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/*******************************************************************************
* Goggles Audio Player Library *
********************************************************************************
* Copyright (C) 2010-2021 by Sander Jansen. All Rights Reserved *
* --- *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see http://www.gnu.org/licenses. *
********************************************************************************/
#include "ap_defs.h"
#include "ap_event_queue.h"
#include "ap_event_private.h"
#include "ap_engine.h"
#include "ap_input_thread.h"
#include "ap_output_thread.h"
#include "ap_player.h"
using namespace ap;
namespace ap {
FXIMPLEMENT(AudioPlayer,FXObject,nullptr,0);
AudioPlayer::AudioPlayer() : engine(nullptr) {
engine = new AudioEngine();
}
AudioPlayer::~AudioPlayer() {
delete engine;
}
void AudioPlayer::setEventQueue(EventQueue* fifo) {
engine->fifo = fifo;
}
FXbool AudioPlayer::init() {
FXASSERT(engine->fifo);
if (engine->fifo==nullptr)
return false;
return engine->init();
}
void AudioPlayer::exit() {
return engine->exit();
}
Event* AudioPlayer::pop() {
FXASSERT(engine->fifo);
return engine->fifo->pop();
}
void AudioPlayer::open(const FXString & url,FXbool flush) {
FXASSERT(engine->input->running());
/// EventQueue::Flush => pending commands should not be executed
engine->input->post(new ControlEvent(flush ? Ctrl_Open_Flush : Ctrl_Open,url),EventQueue::Flush);
}
void AudioPlayer::close() {
FXASSERT(engine->input->running());
/// EventQueue::Flush => pending commands should not be executed
engine->input->post(new ControlEvent(Ctrl_Close),EventQueue::Flush);
}
void AudioPlayer::seek(FXdouble pos) {
FXASSERT(engine->input->running());
engine->input->post(new CtrlSeekEvent(pos));
}
void AudioPlayer::pause() {
FXASSERT(engine->input->running());
engine->output->post(new ControlEvent(Ctrl_Pause),EventQueue::Front);
}
void AudioPlayer::volume(FXfloat vol) {
FXASSERT(engine->output->running());
engine->output->post(new CtrlVolumeEvent(vol),EventQueue::Front);
}
void AudioPlayer::getOutputConfig(OutputConfig & config) const{
FXASSERT(engine->output->running());
GetOutputConfig event;
engine->output->post(&event,EventQueue::Front);
if (event.waitForUnref()) {
config=event.config;
}
}
void AudioPlayer::setOutputConfig(const OutputConfig & config) {
FXASSERT(engine->output->running());
engine->output->post(new SetOutputConfig(config),EventQueue::Front);
}
ReplayGainMode AudioPlayer::getReplayGain() const {
FXASSERT(engine->output->running());
GetReplayGain event;
engine->output->post(&event,EventQueue::Front);
if (event.waitForUnref()) {
return event.mode;
}
return ReplayGainOff;
}
void AudioPlayer::setReplayGain(ReplayGainMode mode) {
FXASSERT(engine->output->running());
engine->output->post(new SetReplayGain(mode),EventQueue::Front);
}
FXuint AudioPlayer::getCrossFade() const {
FXASSERT(engine->output->running());
GetCrossFade event;
engine->output->post(&event,EventQueue::Front);
if (event.waitForUnref()) {
return event.duration;
}
return 0;
}
void AudioPlayer::setCrossFade(FXuint ms) {
FXASSERT(engine->output->running());
engine->output->post(new SetCrossFade(ms),EventQueue::Front);
}
}
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