File: fxascii.cpp

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/********************************************************************************
*                                                                               *
*                    A S C I I   C h a r a c t e r   I n f o                    *
*                                                                               *
*********************************************************************************
* Copyright (C) 2005,2023 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify          *
* it under the terms of the GNU Lesser General Public License as published by   *
* the Free Software Foundation; either version 3 of the License, or             *
* (at your option) any later version.                                           *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
* GNU Lesser General Public License for more details.                           *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public License      *
* along with this program.  If not, see <http://www.gnu.org/licenses/>          *
********************************************************************************/
#include "xincs.h"
#include "fxdefs.h"
#include "fxascii.h"



/******** Generated on 2023/06/11 16:57:56 by ascii tool version 3.1.0 *********/


using namespace FX;

namespace FX {

namespace Ascii {

// Ascii table
const unsigned short ascii_data[256]={
  0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0904,0x0104,0x0104,0x0104,0x0104,0x0004,0x0004,
  0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,
  0x0940,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,
  0x1459,0x1459,0x1459,0x1459,0x1459,0x1459,0x1459,0x1459,0x1459,0x1459,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,0x20d0,
  0x20d0,0x5653,0x5653,0x5653,0x5653,0x5653,0x5653,0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,
  0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,0x5253,0x20d0,0x20d0,0x20d0,0x20d0,0x10d0,
  0x20d0,0x5473,0x5473,0x5473,0x5473,0x5473,0x5473,0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,
  0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,0x5073,0x20d0,0x20d0,0x20d0,0x20d0,0x0004,
  0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
  0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
  0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
  0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
  0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
  0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
  0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
  0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
  };


// Value to ascii digit table
const FXchar value_to_digit[256]={
  '0','1','2','3','4','5','6','7','8','9','A','B',
  'C','D','E','F','G','H','I','J','K','L','M','N',
  'O','P','Q','R','S','T','U','V','W','X','Y','Z',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
  ' ',' ',' ',' ' };


// Ascii digit to valuetable
const FXschar digit_to_value[256]={
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
   0, 1, 2, 3, 4, 5, 6, 7, 8, 9,-1,-1,-1,-1,-1,-1,
  -1,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,
  25,26,27,28,29,30,31,32,33,34,35,-1,-1,-1,-1,-1,
  -1,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,
  25,26,27,28,29,30,31,32,33,34,35,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
  -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
  };

}

}