File: api_op_ClaimGameServer.go

package info (click to toggle)
golang-github-aws-aws-sdk-go-v2 1.17.1-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 384,244 kB
  • sloc: java: 13,538; makefile: 400; sh: 137
file content (167 lines) | stat: -rw-r--r-- 6,284 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
// Code generated by smithy-go-codegen DO NOT EDIT.

package gamelift

import (
	"context"
	awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
	"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
	"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
	"github.com/aws/smithy-go/middleware"
	smithyhttp "github.com/aws/smithy-go/transport/http"
)

// This operation is used with the GameLift FleetIQ solution and game server
// groups. Locates an available game server and temporarily reserves it to host
// gameplay and players. This operation is called from a game client or client
// service (such as a matchmaker) to request hosting resources for a new game
// session. In response, GameLift FleetIQ locates an available game server, places
// it in CLAIMED status for 60 seconds, and returns connection information that
// players can use to connect to the game server. To claim a game server, identify
// a game server group. You can also specify a game server ID, although this
// approach bypasses GameLift FleetIQ placement optimization. Optionally, include
// game data to pass to the game server at the start of a game session, such as a
// game map or player information. When a game server is successfully claimed,
// connection information is returned. A claimed game server's utilization status
// remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds.
// This time period gives the game server time to update its status to UTILIZED
// (using UpdateGameServer) once players join. If the game server's status is not
// updated within 60 seconds, the game server reverts to unclaimed status and is
// available to be claimed by another request. The claim time period is a fixed
// value and is not configurable. If you try to claim a specific game server, this
// request will fail in the following cases:
//
// * If the game server utilization
// status is UTILIZED.
//
// * If the game server claim status is CLAIMED.
//
// When
// claiming a specific game server, this request will succeed even if the game
// server is running on an instance in DRAINING status. To avoid this, first check
// the instance status by calling DescribeGameServerInstances. Learn more GameLift
// FleetIQ Guide
// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html)
// Related actions RegisterGameServer | ListGameServers | ClaimGameServer |
// DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html)
func (c *Client) ClaimGameServer(ctx context.Context, params *ClaimGameServerInput, optFns ...func(*Options)) (*ClaimGameServerOutput, error) {
	if params == nil {
		params = &ClaimGameServerInput{}
	}

	result, metadata, err := c.invokeOperation(ctx, "ClaimGameServer", params, optFns, c.addOperationClaimGameServerMiddlewares)
	if err != nil {
		return nil, err
	}

	out := result.(*ClaimGameServerOutput)
	out.ResultMetadata = metadata
	return out, nil
}

type ClaimGameServerInput struct {

	// A unique identifier for the game server group where the game server is running.
	// Use either the GameServerGroup name or ARN value. If you are not specifying a
	// game server to claim, this value identifies where you want GameLift FleetIQ to
	// look for an available game server to claim.
	//
	// This member is required.
	GameServerGroupName *string

	// A set of custom game server properties, formatted as a single string value. This
	// data is passed to a game client or service when it requests information on game
	// servers using ListGameServers or ClaimGameServer.
	GameServerData *string

	// A custom string that uniquely identifies the game server to claim. If this
	// parameter is left empty, GameLift FleetIQ searches for an available game server
	// in the specified game server group.
	GameServerId *string

	noSmithyDocumentSerde
}

type ClaimGameServerOutput struct {

	// Object that describes the newly claimed game server.
	GameServer *types.GameServer

	// Metadata pertaining to the operation's result.
	ResultMetadata middleware.Metadata

	noSmithyDocumentSerde
}

func (c *Client) addOperationClaimGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) {
	err = stack.Serialize.Add(&awsAwsjson11_serializeOpClaimGameServer{}, middleware.After)
	if err != nil {
		return err
	}
	err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpClaimGameServer{}, middleware.After)
	if err != nil {
		return err
	}
	if err = addSetLoggerMiddleware(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
		return err
	}
	if err = addResolveEndpointMiddleware(stack, options); err != nil {
		return err
	}
	if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
		return err
	}
	if err = addRetryMiddlewares(stack, options); err != nil {
		return err
	}
	if err = addHTTPSignerV4Middleware(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
		return err
	}
	if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
		return err
	}
	if err = addClientUserAgent(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = addOpClaimGameServerValidationMiddleware(stack); err != nil {
		return err
	}
	if err = stack.Initialize.Add(newServiceMetadataMiddleware_opClaimGameServer(options.Region), middleware.Before); err != nil {
		return err
	}
	if err = addRequestIDRetrieverMiddleware(stack); err != nil {
		return err
	}
	if err = addResponseErrorMiddleware(stack); err != nil {
		return err
	}
	if err = addRequestResponseLogging(stack, options); err != nil {
		return err
	}
	return nil
}

func newServiceMetadataMiddleware_opClaimGameServer(region string) *awsmiddleware.RegisterServiceMetadata {
	return &awsmiddleware.RegisterServiceMetadata{
		Region:        region,
		ServiceID:     ServiceID,
		SigningName:   "gamelift",
		OperationName: "ClaimGameServer",
	}
}