjust(gamma,i,255);
rpix[d][i]=gpix[d][i]=bpix[d][i]=(graymax*c+dither[d])/255;
}
}
// What did we get
FXTRACE((150,"Static Gray:\n"));
FXTRACE((150," visual id = 0x%02lx\n",((Visual*)visual)->visualid));
FXTRACE((150," depth = %d\n",depth));
FXTRACE((150," gamma = %6f\n",gamma));
FXTRACE((150," map_entries = %d\n",((Visual*)visual)->map_entries));
FXTRACE((150," numcolors = %d\n",numcolors));
FXTRACE((150," graymax = %d\n",graymax));
type=Gray;
}
// Setup for pixmap monochrome; this one has no colormap!
void FXVisual::setuppixmapmono(){
FXuint d,i,c;
FXdouble gamma;
// Get gamma
gamma=getApp()->reg().readRealEntry("SETTINGS","displaygamma",1.0);
// Number of colors
numcolors=2;
// Set up color ramps
for(d=0; d<16; d++){
for(i=0; i<256; i++){
c=gamma_adjust(gamma,i,255);
rpix[d][i]=gpix[d][i]=bpix[d][i]=(c+dither[d])/255;
}
}
// What did we get
FXTRACE((150,"Pixmap monochrome:\n"));
FXTRACE((150," depth = %d\n",depth));
FXTRACE((150," gamma = %6f\n",gamma));
FXTRACE((150," map_entries = %d\n",2));
FXTRACE((150," numcolors = %d\n",2));
FXTRACE((150," black = 0\n"));
FXTRACE((150," white = 1\n"));
// Set type
type=Mono;
}
/*
// Try determine standard colormap
static FXbool getstdcolormap(Display *dpy,VisualID visualid,XStandardColormap& map){
XStandardColormap *stdmaps=nullptr;
FXbool status=false;
int count;
if(XGetRGBColormaps(dpy,RootWindow(dpy,DefaultScreen(dpy)),&stdmaps,&count,XA_RGB_DEFAULT_MAP)){
for(int i=0; i<count; i++){
FXTRACE((150,"Standarn XA_RGB_DEFAULT_MAP map #%d:\n",i));
FXTRACE((150," colormap = %ld\n",stdmaps[i].colormap));
FXTRACE((150," red_max = %ld red_mult = %ld\n",stdmaps[i].red_max,stdmaps[i].red_mult));
FXTRACE((150," green_max = %ld green_mult = %ld\n",stdmaps[i].green_max,stdmaps[i].green_mult));
FXTRACE((150," blue_max = %ld blue_mult = %ld\n",stdmaps[i].blue_max,stdmaps[i].blue_mult));
FXTRACE((150," base pixel = %ld\n",stdmaps[i].base_pixel));
FXTRACE((150," visualid = 0x%02lx\n",stdmaps[i].visualid));
FXTRACE((150," killid = %ld\n",stdmaps[i].killid));
if(stdmaps[i].visualid==visualid){
FXTRACE((150," Matched\n"));
map=stdmaps[i];
status=true;
break;
}
}
}
if(stdmaps) XFree(stdmaps);
return status;
}
*/
// Determine colormap, then initialize it
void FXVisual::setupcolormap(){
//XStandardColormap stdmap;
if(flags&VISUAL_MONO){
colormap=None;
FXTRACE((150,"%s::create: need no colormap\n",getClassName()));
setuppixmapmono();
}
else{
if((flags&VISUAL_OWN_COLORMAP) || (visual!=DefaultVisual((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay())))){
colormap=XCreateColormap((Display*)getApp()->getDisplay(),RootWindow((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay())),((Visual*)visual),AllocNone);
FXTRACE((150,"%s::create: allocate colormap\n",getClassName()));
freemap=true;
}
else{
//getstdcolormap(DISPLAY(getApp()),((Visual*)visual)->visualid,stdmap);
colormap=DefaultColormap((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay()));
FXTRACE((150,"%s::create: use default colormap\n",getClassName()));
}
switch(((Visual*)visual)->c_class){
case TrueColor: setuptruecolor(); break;
case DirectColor: setupdirectcolor(); break;
case PseudoColor: setuppseudocolor(); break;
case StaticColor: setupstaticcolor(); break;
case GrayScale: setupgrayscale(); break;
case StaticGray: setupstaticgray(); break;
}
}
}
// Make GC for given visual and depth; graphics exposures optional
void* FXVisual::setupgc(FXbool gex){
XGCValues gval;
FXID drawable;
GC gg;
gval.fill_style=FillSolid;
gval.graphics_exposures=gex;
gval.line_width=1; // SANDER FIX
// For default visual; this is easy as we already have a matching window
if((Visual*)visual==DefaultVisual((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay())) && depth==(FXuint)DefaultDepth((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay()))){
gg=XCreateGC((Display*)getApp()->getDisplay(),XDefaultRootWindow((Display*)getApp()->getDisplay()),GCFillStyle|GCLineWidth|GCGraphicsExposures,&gval);
}
// For arbitrary visual; create a temporary pixmap of the same depth as the visual
else{
drawable=XCreatePixmap((Display*)getApp()->getDisplay(),XDefaultRootWindow((Display*)getApp()->getDisplay()),1,1,depth);
gg=XCreateGC((Display*)getApp()->getDisplay(),drawable,GCFillStyle|GCLineWidth|GCGraphicsExposures,&gval);
XFreePixmap((Display*)getApp()->getDisplay(),drawable);
}
return gg;
}
// Initialize
void FXVisual::create(){
if(!xid){
if(getApp()->isInitialized()){
FXTRACE((TOPIC_CREATION,"%s::create %p\n",getClassName(),this));
XVisualInfo vitemplate;
XVisualInfo *vi;
FXint nvi,i,d,dbest;
// Assume the default
visual=DefaultVisual((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay()));
depth=DefaultDepth((Display*)getApp()->getDisplay(),DefaultScreen((Display*)getApp()->getDisplay()));
// Force a given visual
if(flags&VISUAL_FORCE){
vitemplate.screen=DefaultScreen((Display*)getApp()->getDisplay());
vitemplate.visualid=hint;
vi=XGetVisualInfo((Display*)getApp()->getDisplay(),VisualScreenMask|VisualIDMask,&vitemplate,&nvi);
if(vi){
visual=vi[0].visual;
depth=vi[0].depth;
XFree((char*)vi);
}
}
// Get the best (deepest) visual
else if(flags&VISUAL_BEST){
vitemplate.screen=DefaultScreen((Display*)getApp()->getDisplay());
vi=XGetVisualInfo((Display*)getApp()->getDisplay(),VisualScreenMask,&vitemplate,&nvi);
if(vi){
for(i=0,dbest=1000000; i<nvi; i++){
d=vi[i].depth-hint;
if(d<0) d*=-100; // Strongly prefer >= hint
if(d<dbest){
dbest=d;
visual=vi[i].visual;
depth=vi[i].depth;
}
}
XFree((char*)vi);
}
}
// True color
else if(flags&VISUAL_COLOR){
vitemplate.screen=DefaultScreen((Display*)getApp()->getDisplay());
vi=XGetVisualInfo((Display*)getApp()->getDisplay(),VisualScreenMask,&vitemplate,&nvi);
if(vi){
for(i=0,dbest=1000000; i<nvi; i++){
if((vi[i].c_class==DirectColor) || (vi[i].c_class==TrueColor)){
d=vi[i].depth-hint;
if(d<0) d*=-100; // Strongly prefer >= hint
if(d<dbest){
dbest=d;
visual=vi[i].visual;
depth=vi[i].depth;
}
}
}
XFree((char*)vi);
}
}
// Index color
else if(flags&VISUAL_INDEX){
vitemplate.screen=DefaultScreen((Display*)getApp()->getDisplay());
vi=XGetVisualInfo((Display*)getApp()->getDisplay(),VisualScreenMask,&vitemplate,&nvi);
if(vi){
for(i=0,dbest=1000000; i<nvi; i++){
if((vi[i].c_class==StaticColor) || (vi[i].c_class==PseudoColor)){
d=vi[i].depth-hint;
if(d<0) d*=-100; // Strongly prefer >= hint
if(d<dbest){
dbest=d;
visual=vi[i].visual;
depth=vi[i].depth;
}
}
}
XFree((char*)vi);
}
}
// Gray scale color
else if(flags&VISUAL_GRAY){
vitemplate.screen=DefaultScreen((Display*)getApp()->getDisplay());
vi=XGetVisualInfo((Display*)getApp()->getDisplay(),VisualScreenMask,&vitemplate,&nvi);
if(vi){
for(i=0,dbest=1000000; i<nvi; i++){
if((vi[i].c_class==GrayScale) || (vi[i].c_class==StaticGray)){
d=vi[i].depth-hint;
if(d<0) d*=-100; // Strongly prefer >= hint
if(d<dbest){
dbest=d;
visual=vi[i].visual;
depth=vi[i].depth;
}
}
}
XFree((char*)vi);
}
}
// Monochrome visual (for masks and stipples, not for windows)
else if(flags&VISUAL_MONO){
// FIXME Is "visual" valid for monochrome?
numcolors=2;
depth=1;
}
FXASSERT(visual);
// Initialize colormap
setupcolormap();
// Make GC's for this visual
scrollgc=setupgc(true);
gc=setupgc(false);
/*
#ifdef HAVE_XRENDER_H
XRenderPictFormat *pf=XRenderFindVisualFormat(DISPLAY(getApp()),(Visual*)visual);
if(pf){
FXTRACE((100,"pf->id = %d\n",pf->id));
FXTRACE((100,"pf->type = %d\n",pf->type));
FXTRACE((100,"pf->depth = %d\n",pf->depth));
FXTRACE((100,"pf->direct.red = %d\n",pf->direct.red));
FXTRACE((100,"pf->direct.redMask = 0x%x\n",pf->direct.redMask));
FXTRACE((100,"pf->direct.green = %d\n",pf->direct.green));
FXTRACE((100,"pf->direct.greenMask= 0x%x\n",pf->direct.greenMask));
FXTRACE((100,"pf->direct.blue = %d\n",pf->direct.blue));
FXTRACE((100,"pf->direct.blueMask = 0x%x\n",pf->direct.blueMask));
FXTRACE((100,"pf->direct.alpha = %d\n",pf->direct.alpha));
FXTRACE((100,"pf->direct.alphaMask= 0x%x\n",pf->direct.alphaMask));
FXTRACE((100,"pf->colormap = %d (colormap=%d)\n",pf->colormap,colormap));
}
#endif
*/
// Visual is realized
xid=(FXID)((Visual*)visual)->visualid;
}
}
}
#endif //////////////////////////////////////////////////////////////////////////
// Detach visual
void FXVisual::detach(){
if(xid){
FXTRACE((TOPIC_CREATION,"%s::detach %p\n",getClassName(),this));
colormap=0;
freemap=false;
xid=0;
}
}
// Destroy visual
void FXVisual::destroy(){
if(xid){
if(getApp()->isInitialized()){
FXTRACE((TOPIC_CREATION,"%s::destroy %p\n",getClassName(),this));
#ifdef WIN32
if(freemap){ DeleteObject((HPALETTE)colormap); }
#else
if(freemap){ XFreeColormap((Display*)getApp()->getDisplay(),colormap); }
XFreeGC((Display*)getApp()->getDisplay(),(GC)scrollgc);
XFreeGC((Display*)getApp()->getDisplay(),(GC)gc);
#endif
}
colormap=0;
freemap=false;
xid=0;
}
}
// Get pixel value for color
FXPixel FXVisual::getPixel(FXColor clr){
#ifdef WIN32
return PALETTERGB(FXREDVAL(clr),FXGREENVAL(clr),FXBLUEVAL(clr));
#else
switch(type){
case Mono: return gpix[1][(77*FXREDVAL(clr)+151*FXGREENVAL(clr)+29*FXBLUEVAL(clr))>>8];
case Gray: return gpix[1][(77*FXREDVAL(clr)+151*FXGREENVAL(clr)+29*FXBLUEVAL(clr))>>8];
case Index: return lut[rpix[1][FXREDVAL(clr)]+gpix[1][FXGREENVAL(clr)]+bpix[1][FXBLUEVAL(clr)]];
case Color: return rpix[1][FXREDVAL(clr)] | gpix[1][FXGREENVAL(clr)] | bpix[1][FXBLUEVAL(clr)];
}
return 0;
#endif
}
// Get color value for pixel
FXColor FXVisual::getColor(FXPixel pix){
#ifdef WIN32
return PALETTEINDEX(pix);
#else
XColor color;
color.pixel=pix;
XQueryColor((Display*)getApp()->getDisplay(),colormap,&color);
return FXRGB(((color.red+128)/257),((color.green+128)/257),((color.blue+128)/257));
#endif
}
// Set maximum number of colors to allocate
void FXVisual::setMaxColors(FXuint maxcols){
if(xid){ fxerror("%s::setMaxColors: visual already initialized.\n",getClassName()); }
if(maxcols<2) maxcols=2;
maxcolors=maxcols;
}
// Save to stream
void FXVisual::save(FXStream& store) const {
FXId::save(store);
store << flags;
store << hint;
store << maxcolors;
}
// Load from stream
void FXVisual::load(FXStream& store){
FXId::load(store);
store >> flags;
store >> hint;
store >> maxcolors;
}
// Destroy
FXVisual::~FXVisual(){
FXTRACE((TOPIC_CONSTRUCT,"FXVisual::~FXVisual %p\n",this));
destroy();
}
}
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