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// Copyright (c) 2012-2022 The ANTLR Project. All rights reserved.
// Use of this file is governed by the BSD 3-clause license that
// can be found in the LICENSE.txt file in the project root.
package antlr
import (
"golang.org/x/exp/slices"
"strconv"
)
// Represents {@code $} in local context prediction, which means wildcard.
// {@code//+x =//}.
// /
const (
BasePredictionContextEmptyReturnState = 0x7FFFFFFF
)
// Represents {@code $} in an array in full context mode, when {@code $}
// doesn't mean wildcard: {@code $ + x = [$,x]}. Here,
// {@code $} = {@link //EmptyReturnState}.
// /
var (
BasePredictionContextglobalNodeCount = 1
BasePredictionContextid = BasePredictionContextglobalNodeCount
)
type PredictionContext interface {
Hash() int
Equals(interface{}) bool
GetParent(int) PredictionContext
getReturnState(int) int
length() int
isEmpty() bool
hasEmptyPath() bool
String() string
}
type BasePredictionContext struct {
cachedHash int
}
func NewBasePredictionContext(cachedHash int) *BasePredictionContext {
pc := new(BasePredictionContext)
pc.cachedHash = cachedHash
return pc
}
func (b *BasePredictionContext) isEmpty() bool {
return false
}
func calculateHash(parent PredictionContext, returnState int) int {
h := murmurInit(1)
h = murmurUpdate(h, parent.Hash())
h = murmurUpdate(h, returnState)
return murmurFinish(h, 2)
}
var _emptyPredictionContextHash int
func init() {
_emptyPredictionContextHash = murmurInit(1)
_emptyPredictionContextHash = murmurFinish(_emptyPredictionContextHash, 0)
}
func calculateEmptyHash() int {
return _emptyPredictionContextHash
}
// Used to cache {@link BasePredictionContext} objects. Its used for the shared
// context cash associated with contexts in DFA states. This cache
// can be used for both lexers and parsers.
type PredictionContextCache struct {
cache map[PredictionContext]PredictionContext
}
func NewPredictionContextCache() *PredictionContextCache {
t := new(PredictionContextCache)
t.cache = make(map[PredictionContext]PredictionContext)
return t
}
// Add a context to the cache and return it. If the context already exists,
// return that one instead and do not add a Newcontext to the cache.
// Protect shared cache from unsafe thread access.
func (p *PredictionContextCache) add(ctx PredictionContext) PredictionContext {
if ctx == BasePredictionContextEMPTY {
return BasePredictionContextEMPTY
}
existing := p.cache[ctx]
if existing != nil {
return existing
}
p.cache[ctx] = ctx
return ctx
}
func (p *PredictionContextCache) Get(ctx PredictionContext) PredictionContext {
return p.cache[ctx]
}
func (p *PredictionContextCache) length() int {
return len(p.cache)
}
type SingletonPredictionContext interface {
PredictionContext
}
type BaseSingletonPredictionContext struct {
*BasePredictionContext
parentCtx PredictionContext
returnState int
}
func NewBaseSingletonPredictionContext(parent PredictionContext, returnState int) *BaseSingletonPredictionContext {
var cachedHash int
if parent != nil {
cachedHash = calculateHash(parent, returnState)
} else {
cachedHash = calculateEmptyHash()
}
s := new(BaseSingletonPredictionContext)
s.BasePredictionContext = NewBasePredictionContext(cachedHash)
s.parentCtx = parent
s.returnState = returnState
return s
}
func SingletonBasePredictionContextCreate(parent PredictionContext, returnState int) PredictionContext {
if returnState == BasePredictionContextEmptyReturnState && parent == nil {
// someone can pass in the bits of an array ctx that mean $
return BasePredictionContextEMPTY
}
return NewBaseSingletonPredictionContext(parent, returnState)
}
func (b *BaseSingletonPredictionContext) length() int {
return 1
}
func (b *BaseSingletonPredictionContext) GetParent(index int) PredictionContext {
return b.parentCtx
}
func (b *BaseSingletonPredictionContext) getReturnState(index int) int {
return b.returnState
}
func (b *BaseSingletonPredictionContext) hasEmptyPath() bool {
return b.returnState == BasePredictionContextEmptyReturnState
}
func (b *BaseSingletonPredictionContext) Hash() int {
return b.cachedHash
}
func (b *BaseSingletonPredictionContext) Equals(other interface{}) bool {
if b == other {
return true
}
if _, ok := other.(*BaseSingletonPredictionContext); !ok {
return false
}
otherP := other.(*BaseSingletonPredictionContext)
if b.returnState != otherP.getReturnState(0) {
return false
}
if b.parentCtx == nil {
return otherP.parentCtx == nil
}
return b.parentCtx.Equals(otherP.parentCtx)
}
func (b *BaseSingletonPredictionContext) String() string {
var up string
if b.parentCtx == nil {
up = ""
} else {
up = b.parentCtx.String()
}
if len(up) == 0 {
if b.returnState == BasePredictionContextEmptyReturnState {
return "$"
}
return strconv.Itoa(b.returnState)
}
return strconv.Itoa(b.returnState) + " " + up
}
var BasePredictionContextEMPTY = NewEmptyPredictionContext()
type EmptyPredictionContext struct {
*BaseSingletonPredictionContext
}
func NewEmptyPredictionContext() *EmptyPredictionContext {
p := new(EmptyPredictionContext)
p.BaseSingletonPredictionContext = NewBaseSingletonPredictionContext(nil, BasePredictionContextEmptyReturnState)
p.cachedHash = calculateEmptyHash()
return p
}
func (e *EmptyPredictionContext) isEmpty() bool {
return true
}
func (e *EmptyPredictionContext) GetParent(index int) PredictionContext {
return nil
}
func (e *EmptyPredictionContext) getReturnState(index int) int {
return e.returnState
}
func (e *EmptyPredictionContext) Hash() int {
return e.cachedHash
}
func (e *EmptyPredictionContext) Equals(other interface{}) bool {
return e == other
}
func (e *EmptyPredictionContext) String() string {
return "$"
}
type ArrayPredictionContext struct {
*BasePredictionContext
parents []PredictionContext
returnStates []int
}
func NewArrayPredictionContext(parents []PredictionContext, returnStates []int) *ArrayPredictionContext {
// Parent can be nil only if full ctx mode and we make an array
// from {@link //EMPTY} and non-empty. We merge {@link //EMPTY} by using
// nil parent and
// returnState == {@link //EmptyReturnState}.
hash := murmurInit(1)
for _, parent := range parents {
hash = murmurUpdate(hash, parent.Hash())
}
for _, returnState := range returnStates {
hash = murmurUpdate(hash, returnState)
}
hash = murmurFinish(hash, len(parents)<<1)
c := new(ArrayPredictionContext)
c.BasePredictionContext = NewBasePredictionContext(hash)
c.parents = parents
c.returnStates = returnStates
return c
}
func (a *ArrayPredictionContext) GetReturnStates() []int {
return a.returnStates
}
func (a *ArrayPredictionContext) hasEmptyPath() bool {
return a.getReturnState(a.length()-1) == BasePredictionContextEmptyReturnState
}
func (a *ArrayPredictionContext) isEmpty() bool {
// since EmptyReturnState can only appear in the last position, we
// don't need to verify that size==1
return a.returnStates[0] == BasePredictionContextEmptyReturnState
}
func (a *ArrayPredictionContext) length() int {
return len(a.returnStates)
}
func (a *ArrayPredictionContext) GetParent(index int) PredictionContext {
return a.parents[index]
}
func (a *ArrayPredictionContext) getReturnState(index int) int {
return a.returnStates[index]
}
// Equals is the default comparison function for ArrayPredictionContext when no specialized
// implementation is needed for a collection
func (a *ArrayPredictionContext) Equals(o interface{}) bool {
if a == o {
return true
}
other, ok := o.(*ArrayPredictionContext)
if !ok {
return false
}
if a.cachedHash != other.Hash() {
return false // can't be same if hash is different
}
// Must compare the actual array elements and not just the array address
//
return slices.Equal(a.returnStates, other.returnStates) &&
slices.EqualFunc(a.parents, other.parents, func(x, y PredictionContext) bool {
return x.Equals(y)
})
}
// Hash is the default hash function for ArrayPredictionContext when no specialized
// implementation is needed for a collection
func (a *ArrayPredictionContext) Hash() int {
return a.BasePredictionContext.cachedHash
}
func (a *ArrayPredictionContext) String() string {
if a.isEmpty() {
return "[]"
}
s := "["
for i := 0; i < len(a.returnStates); i++ {
if i > 0 {
s = s + ", "
}
if a.returnStates[i] == BasePredictionContextEmptyReturnState {
s = s + "$"
continue
}
s = s + strconv.Itoa(a.returnStates[i])
if a.parents[i] != nil {
s = s + " " + a.parents[i].String()
} else {
s = s + "nil"
}
}
return s + "]"
}
// Convert a {@link RuleContext} tree to a {@link BasePredictionContext} graph.
// Return {@link //EMPTY} if {@code outerContext} is empty or nil.
// /
func predictionContextFromRuleContext(a *ATN, outerContext RuleContext) PredictionContext {
if outerContext == nil {
outerContext = ParserRuleContextEmpty
}
// if we are in RuleContext of start rule, s, then BasePredictionContext
// is EMPTY. Nobody called us. (if we are empty, return empty)
if outerContext.GetParent() == nil || outerContext == ParserRuleContextEmpty {
return BasePredictionContextEMPTY
}
// If we have a parent, convert it to a BasePredictionContext graph
parent := predictionContextFromRuleContext(a, outerContext.GetParent().(RuleContext))
state := a.states[outerContext.GetInvokingState()]
transition := state.GetTransitions()[0]
return SingletonBasePredictionContextCreate(parent, transition.(*RuleTransition).followState.GetStateNumber())
}
func merge(a, b PredictionContext, rootIsWildcard bool, mergeCache *DoubleDict) PredictionContext {
// Share same graph if both same
//
if a == b || a.Equals(b) {
return a
}
// In Java, EmptyPredictionContext inherits from SingletonPredictionContext, and so the test
// in java for SingletonPredictionContext will succeed and a new ArrayPredictionContext will be created
// from it.
// In go, EmptyPredictionContext does not equate to SingletonPredictionContext and so that conversion
// will fail. We need to test for both Empty and Singleton and create an ArrayPredictionContext from
// either of them.
ac, ok1 := a.(*BaseSingletonPredictionContext)
bc, ok2 := b.(*BaseSingletonPredictionContext)
if ok1 && ok2 {
return mergeSingletons(ac, bc, rootIsWildcard, mergeCache)
}
// At least one of a or b is array
// If one is $ and rootIsWildcard, return $ as// wildcard
if rootIsWildcard {
if _, ok := a.(*EmptyPredictionContext); ok {
return a
}
if _, ok := b.(*EmptyPredictionContext); ok {
return b
}
}
// Convert Singleton or Empty so both are arrays to normalize - We should not use the existing parameters
// here.
//
// TODO: I think that maybe the Prediction Context structs should be redone as there is a chance we will see this mess again - maybe redo the logic here
var arp, arb *ArrayPredictionContext
var ok bool
if arp, ok = a.(*ArrayPredictionContext); ok {
} else if _, ok = a.(*BaseSingletonPredictionContext); ok {
arp = NewArrayPredictionContext([]PredictionContext{a.GetParent(0)}, []int{a.getReturnState(0)})
} else if _, ok = a.(*EmptyPredictionContext); ok {
arp = NewArrayPredictionContext([]PredictionContext{}, []int{})
}
if arb, ok = b.(*ArrayPredictionContext); ok {
} else if _, ok = b.(*BaseSingletonPredictionContext); ok {
arb = NewArrayPredictionContext([]PredictionContext{b.GetParent(0)}, []int{b.getReturnState(0)})
} else if _, ok = b.(*EmptyPredictionContext); ok {
arb = NewArrayPredictionContext([]PredictionContext{}, []int{})
}
// Both arp and arb
return mergeArrays(arp, arb, rootIsWildcard, mergeCache)
}
// Merge two {@link SingletonBasePredictionContext} instances.
//
// <p>Stack tops equal, parents merge is same return left graph.<br>
// <embed src="images/SingletonMerge_SameRootSamePar.svg"
// type="image/svg+xml"/></p>
//
// <p>Same stack top, parents differ merge parents giving array node, then
// remainders of those graphs. A Newroot node is created to point to the
// merged parents.<br>
// <embed src="images/SingletonMerge_SameRootDiffPar.svg"
// type="image/svg+xml"/></p>
//
// <p>Different stack tops pointing to same parent. Make array node for the
// root where both element in the root point to the same (original)
// parent.<br>
// <embed src="images/SingletonMerge_DiffRootSamePar.svg"
// type="image/svg+xml"/></p>
//
// <p>Different stack tops pointing to different parents. Make array node for
// the root where each element points to the corresponding original
// parent.<br>
// <embed src="images/SingletonMerge_DiffRootDiffPar.svg"
// type="image/svg+xml"/></p>
//
// @param a the first {@link SingletonBasePredictionContext}
// @param b the second {@link SingletonBasePredictionContext}
// @param rootIsWildcard {@code true} if this is a local-context merge,
// otherwise false to indicate a full-context merge
// @param mergeCache
// /
func mergeSingletons(a, b *BaseSingletonPredictionContext, rootIsWildcard bool, mergeCache *DoubleDict) PredictionContext {
if mergeCache != nil {
previous := mergeCache.Get(a.Hash(), b.Hash())
if previous != nil {
return previous.(PredictionContext)
}
previous = mergeCache.Get(b.Hash(), a.Hash())
if previous != nil {
return previous.(PredictionContext)
}
}
rootMerge := mergeRoot(a, b, rootIsWildcard)
if rootMerge != nil {
if mergeCache != nil {
mergeCache.set(a.Hash(), b.Hash(), rootMerge)
}
return rootMerge
}
if a.returnState == b.returnState {
parent := merge(a.parentCtx, b.parentCtx, rootIsWildcard, mergeCache)
// if parent is same as existing a or b parent or reduced to a parent,
// return it
if parent == a.parentCtx {
return a // ax + bx = ax, if a=b
}
if parent == b.parentCtx {
return b // ax + bx = bx, if a=b
}
// else: ax + ay = a'[x,y]
// merge parents x and y, giving array node with x,y then remainders
// of those graphs. dup a, a' points at merged array
// Newjoined parent so create Newsingleton pointing to it, a'
spc := SingletonBasePredictionContextCreate(parent, a.returnState)
if mergeCache != nil {
mergeCache.set(a.Hash(), b.Hash(), spc)
}
return spc
}
// a != b payloads differ
// see if we can collapse parents due to $+x parents if local ctx
var singleParent PredictionContext
if a == b || (a.parentCtx != nil && a.parentCtx == b.parentCtx) { // ax +
// bx =
// [a,b]x
singleParent = a.parentCtx
}
if singleParent != nil { // parents are same
// sort payloads and use same parent
payloads := []int{a.returnState, b.returnState}
if a.returnState > b.returnState {
payloads[0] = b.returnState
payloads[1] = a.returnState
}
parents := []PredictionContext{singleParent, singleParent}
apc := NewArrayPredictionContext(parents, payloads)
if mergeCache != nil {
mergeCache.set(a.Hash(), b.Hash(), apc)
}
return apc
}
// parents differ and can't merge them. Just pack together
// into array can't merge.
// ax + by = [ax,by]
payloads := []int{a.returnState, b.returnState}
parents := []PredictionContext{a.parentCtx, b.parentCtx}
if a.returnState > b.returnState { // sort by payload
payloads[0] = b.returnState
payloads[1] = a.returnState
parents = []PredictionContext{b.parentCtx, a.parentCtx}
}
apc := NewArrayPredictionContext(parents, payloads)
if mergeCache != nil {
mergeCache.set(a.Hash(), b.Hash(), apc)
}
return apc
}
// Handle case where at least one of {@code a} or {@code b} is
// {@link //EMPTY}. In the following diagrams, the symbol {@code $} is used
// to represent {@link //EMPTY}.
//
// <h2>Local-Context Merges</h2>
//
// <p>These local-context merge operations are used when {@code rootIsWildcard}
// is true.</p>
//
// <p>{@link //EMPTY} is superset of any graph return {@link //EMPTY}.<br>
// <embed src="images/LocalMerge_EmptyRoot.svg" type="image/svg+xml"/></p>
//
// <p>{@link //EMPTY} and anything is {@code //EMPTY}, so merged parent is
// {@code //EMPTY} return left graph.<br>
// <embed src="images/LocalMerge_EmptyParent.svg" type="image/svg+xml"/></p>
//
// <p>Special case of last merge if local context.<br>
// <embed src="images/LocalMerge_DiffRoots.svg" type="image/svg+xml"/></p>
//
// <h2>Full-Context Merges</h2>
//
// <p>These full-context merge operations are used when {@code rootIsWildcard}
// is false.</p>
//
// <p><embed src="images/FullMerge_EmptyRoots.svg" type="image/svg+xml"/></p>
//
// <p>Must keep all contexts {@link //EMPTY} in array is a special value (and
// nil parent).<br>
// <embed src="images/FullMerge_EmptyRoot.svg" type="image/svg+xml"/></p>
//
// <p><embed src="images/FullMerge_SameRoot.svg" type="image/svg+xml"/></p>
//
// @param a the first {@link SingletonBasePredictionContext}
// @param b the second {@link SingletonBasePredictionContext}
// @param rootIsWildcard {@code true} if this is a local-context merge,
// otherwise false to indicate a full-context merge
// /
func mergeRoot(a, b SingletonPredictionContext, rootIsWildcard bool) PredictionContext {
if rootIsWildcard {
if a == BasePredictionContextEMPTY {
return BasePredictionContextEMPTY // // + b =//
}
if b == BasePredictionContextEMPTY {
return BasePredictionContextEMPTY // a +// =//
}
} else {
if a == BasePredictionContextEMPTY && b == BasePredictionContextEMPTY {
return BasePredictionContextEMPTY // $ + $ = $
} else if a == BasePredictionContextEMPTY { // $ + x = [$,x]
payloads := []int{b.getReturnState(-1), BasePredictionContextEmptyReturnState}
parents := []PredictionContext{b.GetParent(-1), nil}
return NewArrayPredictionContext(parents, payloads)
} else if b == BasePredictionContextEMPTY { // x + $ = [$,x] ($ is always first if present)
payloads := []int{a.getReturnState(-1), BasePredictionContextEmptyReturnState}
parents := []PredictionContext{a.GetParent(-1), nil}
return NewArrayPredictionContext(parents, payloads)
}
}
return nil
}
// Merge two {@link ArrayBasePredictionContext} instances.
//
// <p>Different tops, different parents.<br>
// <embed src="images/ArrayMerge_DiffTopDiffPar.svg" type="image/svg+xml"/></p>
//
// <p>Shared top, same parents.<br>
// <embed src="images/ArrayMerge_ShareTopSamePar.svg" type="image/svg+xml"/></p>
//
// <p>Shared top, different parents.<br>
// <embed src="images/ArrayMerge_ShareTopDiffPar.svg" type="image/svg+xml"/></p>
//
// <p>Shared top, all shared parents.<br>
// <embed src="images/ArrayMerge_ShareTopSharePar.svg"
// type="image/svg+xml"/></p>
//
// <p>Equal tops, merge parents and reduce top to
// {@link SingletonBasePredictionContext}.<br>
// <embed src="images/ArrayMerge_EqualTop.svg" type="image/svg+xml"/></p>
// /
func mergeArrays(a, b *ArrayPredictionContext, rootIsWildcard bool, mergeCache *DoubleDict) PredictionContext {
if mergeCache != nil {
previous := mergeCache.Get(a.Hash(), b.Hash())
if previous != nil {
return previous.(PredictionContext)
}
previous = mergeCache.Get(b.Hash(), a.Hash())
if previous != nil {
return previous.(PredictionContext)
}
}
// merge sorted payloads a + b => M
i := 0 // walks a
j := 0 // walks b
k := 0 // walks target M array
mergedReturnStates := make([]int, len(a.returnStates)+len(b.returnStates))
mergedParents := make([]PredictionContext, len(a.returnStates)+len(b.returnStates))
// walk and merge to yield mergedParents, mergedReturnStates
for i < len(a.returnStates) && j < len(b.returnStates) {
aParent := a.parents[i]
bParent := b.parents[j]
if a.returnStates[i] == b.returnStates[j] {
// same payload (stack tops are equal), must yield merged singleton
payload := a.returnStates[i]
// $+$ = $
bothDollars := payload == BasePredictionContextEmptyReturnState && aParent == nil && bParent == nil
axAX := aParent != nil && bParent != nil && aParent == bParent // ax+ax
// ->
// ax
if bothDollars || axAX {
mergedParents[k] = aParent // choose left
mergedReturnStates[k] = payload
} else { // ax+ay -> a'[x,y]
mergedParent := merge(aParent, bParent, rootIsWildcard, mergeCache)
mergedParents[k] = mergedParent
mergedReturnStates[k] = payload
}
i++ // hop over left one as usual
j++ // but also Skip one in right side since we merge
} else if a.returnStates[i] < b.returnStates[j] { // copy a[i] to M
mergedParents[k] = aParent
mergedReturnStates[k] = a.returnStates[i]
i++
} else { // b > a, copy b[j] to M
mergedParents[k] = bParent
mergedReturnStates[k] = b.returnStates[j]
j++
}
k++
}
// copy over any payloads remaining in either array
if i < len(a.returnStates) {
for p := i; p < len(a.returnStates); p++ {
mergedParents[k] = a.parents[p]
mergedReturnStates[k] = a.returnStates[p]
k++
}
} else {
for p := j; p < len(b.returnStates); p++ {
mergedParents[k] = b.parents[p]
mergedReturnStates[k] = b.returnStates[p]
k++
}
}
// trim merged if we combined a few that had same stack tops
if k < len(mergedParents) { // write index < last position trim
if k == 1 { // for just one merged element, return singleton top
pc := SingletonBasePredictionContextCreate(mergedParents[0], mergedReturnStates[0])
if mergeCache != nil {
mergeCache.set(a.Hash(), b.Hash(), pc)
}
return pc
}
mergedParents = mergedParents[0:k]
mergedReturnStates = mergedReturnStates[0:k]
}
M := NewArrayPredictionContext(mergedParents, mergedReturnStates)
// if we created same array as a or b, return that instead
// TODO: track whether this is possible above during merge sort for speed
// TODO: In go, I do not think we can just do M == xx as M is a brand new allocation. This could be causing allocation problems
if M == a {
if mergeCache != nil {
mergeCache.set(a.Hash(), b.Hash(), a)
}
return a
}
if M == b {
if mergeCache != nil {
mergeCache.set(a.Hash(), b.Hash(), b)
}
return b
}
combineCommonParents(mergedParents)
if mergeCache != nil {
mergeCache.set(a.Hash(), b.Hash(), M)
}
return M
}
// Make pass over all <em>M</em> {@code parents} merge any {@code equals()}
// ones.
// /
func combineCommonParents(parents []PredictionContext) {
uniqueParents := make(map[PredictionContext]PredictionContext)
for p := 0; p < len(parents); p++ {
parent := parents[p]
if uniqueParents[parent] == nil {
uniqueParents[parent] = parent
}
}
for q := 0; q < len(parents); q++ {
parents[q] = uniqueParents[parents[q]]
}
}
func getCachedBasePredictionContext(context PredictionContext, contextCache *PredictionContextCache, visited map[PredictionContext]PredictionContext) PredictionContext {
if context.isEmpty() {
return context
}
existing := visited[context]
if existing != nil {
return existing
}
existing = contextCache.Get(context)
if existing != nil {
visited[context] = existing
return existing
}
changed := false
parents := make([]PredictionContext, context.length())
for i := 0; i < len(parents); i++ {
parent := getCachedBasePredictionContext(context.GetParent(i), contextCache, visited)
if changed || parent != context.GetParent(i) {
if !changed {
parents = make([]PredictionContext, context.length())
for j := 0; j < context.length(); j++ {
parents[j] = context.GetParent(j)
}
changed = true
}
parents[i] = parent
}
}
if !changed {
contextCache.add(context)
visited[context] = context
return context
}
var updated PredictionContext
if len(parents) == 0 {
updated = BasePredictionContextEMPTY
} else if len(parents) == 1 {
updated = SingletonBasePredictionContextCreate(parents[0], context.getReturnState(0))
} else {
updated = NewArrayPredictionContext(parents, context.(*ArrayPredictionContext).GetReturnStates())
}
contextCache.add(updated)
visited[updated] = updated
visited[context] = updated
return updated
}
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