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package consulapi
import (
"fmt"
)
// AgentCheck represents a check known to the agent
type AgentCheck struct {
Node string
CheckID string
Name string
Status string
Notes string
Output string
ServiceID string
ServiceName string
}
// AgentService represents a service known to the agent
type AgentService struct {
ID string
Service string
Tags []string
Port int
}
// AgentMember represents a cluster member known to the agent
type AgentMember struct {
Name string
Addr string
Port uint16
Tags map[string]string
Status int
ProtocolMin uint8
ProtocolMax uint8
ProtocolCur uint8
DelegateMin uint8
DelegateMax uint8
DelegateCur uint8
}
// AgentServiceRegistration is used to register a new service
type AgentServiceRegistration struct {
ID string `json:",omitempty"`
Name string `json:",omitempty"`
Tags []string `json:",omitempty"`
Port int `json:",omitempty"`
Check *AgentServiceCheck
}
// AgentCheckRegistration is used to register a new check
type AgentCheckRegistration struct {
ID string `json:",omitempty"`
Name string `json:",omitempty"`
Notes string `json:",omitempty"`
AgentServiceCheck
}
// AgentServiceCheck is used to create an associated
// check for a service
type AgentServiceCheck struct {
Script string `json:",omitempty"`
Interval string `json:",omitempty"`
TTL string `json:",omitempty"`
}
// Agent can be used to query the Agent endpoints
type Agent struct {
c *Client
// cache the node name
nodeName string
}
// Agent returns a handle to the agent endpoints
func (c *Client) Agent() *Agent {
return &Agent{c: c}
}
// Self is used to query the agent we are speaking to for
// information about itself
func (a *Agent) Self() (map[string]map[string]interface{}, error) {
r := a.c.newRequest("GET", "/v1/agent/self")
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return nil, err
}
defer resp.Body.Close()
var out map[string]map[string]interface{}
if err := decodeBody(resp, &out); err != nil {
return nil, err
}
return out, nil
}
// NodeName is used to get the node name of the agent
func (a *Agent) NodeName() (string, error) {
if a.nodeName != "" {
return a.nodeName, nil
}
info, err := a.Self()
if err != nil {
return "", err
}
name := info["Config"]["NodeName"].(string)
a.nodeName = name
return name, nil
}
// Checks returns the locally registered checks
func (a *Agent) Checks() (map[string]*AgentCheck, error) {
r := a.c.newRequest("GET", "/v1/agent/checks")
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return nil, err
}
defer resp.Body.Close()
var out map[string]*AgentCheck
if err := decodeBody(resp, &out); err != nil {
return nil, err
}
return out, nil
}
// Services returns the locally registered services
func (a *Agent) Services() (map[string]*AgentService, error) {
r := a.c.newRequest("GET", "/v1/agent/services")
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return nil, err
}
defer resp.Body.Close()
var out map[string]*AgentService
if err := decodeBody(resp, &out); err != nil {
return nil, err
}
return out, nil
}
// Members returns the known gossip members. The WAN
// flag can be used to query a server for WAN members.
func (a *Agent) Members(wan bool) ([]*AgentMember, error) {
r := a.c.newRequest("GET", "/v1/agent/members")
if wan {
r.params.Set("wan", "1")
}
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return nil, err
}
defer resp.Body.Close()
var out []*AgentMember
if err := decodeBody(resp, &out); err != nil {
return nil, err
}
return out, nil
}
// ServiceRegister is used to register a new service with
// the local agent
func (a *Agent) ServiceRegister(service *AgentServiceRegistration) error {
r := a.c.newRequest("PUT", "/v1/agent/service/register")
r.obj = service
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return err
}
resp.Body.Close()
return nil
}
// ServiceDeregister is used to deregister a service with
// the local agent
func (a *Agent) ServiceDeregister(serviceID string) error {
r := a.c.newRequest("PUT", "/v1/agent/service/deregister/"+serviceID)
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return err
}
resp.Body.Close()
return nil
}
// PassTTL is used to set a TTL check to the passing state
func (a *Agent) PassTTL(checkID, note string) error {
return a.UpdateTTL(checkID, note, "pass")
}
// WarnTTL is used to set a TTL check to the warning state
func (a *Agent) WarnTTL(checkID, note string) error {
return a.UpdateTTL(checkID, note, "warn")
}
// FailTTL is used to set a TTL check to the failing state
func (a *Agent) FailTTL(checkID, note string) error {
return a.UpdateTTL(checkID, note, "fail")
}
// UpdateTTL is used to update the TTL of a check
func (a *Agent) UpdateTTL(checkID, note, status string) error {
switch status {
case "pass":
case "warn":
case "fail":
default:
return fmt.Errorf("Invalid status: %s", status)
}
endpoint := fmt.Sprintf("/v1/agent/check/%s/%s", status, checkID)
r := a.c.newRequest("PUT", endpoint)
r.params.Set("note", note)
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return err
}
resp.Body.Close()
return nil
}
// CheckRegister is used to register a new check with
// the local agent
func (a *Agent) CheckRegister(check *AgentCheckRegistration) error {
r := a.c.newRequest("PUT", "/v1/agent/check/register")
r.obj = check
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return err
}
resp.Body.Close()
return nil
}
// CheckDeregister is used to deregister a check with
// the local agent
func (a *Agent) CheckDeregister(checkID string) error {
r := a.c.newRequest("PUT", "/v1/agent/check/deregister/"+checkID)
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return err
}
resp.Body.Close()
return nil
}
// Join is used to instruct the agent to attempt a join to
// another cluster member
func (a *Agent) Join(addr string, wan bool) error {
r := a.c.newRequest("PUT", "/v1/agent/join/"+addr)
if wan {
r.params.Set("wan", "1")
}
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return err
}
resp.Body.Close()
return nil
}
// ForceLeave is used to have the agent eject a failed node
func (a *Agent) ForceLeave(node string) error {
r := a.c.newRequest("PUT", "/v1/agent/force-leave/"+node)
_, resp, err := requireOK(a.c.doRequest(r))
if err != nil {
return err
}
resp.Body.Close()
return nil
}
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