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/*******************************************************************************
* Goggles Audio Player Library *
********************************************************************************
* Copyright (C) 2010-2021 by Sander Jansen. All Rights Reserved *
* --- *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see http://www.gnu.org/licenses. *
********************************************************************************/
#ifndef THREAD_QUEUE_H
#define THREAD_QUEUE_H
#include "ap_event_queue.h"
#include "ap_signal.h"
namespace ap {
class Event;
class ThreadQueue : public EventQueue {
protected:
FXMutex mfifo;
Signal sfifo;
public:
ThreadQueue();
/// init resources
FXbool init();
/// Free resources
void free();
/// Post event on queue
void post(Event*,FXint where=Back);
/// Get next event.
Event * pop();
/// Wait for next event
Event * wait();
/// Wait for specific event. Returns nullptr if other event occurred.
Event * wait_for(FXuchar t);
// Check if typed event is in front of the queue
FXbool peek_if_not(FXuchar t);
/// Pop typed event
Event * pop_if_not(FXuchar t2,FXuchar t1);
/// Flush all events.
void flush();
/// Check for abort
FXbool checkAbort();
/// Return signal object for this Queue
const Signal & signal() const { return sfifo; }
~ThreadQueue();
};
}
#endif
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