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/*******************************************************************************
* Goggles Audio Player Library *
********************************************************************************
* Copyright (C) 2010-2021 by Sander Jansen. All Rights Reserved *
* --- *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see http://www.gnu.org/licenses. *
********************************************************************************/
#include "ap_defs.h"
#include "ap_input_thread.h"
#include "ap_decoder_thread.h"
#include "ap_output_thread.h"
#include "ap_engine.h"
namespace ap {
AudioEngine::AudioEngine() : fifo(nullptr) {
input = new InputThread(this);
decoder = new DecoderThread(this);
output = new OutputThread(this);
}
AudioEngine::~AudioEngine() {
delete input;
delete decoder;
delete output;
}
FXbool AudioEngine::init() {
if (!input->running()) {
if (!input->init()) {
return false;
}
if (!decoder->init()) {
input->free();
return false;
}
if (!output->init()) {
input->free();
decoder->free();
return false;
}
input->start();
input->policy(FXThread::PolicyFifo);
input->priority(FXThread::PriorityMinimum);
decoder->start();
decoder->policy(FXThread::PolicyFifo);
decoder->priority(FXThread::PriorityMinimum);
output->start();
output->policy(FXThread::PolicyFifo);
output->priority(FXThread::PriorityMinimum);
}
return true;
}
void AudioEngine::exit() {
if (input->running()) {
GM_DEBUG_PRINT("AudioEngine::exit()\n");
input->post(new ControlEvent(Ctrl_Quit),EventQueue::Flush);
GM_DEBUG_PRINT("Waiting for input\n");
input->join();
GM_DEBUG_PRINT("Waiting for decoder\n");
decoder->join();
GM_DEBUG_PRINT("Waiting for output\n");
output->join();
GM_DEBUG_PRINT("All Joined. Freeing data\n");
input->free();
decoder->free();
output->free();
}
}
void AudioEngine::post(Event * event){
FXASSERT(fifo);
if (fifo) fifo->post(event);
}
}
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