File: ap_engine.h

package info (click to toggle)
gogglesmm 1.2.5-6
  • links: PTS
  • area: main
  • in suites: forky, sid
  • size: 16,812 kB
  • sloc: cpp: 231,960; ansic: 893; xml: 222; makefile: 33
file content (49 lines) | stat: -rw-r--r-- 1,866 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
/*******************************************************************************
*                         Goggles Audio Player Library                         *
********************************************************************************
*           Copyright (C) 2010-2021 by Sander Jansen. All Rights Reserved      *
*                               ---                                            *
* This program is free software: you can redistribute it and/or modify         *
* it under the terms of the GNU General Public License as published by         *
* the Free Software Foundation, either version 3 of the License, or            *
* (at your option) any later version.                                          *
*                                                                              *
* This program is distributed in the hope that it will be useful,              *
* but WITHOUT ANY WARRANTY; without even the implied warranty of               *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                *
* GNU General Public License for more details.                                 *
*                                                                              *
* You should have received a copy of the GNU General Public License            *
* along with this program.  If not, see http://www.gnu.org/licenses.           *
********************************************************************************/
#ifndef ENGINE_H
#define ENGINE_H

namespace ap {

class InputThread;
class DecoderThread;
class OutputThread;
class EngineThread;
class EventQueue;
class Event;

class AudioEngine {
public:
  EventQueue    * fifo;
  EngineThread  * input;
  DecoderThread * decoder;
  EngineThread  * output;
public:
  AudioEngine();

  void post(Event*);

  FXbool init();

  void exit();

  ~AudioEngine();
  };
}
#endif