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package terminal
import (
"bytes"
"syscall"
"unsafe"
)
var (
dll = syscall.NewLazyDLL("kernel32.dll")
setConsoleMode = dll.NewProc("SetConsoleMode")
getConsoleMode = dll.NewProc("GetConsoleMode")
readConsoleInput = dll.NewProc("ReadConsoleInputW")
)
const (
EVENT_KEY = 0x0001
// key codes for arrow keys
// https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
VK_DELETE = 0x2E
VK_END = 0x23
VK_HOME = 0x24
VK_LEFT = 0x25
VK_UP = 0x26
VK_RIGHT = 0x27
VK_DOWN = 0x28
RIGHT_CTRL_PRESSED = 0x0004
LEFT_CTRL_PRESSED = 0x0008
ENABLE_ECHO_INPUT uint32 = 0x0004
ENABLE_LINE_INPUT uint32 = 0x0002
ENABLE_PROCESSED_INPUT uint32 = 0x0001
)
type inputRecord struct {
eventType uint16
padding uint16
event [16]byte
}
type keyEventRecord struct {
bKeyDown int32
wRepeatCount uint16
wVirtualKeyCode uint16
wVirtualScanCode uint16
unicodeChar uint16
wdControlKeyState uint32
}
type runeReaderState struct {
term uint32
}
func newRuneReaderState(input FileReader) runeReaderState {
return runeReaderState{}
}
func (rr *RuneReader) Buffer() *bytes.Buffer {
return nil
}
func (rr *RuneReader) SetTermMode() error {
r, _, err := getConsoleMode.Call(uintptr(rr.stdio.In.Fd()), uintptr(unsafe.Pointer(&rr.state.term)))
// windows return 0 on error
if r == 0 {
return err
}
newState := rr.state.term
newState &^= ENABLE_ECHO_INPUT | ENABLE_LINE_INPUT | ENABLE_PROCESSED_INPUT
r, _, err = setConsoleMode.Call(uintptr(rr.stdio.In.Fd()), uintptr(newState))
// windows return 0 on error
if r == 0 {
return err
}
return nil
}
func (rr *RuneReader) RestoreTermMode() error {
r, _, err := setConsoleMode.Call(uintptr(rr.stdio.In.Fd()), uintptr(rr.state.term))
// windows return 0 on error
if r == 0 {
return err
}
return nil
}
func (rr *RuneReader) ReadRune() (rune, int, error) {
ir := &inputRecord{}
bytesRead := 0
for {
rv, _, e := readConsoleInput.Call(rr.stdio.In.Fd(), uintptr(unsafe.Pointer(ir)), 1, uintptr(unsafe.Pointer(&bytesRead)))
// windows returns non-zero to indicate success
if rv == 0 && e != nil {
return 0, 0, e
}
if ir.eventType != EVENT_KEY {
continue
}
// the event data is really a c struct union, so here we have to do an usafe
// cast to put the data into the keyEventRecord (since we have already verified
// above that this event does correspond to a key event
key := (*keyEventRecord)(unsafe.Pointer(&ir.event[0]))
// we only care about key down events
if key.bKeyDown == 0 {
continue
}
if key.wdControlKeyState&(LEFT_CTRL_PRESSED|RIGHT_CTRL_PRESSED) != 0 && key.unicodeChar == 'C' {
return KeyInterrupt, bytesRead, nil
}
// not a normal character so look up the input sequence from the
// virtual key code mappings (VK_*)
if key.unicodeChar == 0 {
switch key.wVirtualKeyCode {
case VK_DOWN:
return KeyArrowDown, bytesRead, nil
case VK_LEFT:
return KeyArrowLeft, bytesRead, nil
case VK_RIGHT:
return KeyArrowRight, bytesRead, nil
case VK_UP:
return KeyArrowUp, bytesRead, nil
case VK_DELETE:
return SpecialKeyDelete, bytesRead, nil
case VK_HOME:
return SpecialKeyHome, bytesRead, nil
case VK_END:
return SpecialKeyEnd, bytesRead, nil
default:
// not a virtual key that we care about so just continue on to
// the next input key
continue
}
}
r := rune(key.unicodeChar)
return r, bytesRead, nil
}
}
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