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/********************************************************************************
* *
* W U C o l o r Q u a n t i z a t i o n *
* *
*********************************************************************************
* Copyright (C) 2004,2022 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/> *
********************************************************************************/
#include "xincs.h"
#include "fxver.h"
#include "fxdefs.h"
#include "fxmath.h"
/*
Notes:
- This code is due to: Xiaolin Wu, Dept. of Computer Science, Univ. of
Western Ontario, London, Ontario N6A 5B7 (wu@csd.uwo.ca).
Original algorithm can be found in Graphics Gems vol. II, pp. 126-133.
- Algorithm: Greedy orthogonal bipartition of RGB space for variance
minimization aided by inclusion-exclusion tricks.
For speed no nearest neighbor search is done. Slightly
better performance can be expected by more sophisticated
but more expensive versions.
- Modified by Jeroen for FOX; don't blame the original author if I
broke it.
*/
#define MAXCOLOR 256
#define RED 2
#define GREEN 1
#define BLUE 0
using namespace FX;
/*******************************************************************************/
namespace FX {
extern FXbool fxwuquantize(FXuchar* dst,const FXColor* src,FXColor* colormap,FXint& actualcolors,FXint w,FXint h,FXint maxcolors);
// Sub bpx
struct box {
FXint r0; // Min value, exclusive
FXint r1; // Max value, inclusive
FXint g0;
FXint g1;
FXint b0;
FXint b1;
FXint vol; // Volume
};
// To pass around
struct WU {
FXfloat m2[33][33][33]; // Histogram is in elements 1..HISTSIZE along each axis,
FXint wt[33][33][33]; // element 0 is for base or marginal value
FXint mr[33][33][33]; // NB: these must start out 0!
FXint mg[33][33][33];
FXint mb[33][33][33];
};
// At conclusion of the histogram step, we can interpret
// wt[r][g][b] = sum over voxel of P(c)
// mr[r][g][b] = sum over voxel of r*P(c) , similarly for mg, mb
// m2[r][g][b] = sum over voxel of c^2*P(c)
// Actually each of these should be divided by 'size' to give the usual
// interpretation of P() as ranging from 0 to 1, but we needn't do that here.
// Build 3-D color histogram of counts, r/g/b, c^2
static void histogram(WU& wu,const FXColor *data,FXint size){
FXint r,g,b,inr,ing,inb,i;
// Clear counters
memset(&wu,0,sizeof(wu));
// Build histogram
for(i=0; i<size; ++i){
r=((const FXuchar*)(data+i))[2];
g=((const FXuchar*)(data+i))[1];
b=((const FXuchar*)(data+i))[0];
inr=(r>>3)+1;
ing=(g>>3)+1;
inb=(b>>3)+1;
wu.wt[inr][ing][inb]+=1;
wu.mr[inr][ing][inb]+=r;
wu.mg[inr][ing][inb]+=g;
wu.mb[inr][ing][inb]+=b;
wu.m2[inr][ing][inb]+=(FXfloat)(r*r+g*g+b*b);
}
}
// Compute cumulative moments
static void moments(WU& wu){
FXint linet,liner,lineg,lineb,i,r,g,b;
FXint areat[33],arear[33],areag[33],areab[33];
FXfloat line2,area2[33];
for(r=1; r<=32; ++r){
for(i=0; i<=32; ++i){
areat[i]=0;
arear[i]=0;
areag[i]=0;
areab[i]=0;
area2[i]=0.0f;
}
for(g=1; g<=32; ++g){
linet=0;
liner=0;
lineg=0;
lineb=0;
line2=0.0f;
for(b=1; b<=32; ++b){
linet+=wu.wt[r][g][b];
liner+=wu.mr[r][g][b];
lineg+=wu.mg[r][g][b];
lineb+=wu.mb[r][g][b];
line2+=wu.m2[r][g][b];
areat[b]+=linet;
arear[b]+=liner;
areag[b]+=lineg;
areab[b]+=lineb;
area2[b]+=line2;
wu.wt[r][g][b]=wu.wt[r-1][g][b]+areat[b];
wu.mr[r][g][b]=wu.mr[r-1][g][b]+arear[b];
wu.mg[r][g][b]=wu.mg[r-1][g][b]+areag[b];
wu.mb[r][g][b]=wu.mb[r-1][g][b]+areab[b];
wu.m2[r][g][b]=wu.m2[r-1][g][b]+area2[b];
}
}
}
}
// Compute sum over a box of any given statistic
static int volume(box& cube,FXint mmt[33][33][33]){
return mmt[cube.r1][cube.g1][cube.b1]
-mmt[cube.r1][cube.g1][cube.b0]
-mmt[cube.r1][cube.g0][cube.b1]
+mmt[cube.r1][cube.g0][cube.b0]
-mmt[cube.r0][cube.g1][cube.b1]
+mmt[cube.r0][cube.g1][cube.b0]
+mmt[cube.r0][cube.g0][cube.b1]
-mmt[cube.r0][cube.g0][cube.b0];
}
// The next two routines allow a slightly more efficient calculation
// of Vol() for a proposed subbox of a given box. The sum of Top()
// and Bottom() is the Vol() of a subbox split in the given direction
// and with the specified new upper bound.
// Compute part of Vol(cube, mmt) that doesn't depend
// on r1, g1, or b1 (depending on dir)
static FXint bottom(box& cube,FXuchar dir,FXint mmt[33][33][33]){
FXint result=0;
switch(dir){
case RED:
result= -mmt[cube.r0][cube.g1][cube.b1]
+mmt[cube.r0][cube.g1][cube.b0]
+mmt[cube.r0][cube.g0][cube.b1]
-mmt[cube.r0][cube.g0][cube.b0];
break;
case GREEN:
result= -mmt[cube.r1][cube.g0][cube.b1]
+mmt[cube.r1][cube.g0][cube.b0]
+mmt[cube.r0][cube.g0][cube.b1]
-mmt[cube.r0][cube.g0][cube.b0];
break;
case BLUE:
result= -mmt[cube.r1][cube.g1][cube.b0]
+mmt[cube.r1][cube.g0][cube.b0]
+mmt[cube.r0][cube.g1][cube.b0]
-mmt[cube.r0][cube.g0][cube.b0];
break;
}
return result;
}
// Compute remainder of Vol(cube, mmt), substituting pos
// for r1, g1, or b1 (depending on dir)
static FXint top(box& cube,FXuchar dir,FXint pos,FXint mmt[33][33][33]){
FXint result=0;
switch(dir){
case RED:
result= mmt[pos][cube.g1][cube.b1]
-mmt[pos][cube.g1][cube.b0]
-mmt[pos][cube.g0][cube.b1]
+mmt[pos][cube.g0][cube.b0];
break;
case GREEN:
result= mmt[cube.r1][pos][cube.b1]
-mmt[cube.r1][pos][cube.b0]
-mmt[cube.r0][pos][cube.b1]
+mmt[cube.r0][pos][cube.b0];
break;
case BLUE:
result= mmt[cube.r1][cube.g1][pos]
-mmt[cube.r1][cube.g0][pos]
-mmt[cube.r0][cube.g1][pos]
+mmt[cube.r0][cube.g0][pos];
break;
}
return result;
}
// Compute the weighted variance of a box
// NB: as with the raw statistics, this is really the variance * size
static FXfloat variance(WU& wu,box& cube){
FXfloat dr,dg,db,xx;
dr = (FXfloat)volume(cube,wu.mr);
dg = (FXfloat)volume(cube,wu.mg);
db = (FXfloat)volume(cube,wu.mb);
xx = wu.m2[cube.r1][cube.g1][cube.b1]
-wu.m2[cube.r1][cube.g1][cube.b0]
-wu.m2[cube.r1][cube.g0][cube.b1]
+wu.m2[cube.r1][cube.g0][cube.b0]
-wu.m2[cube.r0][cube.g1][cube.b1]
+wu.m2[cube.r0][cube.g1][cube.b0]
+wu.m2[cube.r0][cube.g0][cube.b1]
-wu.m2[cube.r0][cube.g0][cube.b0];
return xx-(dr*dr+dg*dg+db*db)/(FXfloat)volume(cube,wu.wt);
}
// We want to minimize the sum of the variances of two subboxes.
// The sum(c^2) terms can be ignored since their sum over both subboxes
// is the same (the sum for the whole box) no matter where we split.
// The remaining terms have a minus sign in the variance formula,
// so we drop the minus sign and MAXIMIZE the sum of the two terms.
static FXfloat maximize(WU& wu,box& cube,FXuchar dir,FXint first,FXint last,FXint *cut,FXint whole_r,FXint whole_g,FXint whole_b,FXint whole_w){
FXint half_r,half_g,half_b,half_w,base_r,base_g,base_b,base_w,i;
FXfloat temp,max;
base_r=bottom(cube,dir,wu.mr);
base_g=bottom(cube,dir,wu.mg);
base_b=bottom(cube,dir,wu.mb);
base_w=bottom(cube,dir,wu.wt);
max=0.0f;
*cut=-1;
for(i=first; i<last; ++i){
half_r=base_r+top(cube,dir,i,wu.mr);
half_g=base_g+top(cube,dir,i,wu.mg);
half_b=base_b+top(cube,dir,i,wu.mb);
half_w=base_w+top(cube,dir,i,wu.wt);
// Now half_x is sum over lower half of box, if split at i
// Subbox could be empty of pixels; never split into an empty box
if(half_w==0) continue;
temp=((FXfloat)half_r*half_r + (FXfloat)half_g*half_g + (FXfloat)half_b*half_b)/half_w;
half_r=whole_r-half_r;
half_g=whole_g-half_g;
half_b=whole_b-half_b;
half_w=whole_w-half_w;
// Subbox could be empty of pixels; never split into an empty box
if(half_w==0) continue;
temp += ((FXfloat)half_r*half_r + (FXfloat)half_g*half_g + (FXfloat)half_b*half_b)/half_w;
if(temp>max){ max=temp; *cut=i; }
}
return max;
}
// Find best split
static FXint cut(WU& wu,box& set1,box& set2){
FXint cutr, cutg, cutb;
FXfloat maxr, maxg, maxb;
FXint whole_r, whole_g, whole_b, whole_w;
FXuchar dir;
// Totals
whole_r=volume(set1,wu.mr);
whole_g=volume(set1,wu.mg);
whole_b=volume(set1,wu.mb);
whole_w=volume(set1,wu.wt);
// Find most beneficial split direction
maxr=maximize(wu,set1, RED,set1.r0+1,set1.r1,&cutr,whole_r,whole_g,whole_b,whole_w);
maxg=maximize(wu,set1,GREEN,set1.g0+1,set1.g1,&cutg,whole_r,whole_g,whole_b,whole_w);
maxb=maximize(wu,set1, BLUE,set1.b0+1,set1.b1,&cutb,whole_r,whole_g,whole_b,whole_w);
// Direction of split?
if((maxr>=maxg) && (maxr>=maxb)){
if(cutr<0) return 0; // Can't split the box
dir=RED;
}
else if((maxg>=maxr) && (maxg>=maxb)){
dir=GREEN;
}
else{
dir=BLUE;
}
set2.r1=set1.r1;
set2.g1=set1.g1;
set2.b1=set1.b1;
switch(dir){
case RED:
set2.r0=set1.r1=cutr;
set2.g0=set1.g0;
set2.b0=set1.b0;
break;
case GREEN:
set2.g0=set1.g1=cutg;
set2.r0=set1.r0;
set2.b0=set1.b0;
break;
case BLUE:
set2.b0=set1.b1=cutb;
set2.r0=set1.r0;
set2.g0=set1.g0;
break;
}
set1.vol=(set1.r1-set1.r0)*(set1.g1-set1.g0)*(set1.b1-set1.b0);
set2.vol=(set2.r1-set2.r0)*(set2.g1-set2.g0)*(set2.b1-set2.b0);
return 1;
}
// Each entry in box maps to label
static void mark(box& cube,FXint label,FXuchar map[33][33][33]){
FXint r,g,b;
for(r=cube.r0+1; r<=cube.r1; ++r){
for(g=cube.g0+1; g<=cube.g1; ++g){
for(b=cube.b0+1; b<=cube.b1; ++b){
map[r][g][b]=label;
}
}
}
}
// Wu's quantization method based on recursive partitioning
FXbool fxwuquantize(FXuchar* dst,const FXColor* src,FXColor* colormap,FXint& actualcolors,FXint w,FXint h,FXint maxcolors){
FXint i,k,weight,next,size,r,g,b;
FXfloat temp;
FXuchar map[33][33][33];
FXfloat vv[MAXCOLOR];
box cube[MAXCOLOR];
WU wu;
// Size of image
size=w*h;
// Compute histogram
histogram(wu,src,size);
// Compute moments
moments(wu);
// Recursively split boxes
next=0;
cube[0].r0=cube[0].g0=cube[0].b0=0;
cube[0].r1=cube[0].g1=cube[0].b1=32;
for(i=1; i<maxcolors; ++i){
if(cut(wu,cube[next],cube[i])){
vv[next]=(cube[next].vol>1)?variance(wu,cube[next]):0.0f; // Volume test ensures we won't try to cut one-cell box
vv[i]=(cube[i].vol>1)?variance(wu,cube[i]):0.0f;
}
else{
vv[next]=0.0f; // Don't try to split this box again
i--; // Didn't create box i
}
next=0;
temp=vv[0];
for(k=1; k<=i; ++k){
if(vv[k]>temp){
temp=vv[k];
next=k;
}
}
if(temp<=0.0f){
maxcolors=i+1;
break;
}
}
// Construct colormap
for(k=0; k<maxcolors; ++k){
mark(cube[k],k,map);
weight=volume(cube[k],wu.wt);
if(weight){
((FXuchar*)(colormap+k))[3]=255;
((FXuchar*)(colormap+k))[2]=volume(cube[k],wu.mr)/weight;
((FXuchar*)(colormap+k))[1]=volume(cube[k],wu.mg)/weight;
((FXuchar*)(colormap+k))[0]=volume(cube[k],wu.mb)/weight;
}
else{
((FXuchar*)(colormap+k))[0]=0;
((FXuchar*)(colormap+k))[1]=0;
((FXuchar*)(colormap+k))[2]=0;
((FXuchar*)(colormap+k))[3]=0;
}
}
// Quantize image
for(i=0; i<size; ++i){
r=((const FXuchar*)(src+i))[2];
g=((const FXuchar*)(src+i))[1];
b=((const FXuchar*)(src+i))[0];
dst[i]=map[(r>>3)+1][(g>>3)+1][(b>>3)+1];
}
// Return actual number of colors
actualcolors=maxcolors;
return true;
}
}
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