File: api_op_CreateVpcPeeringAuthorization.go

package info (click to toggle)
golang-github-aws-aws-sdk-go-v2 1.17.1-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 384,244 kB
  • sloc: java: 13,538; makefile: 400; sh: 137
file content (162 lines) | stat: -rw-r--r-- 6,659 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
// Code generated by smithy-go-codegen DO NOT EDIT.

package gamelift

import (
	"context"
	awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
	"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
	"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
	"github.com/aws/smithy-go/middleware"
	smithyhttp "github.com/aws/smithy-go/transport/http"
)

// Requests authorization to create or delete a peer connection between the VPC for
// your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web
// Services account. VPC peering enables the game servers on your fleet to
// communicate directly with other Amazon Web Services resources. Once you've
// received authorization, call CreateVpcPeeringConnection to establish the peering
// connection. For more information, see VPC Peering with Amazon GameLift Fleets
// (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html).
// You can peer with VPCs that are owned by any Amazon Web Services account you
// have access to, including the account that you use to manage your Amazon
// GameLift fleets. You cannot peer with VPCs that are in different Regions. To
// request authorization to create a connection, call this operation from the
// Amazon Web Services account with the VPC that you want to peer to your Amazon
// GameLift fleet. For example, to enable your game servers to retrieve data from a
// DynamoDB table, use the account that manages that DynamoDB resource. Identify
// the following values: (1) The ID of the VPC that you want to peer with, and (2)
// the ID of the Amazon Web Services account that you use to manage Amazon
// GameLift. If successful, VPC peering is authorized for the specified VPC. To
// request authorization to delete a connection, call this operation from the
// Amazon Web Services account with the VPC that is peered with your Amazon
// GameLift fleet. Identify the following values: (1) VPC ID that you want to
// delete the peering connection for, and (2) ID of the Amazon Web Services account
// that you use to manage Amazon GameLift. The authorization remains valid for 24
// hours unless it is canceled by a call to DeleteVpcPeeringAuthorization. You must
// create or delete the peering connection while the authorization is valid.
// Related actions CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations
// | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection |
// DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task
// (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) CreateVpcPeeringAuthorization(ctx context.Context, params *CreateVpcPeeringAuthorizationInput, optFns ...func(*Options)) (*CreateVpcPeeringAuthorizationOutput, error) {
	if params == nil {
		params = &CreateVpcPeeringAuthorizationInput{}
	}

	result, metadata, err := c.invokeOperation(ctx, "CreateVpcPeeringAuthorization", params, optFns, c.addOperationCreateVpcPeeringAuthorizationMiddlewares)
	if err != nil {
		return nil, err
	}

	out := result.(*CreateVpcPeeringAuthorizationOutput)
	out.ResultMetadata = metadata
	return out, nil
}

// Represents the input for a request operation.
type CreateVpcPeeringAuthorizationInput struct {

	// A unique identifier for the Amazon Web Services account that you use to manage
	// your GameLift fleet. You can find your Account ID in the Amazon Web Services
	// Management Console under account settings.
	//
	// This member is required.
	GameLiftAwsAccountId *string

	// A unique identifier for a VPC with resources to be accessed by your GameLift
	// fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID,
	// use the VPC Dashboard (https://console.aws.amazon.com/vpc/) in the Amazon Web
	// Services Management Console. Learn more about VPC peering in VPC Peering with
	// GameLift Fleets
	// (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html).
	//
	// This member is required.
	PeerVpcId *string

	noSmithyDocumentSerde
}

// Represents the returned data in response to a request operation.
type CreateVpcPeeringAuthorizationOutput struct {

	// Details on the requested VPC peering authorization, including expiration.
	VpcPeeringAuthorization *types.VpcPeeringAuthorization

	// Metadata pertaining to the operation's result.
	ResultMetadata middleware.Metadata

	noSmithyDocumentSerde
}

func (c *Client) addOperationCreateVpcPeeringAuthorizationMiddlewares(stack *middleware.Stack, options Options) (err error) {
	err = stack.Serialize.Add(&awsAwsjson11_serializeOpCreateVpcPeeringAuthorization{}, middleware.After)
	if err != nil {
		return err
	}
	err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpCreateVpcPeeringAuthorization{}, middleware.After)
	if err != nil {
		return err
	}
	if err = addSetLoggerMiddleware(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
		return err
	}
	if err = addResolveEndpointMiddleware(stack, options); err != nil {
		return err
	}
	if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
		return err
	}
	if err = addRetryMiddlewares(stack, options); err != nil {
		return err
	}
	if err = addHTTPSignerV4Middleware(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
		return err
	}
	if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
		return err
	}
	if err = addClientUserAgent(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = addOpCreateVpcPeeringAuthorizationValidationMiddleware(stack); err != nil {
		return err
	}
	if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreateVpcPeeringAuthorization(options.Region), middleware.Before); err != nil {
		return err
	}
	if err = addRequestIDRetrieverMiddleware(stack); err != nil {
		return err
	}
	if err = addResponseErrorMiddleware(stack); err != nil {
		return err
	}
	if err = addRequestResponseLogging(stack, options); err != nil {
		return err
	}
	return nil
}

func newServiceMetadataMiddleware_opCreateVpcPeeringAuthorization(region string) *awsmiddleware.RegisterServiceMetadata {
	return &awsmiddleware.RegisterServiceMetadata{
		Region:        region,
		ServiceID:     ServiceID,
		SigningName:   "gamelift",
		OperationName: "CreateVpcPeeringAuthorization",
	}
}