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/*******************************************************************************
* Goggles Audio Player Library *
********************************************************************************
* Copyright (C) 2010-2021 by Sander Jansen. All Rights Reserved *
* --- *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see http://www.gnu.org/licenses. *
********************************************************************************/
#ifndef AP_PLAYER_H
#define AP_PLAYER_H
#include "ap_event.h"
#include "ap_device.h"
namespace ap {
class AudioEngine;
class EventQueue;
class Event;
class GMAPI AudioPlayer : public FXObject {
FXDECLARE(AudioPlayer)
private:
AudioEngine * engine;
private:
AudioPlayer(const AudioPlayer&);
AudioPlayer& operator=(const AudioPlayer&);
protected:
/// Set the event queue.
void setEventQueue(EventQueue*);
public:
AudioPlayer();
/// Init
FXbool init();
/// Shutdown
void exit();
/// Open url and flush existing stream if true
void open(const FXString & url,FXbool flush=true);
/// Pause Stream
void pause();
/// Close Stream
void close();
/// Seek to Position
void seek(FXdouble pos);
/// Change Volume
void volume(FXfloat v);
/// Get the output configuration
void getOutputConfig(OutputConfig & config) const;
/// Set the output configuration
void setOutputConfig(const OutputConfig & config);
/// Set Replay Gain Mode
void setReplayGain(ReplayGainMode mode);
/// Set Cross Fade Mode
void setCrossFade(FXuint seconds);
/// Get Replay Gain Mode
ReplayGainMode getReplayGain() const;
/// Get Cross Fade Mode
FXuint getCrossFade() const;
Event * pop();
~AudioPlayer();
};
}
#endif
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