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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gen
import (
"math"
"github.com/apache/arrow-go/v18/arrow"
"github.com/apache/arrow-go/v18/arrow/array"
"github.com/apache/arrow-go/v18/arrow/bitutil"
"github.com/apache/arrow-go/v18/arrow/internal/debug"
"github.com/apache/arrow-go/v18/arrow/memory"
"golang.org/x/exp/rand"
"gonum.org/v1/gonum/stat/distuv"
)
// RandomArrayGenerator is a struct used for constructing Random Arrow arrays
// for use with testing.
type RandomArrayGenerator struct {
seed uint64
extra uint64
src rand.Source
seedRand *rand.Rand
mem memory.Allocator
}
// NewRandomArrayGenerator constructs a new generator with the requested Seed
func NewRandomArrayGenerator(seed uint64, mem memory.Allocator) RandomArrayGenerator {
src := rand.NewSource(seed)
return RandomArrayGenerator{seed, 0, src, rand.New(src), mem}
}
// GenerateBitmap generates a bitmap of n bits and stores it into buffer. Prob is the probability
// that a given bit will be zero, with 1-prob being the probability it will be 1. The return value
// is the number of bits that were left unset. The assumption being that buffer is currently
// zero initialized as this function does not clear any bits, it only sets 1s.
func (r *RandomArrayGenerator) GenerateBitmap(buffer []byte, n int64, prob float64) int64 {
count := int64(0)
r.extra++
// bernoulli distribution uses P to determine the probability of a 0 or a 1,
// which we'll use to generate the bitmap.
dist := distuv.Bernoulli{P: 1 - prob, Src: rand.NewSource(r.seed + r.extra)}
for i := 0; int64(i) < n; i++ {
if dist.Rand() != float64(0.0) {
bitutil.SetBit(buffer, i)
} else {
count++
}
}
return count
}
func (r *RandomArrayGenerator) Boolean(size int64, prob, nullProb float64) arrow.Array {
buffers := make([]*memory.Buffer, 2)
nullcount := int64(0)
buffers[0] = memory.NewResizableBuffer(r.mem)
buffers[0].Resize(int(bitutil.BytesForBits(size)))
defer buffers[0].Release()
nullcount = r.GenerateBitmap(buffers[0].Bytes(), size, nullProb)
buffers[1] = memory.NewResizableBuffer(r.mem)
buffers[1].Resize(int(bitutil.BytesForBits(size)))
defer buffers[1].Release()
r.GenerateBitmap(buffers[1].Bytes(), size, prob)
data := array.NewData(arrow.FixedWidthTypes.Boolean, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewBooleanData(data)
}
func (r *RandomArrayGenerator) baseGenPrimitive(size int64, prob float64, byteWidth int) ([]*memory.Buffer, int64) {
buffers := make([]*memory.Buffer, 2)
nullCount := int64(0)
buffers[0] = memory.NewResizableBuffer(r.mem)
buffers[0].Resize(int(bitutil.BytesForBits(size)))
nullCount = r.GenerateBitmap(buffers[0].Bytes(), size, prob)
buffers[1] = memory.NewResizableBuffer(r.mem)
buffers[1].Resize(int(size) * byteWidth)
return buffers, nullCount
}
func (r *RandomArrayGenerator) Int8(size int64, min, max int8, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Int8SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Int8Traits.CastFromBytes(buffers[1].Bytes())
for i := int64(0); i < size; i++ {
out[i] = int8(dist.Intn(int(max)-int(min+1))) + min
}
data := array.NewData(arrow.PrimitiveTypes.Int8, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewInt8Data(data)
}
func (r *RandomArrayGenerator) Uint8(size int64, min, max uint8, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Uint8SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Uint8Traits.CastFromBytes(buffers[1].Bytes())
for i := int64(0); i < size; i++ {
out[i] = uint8(dist.Intn(int(max)-int(min)+1)) + min
}
data := array.NewData(arrow.PrimitiveTypes.Uint8, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewUint8Data(data)
}
func (r *RandomArrayGenerator) Int16(size int64, min, max int16, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Int16SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Int16Traits.CastFromBytes(buffers[1].Bytes())
for i := int64(0); i < size; i++ {
out[i] = int16(dist.Intn(int(max)-int(min)+1)) + min
}
data := array.NewData(arrow.PrimitiveTypes.Int16, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewInt16Data(data)
}
func (r *RandomArrayGenerator) Uint16(size int64, min, max uint16, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Uint16SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Uint16Traits.CastFromBytes(buffers[1].Bytes())
for i := int64(0); i < size; i++ {
out[i] = uint16(dist.Intn(int(max)-int(min)+1)) + min
}
data := array.NewData(arrow.PrimitiveTypes.Uint16, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewUint16Data(data)
}
func (r *RandomArrayGenerator) Int32(size int64, min, max int32, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Int32SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Int32Traits.CastFromBytes(buffers[1].Bytes())
for i := int64(0); i < size; i++ {
out[i] = int32(dist.Intn(int(max)-int(min)+1)) + min
}
data := array.NewData(arrow.PrimitiveTypes.Int32, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewInt32Data(data)
}
func (r *RandomArrayGenerator) Uint32(size int64, min, max uint32, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Uint32SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Uint32Traits.CastFromBytes(buffers[1].Bytes())
for i := int64(0); i < size; i++ {
out[i] = uint32(dist.Uint64n(uint64(max)-uint64(min)+1)) + min
}
data := array.NewData(arrow.PrimitiveTypes.Uint32, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewUint32Data(data)
}
func (r *RandomArrayGenerator) Int64(size int64, min, max int64, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Int64SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Int64Traits.CastFromBytes(buffers[1].Bytes())
if max == math.MaxInt64 && min == math.MinInt64 {
for i := int64(0); i < size; i++ {
out[i] = int64(dist.Uint64())
}
} else {
for i := int64(0); i < size; i++ {
out[i] = dist.Int63n(max-min+1) + min
}
}
data := array.NewData(arrow.PrimitiveTypes.Int64, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewInt64Data(data)
}
func (r *RandomArrayGenerator) Uint64(size int64, min, max uint64, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Uint64SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Uint64Traits.CastFromBytes(buffers[1].Bytes())
if max == math.MaxUint64 {
for i := int64(0); i < size; i++ {
out[i] = dist.Uint64() + min
}
} else {
for i := int64(0); i < size; i++ {
out[i] = dist.Uint64n(max-min+1) + min
}
}
data := array.NewData(arrow.PrimitiveTypes.Uint64, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewUint64Data(data)
}
func (r *RandomArrayGenerator) Float32(size int64, min, max float32, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Float32SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Float32Traits.CastFromBytes(buffers[1].Bytes())
for i := int64(0); i < size; i++ {
out[i] = min + dist.Float32()*(max+1-min)
}
data := array.NewData(arrow.PrimitiveTypes.Float32, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewFloat32Data(data)
}
func (r *RandomArrayGenerator) Float64(size int64, min, max float64, prob float64) arrow.Array {
buffers, nullcount := r.baseGenPrimitive(size, prob, arrow.Float64SizeBytes)
for _, b := range buffers {
defer b.Release()
}
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
out := arrow.Float64Traits.CastFromBytes(buffers[1].Bytes())
for i := int64(0); i < size; i++ {
out[i] = dist.NormFloat64() + (max - min)
}
data := array.NewData(arrow.PrimitiveTypes.Float64, int(size), buffers, nil, int(nullcount), 0)
defer data.Release()
return array.NewFloat64Data(data)
}
func (r *RandomArrayGenerator) String(size int64, minLength, maxLength int, nullprob float64) arrow.Array {
lengths := r.Int32(size, int32(minLength), int32(maxLength), nullprob).(*array.Int32)
defer lengths.Release()
bldr := array.NewStringBuilder(r.mem)
defer bldr.Release()
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
buf := make([]byte, 0, maxLength)
gen := func(n int32) string {
out := buf[:n]
for i := range out {
out[i] = uint8(dist.Int31n(int32('z')-int32('A')+1) + int32('A'))
}
return string(out)
}
for i := 0; i < lengths.Len(); i++ {
if lengths.IsValid(i) {
bldr.Append(gen(lengths.Value(i)))
} else {
bldr.AppendNull()
}
}
return bldr.NewArray()
}
func (r *RandomArrayGenerator) LargeString(size int64, minLength, maxLength int64, nullprob float64) arrow.Array {
lengths := r.Int64(size, minLength, maxLength, nullprob).(*array.Int64)
defer lengths.Release()
bldr := array.NewLargeStringBuilder(r.mem)
defer bldr.Release()
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
buf := make([]byte, 0, maxLength)
gen := func(n int64) string {
out := buf[:n]
for i := range out {
out[i] = uint8(dist.Int63n(int64('z')-int64('A')+1) + int64('A'))
}
return string(out)
}
for i := 0; i < lengths.Len(); i++ {
if lengths.IsValid(i) {
bldr.Append(gen(lengths.Value(i)))
} else {
bldr.AppendNull()
}
}
return bldr.NewArray()
}
func (r *RandomArrayGenerator) StringView(size int64, minLength, maxLength int64, nullProb float64) arrow.Array {
return r.generateBinaryView(arrow.BinaryTypes.StringView, size, minLength, maxLength, nullProb)
}
func (r *RandomArrayGenerator) generateBinaryView(dt arrow.DataType, size int64, minLength, maxLength int64, nullProb float64) arrow.Array {
lengths := r.Int32(size, int32(minLength), int32(maxLength), nullProb).(*array.Int32)
defer lengths.Release()
bldr := array.NewBuilder(r.mem, dt).(array.StringLikeBuilder)
defer bldr.Release()
r.extra++
dist := rand.New(rand.NewSource(r.seed + r.extra))
buf := make([]byte, 0, maxLength)
gen := func(n int32) string {
out := buf[:n]
for i := range out {
out[i] = uint8(dist.Int31n(int32('z')-int32('A')+1) + int32('A'))
}
return string(out)
}
for i := 0; i < lengths.Len(); i++ {
if lengths.IsNull(i) {
bldr.AppendNull()
continue
}
bldr.Append(gen(lengths.Value(i)))
}
return bldr.NewArray()
}
func (r *RandomArrayGenerator) Numeric(dt arrow.Type, size int64, min, max int64, nullprob float64) arrow.Array {
switch dt {
case arrow.INT8:
return r.Int8(size, int8(min), int8(max), nullprob)
case arrow.UINT8:
return r.Uint8(size, uint8(min), uint8(max), nullprob)
case arrow.INT16:
return r.Int16(size, int16(min), int16(max), nullprob)
case arrow.UINT16:
return r.Uint16(size, uint16(min), uint16(max), nullprob)
case arrow.INT32:
return r.Int32(size, int32(min), int32(max), nullprob)
case arrow.UINT32:
return r.Uint32(size, uint32(min), uint32(max), nullprob)
case arrow.INT64:
return r.Int64(size, int64(min), int64(max), nullprob)
case arrow.UINT64:
return r.Uint64(size, uint64(min), uint64(max), nullprob)
case arrow.FLOAT32:
return r.Float32(size, float32(min), float32(max), nullprob)
case arrow.FLOAT64:
return r.Float64(size, float64(min), float64(max), nullprob)
}
panic("invalid type for random numeric array")
}
// Generate an array of random offsets based on a given sizes array for
// list-view arrays.
//
// Pre-condition: every non-null sizes[i] <= valuesLength.
func viewOffsetsFromLengthsArray32(
seed uint64, avgLength int32, valuesLength int32,
sizesArray *array.Int32, forceEmptyNulls bool,
zeroUndefinedOffsets bool) *memory.Buffer {
sizes := sizesArray.Int32Values()
offsets := make([]int32, sizesArray.Len())
offsetDeltaRand := rand.New(rand.NewSource(seed))
sampleOffset := func(offsetBase int32) int32 {
delta := int32(offsetDeltaRand.Int63n(2*int64(avgLength)) - int64(avgLength))
offset := offsetBase + delta
if offset < 0 {
return 0
}
return offset
}
offsetBase := int32(0)
for i := 0; i < sizesArray.Len(); i += 1 {
isNull := sizesArray.IsNull(i)
if forceEmptyNulls && isNull {
sizes[i] = 0
}
if zeroUndefinedOffsets && (isNull || sizes[i] == 0) {
offsets[i] = 0
} else {
offset := sampleOffset(offsetBase)
if offset > valuesLength-sizes[i] {
offset = valuesLength - sizes[i]
}
offsets[i] = offset
}
offsetBase += avgLength
}
return memory.NewBufferBytes(arrow.Int32Traits.CastToBytes(offsets))
}
// Generate an array of random offsets based on a given sizes array for
// large list-view arrays.
//
// Pre-condition: every non-null sizes[i] <= valuesLength.
func viewOffsetsFromLengthsArray64(
seed uint64, avgLength int64, valuesLength int64,
sizesArray *array.Int64, forceEmptyNulls bool,
zeroUndefinedOffsets bool) *memory.Buffer {
sizes := sizesArray.Int64Values()
offsets := make([]int64, sizesArray.Len())
offsetDeltaRand := rand.New(rand.NewSource(seed))
sampleOffset := func(offsetBase int64) int64 {
delta := int64(offsetDeltaRand.Int63n(2*avgLength) - avgLength)
offset := offsetBase + delta
if offset < 0 {
return 0
}
return offset
}
offsetBase := int64(0)
for i := 0; i < sizesArray.Len(); i += 1 {
isNull := sizesArray.IsNull(i)
if forceEmptyNulls && isNull {
sizes[i] = 0
}
if zeroUndefinedOffsets && (isNull || sizes[i] == 0) {
offsets[i] = 0
} else {
offset := sampleOffset(offsetBase)
if offset > valuesLength-sizes[i] {
offset = valuesLength - sizes[i]
}
offsets[i] = offset
}
offsetBase += avgLength
}
return memory.NewBufferBytes(arrow.Int64Traits.CastToBytes(offsets))
}
// Generate a random data for ListView or LargeListView arrays.
func (r *RandomArrayGenerator) genListViewData(dt arrow.VarLenListLikeType, length int64,
minLength, maxLength int, nullprob float64,
forceEmptyNulls bool, zeroUndefinedOffsets bool) arrow.ArrayData {
offsetByteWidth := dt.Layout().Buffers[1].ByteWidth
var lengths arrow.Array
if offsetByteWidth == 4 {
lengths = r.Int32(length, int32(minLength), int32(maxLength), nullprob)
} else {
lengths = r.Int64(length, int64(minLength), int64(maxLength), nullprob)
}
defer lengths.Release()
// List-views don't have to be disjoint, so let's make the valuesLength a
// multiple of the average list-view size. To make sure every list view
// into the values array can fit, it should be at least maxLength.
avgLength := minLength + (maxLength-minLength)/2
valuesLength := int64(avgLength) * (length - int64(lengths.NullN()))
if valuesLength < int64(maxLength) {
valuesLength = int64(maxLength)
}
debug.Assert(offsetByteWidth == 8 || valuesLength < math.MaxInt32,
"valuesLength must be less than math.MaxInt32")
values := r.ArrayOf(dt.Elem().ID(), int64(valuesLength), 0.0)
defer values.Release()
var offsets *memory.Buffer
if offsetByteWidth == 4 {
lengths32 := lengths.(*array.Int32)
offsets = viewOffsetsFromLengthsArray32(r.seed, int32(avgLength), int32(valuesLength), lengths32,
forceEmptyNulls, zeroUndefinedOffsets)
} else {
lengths64 := lengths.(*array.Int64)
offsets = viewOffsetsFromLengthsArray64(r.seed, int64(avgLength), int64(valuesLength), lengths64,
forceEmptyNulls, zeroUndefinedOffsets)
}
defer offsets.Release()
buffers := []*memory.Buffer{
memory.NewBufferBytes(lengths.NullBitmapBytes()),
offsets,
memory.NewBufferBytes(lengths.Data().Buffers()[1].Bytes()),
}
childData := []arrow.ArrayData{values.Data()}
return array.NewData(dt, int(length), buffers, childData, int(lengths.NullN()), 0)
}
func (r *RandomArrayGenerator) ListView(dt arrow.VarLenListLikeType, length int64,
minLength, maxLength int32, nullprob float64) *array.ListView {
forceEmptyNulls := false
zeroUndefineOffsets := false
data := r.genListViewData(dt, length, int(minLength), int(maxLength), nullprob,
forceEmptyNulls, zeroUndefineOffsets)
defer data.Release()
return array.NewListViewData(data)
}
func (r *RandomArrayGenerator) LargeListView(dt arrow.VarLenListLikeType, length int64,
minLength, maxLength int64, nullprob float64) *array.LargeListView {
forceEmptyNulls := false
zeroUndefineOffsets := false
data := r.genListViewData(dt, length, int(minLength), int(maxLength), nullprob,
forceEmptyNulls, zeroUndefineOffsets)
defer data.Release()
return array.NewLargeListViewData(data)
}
func (r *RandomArrayGenerator) ArrayOf(dt arrow.Type, size int64, nullprob float64) arrow.Array {
switch dt {
case arrow.BOOL:
return r.Boolean(size, 0.50, nullprob)
case arrow.STRING:
return r.String(size, 0, 20, nullprob)
case arrow.LARGE_STRING:
return r.LargeString(size, 0, 20, nullprob)
case arrow.INT8:
return r.Int8(size, math.MinInt8, math.MaxInt8, nullprob)
case arrow.UINT8:
return r.Uint8(size, 0, math.MaxUint8, nullprob)
case arrow.INT16:
return r.Int16(size, math.MinInt16, math.MaxInt16, nullprob)
case arrow.UINT16:
return r.Uint16(size, 0, math.MaxUint16, nullprob)
case arrow.INT32:
return r.Int32(size, math.MinInt32, math.MaxInt32, nullprob)
case arrow.UINT32:
return r.Uint32(size, 0, math.MaxUint32, nullprob)
case arrow.INT64:
return r.Int64(size, math.MinInt64, math.MaxInt64, nullprob)
case arrow.UINT64:
return r.Uint64(size, 0, math.MaxUint64, nullprob)
case arrow.FLOAT32:
return r.Float32(size, -math.MaxFloat32, math.MaxFloat32, nullprob)
case arrow.FLOAT64:
return r.Float64(size, -math.MaxFloat64, math.MaxFloat64, nullprob)
}
panic("unimplemented ArrayOf type")
}
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