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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// This operation is used with the GameLift FleetIQ solution and game server
// groups. Terminates a game server group and permanently deletes the game server
// group record. You have several options for how these resources are impacted when
// deleting the game server group. Depending on the type of delete operation
// selected, this operation might affect these resources:
//
// * The game server
// group
//
// * The corresponding Auto Scaling group
//
// * All game servers that are
// currently running in the group
//
// To delete a game server group, identify the game
// server group to delete and specify the type of delete operation to initiate.
// Game server groups can only be deleted if they are in ACTIVE or ERROR status. If
// the delete request is successful, a series of operations are kicked off. The
// game server group status is changed to DELETE_SCHEDULED, which prevents new game
// servers from being registered and stops automatic scaling activity. Once all
// game servers in the game server group are deregistered, GameLift FleetIQ can
// begin deleting resources. If any of the delete operations fail, the game server
// group is placed in ERROR status. GameLift FleetIQ emits delete events to Amazon
// CloudWatch. Learn more GameLift FleetIQ Guide
// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html)
// Related actions CreateGameServerGroup | ListGameServerGroups |
// DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup |
// ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances |
// All APIs by task
// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html)
func (c *Client) DeleteGameServerGroup(ctx context.Context, params *DeleteGameServerGroupInput, optFns ...func(*Options)) (*DeleteGameServerGroupOutput, error) {
if params == nil {
params = &DeleteGameServerGroupInput{}
}
result, metadata, err := c.invokeOperation(ctx, "DeleteGameServerGroup", params, optFns, c.addOperationDeleteGameServerGroupMiddlewares)
if err != nil {
return nil, err
}
out := result.(*DeleteGameServerGroupOutput)
out.ResultMetadata = metadata
return out, nil
}
type DeleteGameServerGroupInput struct {
// A unique identifier for the game server group. Use either the GameServerGroup
// name or ARN value.
//
// This member is required.
GameServerGroupName *string
// The type of delete to perform. Options include the following:
//
// * SAFE_DELETE –
// (default) Terminates the game server group and Amazon EC2 Auto Scaling group
// only when it has no game servers that are in UTILIZED status.
//
// * FORCE_DELETE –
// Terminates the game server group, including all active game servers regardless
// of their utilization status, and the Amazon EC2 Auto Scaling group.
//
// * RETAIN –
// Does a safe delete of the game server group but retains the Amazon EC2 Auto
// Scaling group as is.
DeleteOption types.GameServerGroupDeleteOption
noSmithyDocumentSerde
}
type DeleteGameServerGroupOutput struct {
// An object that describes the deleted game server group resource, with status
// updated to DELETE_SCHEDULED.
GameServerGroup *types.GameServerGroup
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationDeleteGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) {
err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeleteGameServerGroup{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeleteGameServerGroup{}, middleware.After)
if err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = addHTTPSignerV4Middleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addOpDeleteGameServerGroupValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeleteGameServerGroup(options.Region), middleware.Before); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opDeleteGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
SigningName: "gamelift",
OperationName: "DeleteGameServerGroup",
}
}
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