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// Code generated by smithy-go-codegen DO NOT EDIT.
package types
type AllowNotifications string
// Enum values for AllowNotifications
const (
AllowNotificationsAll AllowNotifications = "ALL"
AllowNotificationsNone AllowNotifications = "NONE"
AllowNotificationsFiltered AllowNotifications = "FILTERED"
)
// Values returns all known values for AllowNotifications. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (AllowNotifications) Values() []AllowNotifications {
return []AllowNotifications{
"ALL",
"NONE",
"FILTERED",
}
}
type ChannelMembershipType string
// Enum values for ChannelMembershipType
const (
ChannelMembershipTypeDefault ChannelMembershipType = "DEFAULT"
ChannelMembershipTypeHidden ChannelMembershipType = "HIDDEN"
)
// Values returns all known values for ChannelMembershipType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ChannelMembershipType) Values() []ChannelMembershipType {
return []ChannelMembershipType{
"DEFAULT",
"HIDDEN",
}
}
type ChannelMessagePersistenceType string
// Enum values for ChannelMessagePersistenceType
const (
ChannelMessagePersistenceTypePersistent ChannelMessagePersistenceType = "PERSISTENT"
ChannelMessagePersistenceTypeNonPersistent ChannelMessagePersistenceType = "NON_PERSISTENT"
)
// Values returns all known values for ChannelMessagePersistenceType. Note that
// this can be expanded in the future, and so it is only as up to date as the
// client. The ordering of this slice is not guaranteed to be stable across
// updates.
func (ChannelMessagePersistenceType) Values() []ChannelMessagePersistenceType {
return []ChannelMessagePersistenceType{
"PERSISTENT",
"NON_PERSISTENT",
}
}
type ChannelMessageStatus string
// Enum values for ChannelMessageStatus
const (
ChannelMessageStatusSent ChannelMessageStatus = "SENT"
ChannelMessageStatusPending ChannelMessageStatus = "PENDING"
ChannelMessageStatusFailed ChannelMessageStatus = "FAILED"
ChannelMessageStatusDenied ChannelMessageStatus = "DENIED"
)
// Values returns all known values for ChannelMessageStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ChannelMessageStatus) Values() []ChannelMessageStatus {
return []ChannelMessageStatus{
"SENT",
"PENDING",
"FAILED",
"DENIED",
}
}
type ChannelMessageType string
// Enum values for ChannelMessageType
const (
ChannelMessageTypeStandard ChannelMessageType = "STANDARD"
ChannelMessageTypeControl ChannelMessageType = "CONTROL"
)
// Values returns all known values for ChannelMessageType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ChannelMessageType) Values() []ChannelMessageType {
return []ChannelMessageType{
"STANDARD",
"CONTROL",
}
}
type ChannelMode string
// Enum values for ChannelMode
const (
ChannelModeUnrestricted ChannelMode = "UNRESTRICTED"
ChannelModeRestricted ChannelMode = "RESTRICTED"
)
// Values returns all known values for ChannelMode. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (ChannelMode) Values() []ChannelMode {
return []ChannelMode{
"UNRESTRICTED",
"RESTRICTED",
}
}
type ChannelPrivacy string
// Enum values for ChannelPrivacy
const (
ChannelPrivacyPublic ChannelPrivacy = "PUBLIC"
ChannelPrivacyPrivate ChannelPrivacy = "PRIVATE"
)
// Values returns all known values for ChannelPrivacy. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ChannelPrivacy) Values() []ChannelPrivacy {
return []ChannelPrivacy{
"PUBLIC",
"PRIVATE",
}
}
type ErrorCode string
// Enum values for ErrorCode
const (
ErrorCodeBadRequest ErrorCode = "BadRequest"
ErrorCodeConflict ErrorCode = "Conflict"
ErrorCodeForbidden ErrorCode = "Forbidden"
ErrorCodeNotFound ErrorCode = "NotFound"
ErrorCodePreconditionFailed ErrorCode = "PreconditionFailed"
ErrorCodeResourceLimitExceeded ErrorCode = "ResourceLimitExceeded"
ErrorCodeServiceFailure ErrorCode = "ServiceFailure"
ErrorCodeAccessDenied ErrorCode = "AccessDenied"
ErrorCodeServiceUnavailable ErrorCode = "ServiceUnavailable"
ErrorCodeThrottled ErrorCode = "Throttled"
ErrorCodeThrottling ErrorCode = "Throttling"
ErrorCodeUnauthorized ErrorCode = "Unauthorized"
ErrorCodeUnprocessable ErrorCode = "Unprocessable"
ErrorCodeVoiceConnectorGroupAssociationsExist ErrorCode = "VoiceConnectorGroupAssociationsExist"
ErrorCodePhoneNumberAssociationsExist ErrorCode = "PhoneNumberAssociationsExist"
)
// Values returns all known values for ErrorCode. Note that this can be expanded in
// the future, and so it is only as up to date as the client. The ordering of this
// slice is not guaranteed to be stable across updates.
func (ErrorCode) Values() []ErrorCode {
return []ErrorCode{
"BadRequest",
"Conflict",
"Forbidden",
"NotFound",
"PreconditionFailed",
"ResourceLimitExceeded",
"ServiceFailure",
"AccessDenied",
"ServiceUnavailable",
"Throttled",
"Throttling",
"Unauthorized",
"Unprocessable",
"VoiceConnectorGroupAssociationsExist",
"PhoneNumberAssociationsExist",
}
}
type FallbackAction string
// Enum values for FallbackAction
const (
FallbackActionContinue FallbackAction = "CONTINUE"
FallbackActionAbort FallbackAction = "ABORT"
)
// Values returns all known values for FallbackAction. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (FallbackAction) Values() []FallbackAction {
return []FallbackAction{
"CONTINUE",
"ABORT",
}
}
type InvocationType string
// Enum values for InvocationType
const (
InvocationTypeAsync InvocationType = "ASYNC"
)
// Values returns all known values for InvocationType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (InvocationType) Values() []InvocationType {
return []InvocationType{
"ASYNC",
}
}
type PushNotificationType string
// Enum values for PushNotificationType
const (
PushNotificationTypeDefault PushNotificationType = "DEFAULT"
PushNotificationTypeVoip PushNotificationType = "VOIP"
)
// Values returns all known values for PushNotificationType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (PushNotificationType) Values() []PushNotificationType {
return []PushNotificationType{
"DEFAULT",
"VOIP",
}
}
type SearchFieldKey string
// Enum values for SearchFieldKey
const (
SearchFieldKeyMembers SearchFieldKey = "MEMBERS"
)
// Values returns all known values for SearchFieldKey. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (SearchFieldKey) Values() []SearchFieldKey {
return []SearchFieldKey{
"MEMBERS",
}
}
type SearchFieldOperator string
// Enum values for SearchFieldOperator
const (
SearchFieldOperatorEquals SearchFieldOperator = "EQUALS"
SearchFieldOperatorIncludes SearchFieldOperator = "INCLUDES"
)
// Values returns all known values for SearchFieldOperator. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (SearchFieldOperator) Values() []SearchFieldOperator {
return []SearchFieldOperator{
"EQUALS",
"INCLUDES",
}
}
type SortOrder string
// Enum values for SortOrder
const (
SortOrderAscending SortOrder = "ASCENDING"
SortOrderDescending SortOrder = "DESCENDING"
)
// Values returns all known values for SortOrder. Note that this can be expanded in
// the future, and so it is only as up to date as the client. The ordering of this
// slice is not guaranteed to be stable across updates.
func (SortOrder) Values() []SortOrder {
return []SortOrder{
"ASCENDING",
"DESCENDING",
}
}
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