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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// This operation is used with the GameLift FleetIQ solution and game server
// groups. Retrieves information for a registered game server. Information includes
// game server status, health check info, and the instance that the game server is
// running on. To retrieve game server information, specify the game server ID. If
// successful, the requested game server object is returned. Learn more GameLift
// FleetIQ Guide
// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html)
// Related actions RegisterGameServer | ListGameServers | ClaimGameServer |
// DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html)
func (c *Client) DescribeGameServer(ctx context.Context, params *DescribeGameServerInput, optFns ...func(*Options)) (*DescribeGameServerOutput, error) {
if params == nil {
params = &DescribeGameServerInput{}
}
result, metadata, err := c.invokeOperation(ctx, "DescribeGameServer", params, optFns, c.addOperationDescribeGameServerMiddlewares)
if err != nil {
return nil, err
}
out := result.(*DescribeGameServerOutput)
out.ResultMetadata = metadata
return out, nil
}
type DescribeGameServerInput struct {
// A unique identifier for the game server group where the game server is running.
// Use either the GameServerGroup name or ARN value.
//
// This member is required.
GameServerGroupName *string
// A custom string that uniquely identifies the game server information to be
// retrieved.
//
// This member is required.
GameServerId *string
noSmithyDocumentSerde
}
type DescribeGameServerOutput struct {
// Object that describes the requested game server.
GameServer *types.GameServer
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationDescribeGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) {
err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameServer{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameServer{}, middleware.After)
if err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = addHTTPSignerV4Middleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addOpDescribeGameServerValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameServer(options.Region), middleware.Before); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opDescribeGameServer(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
SigningName: "gamelift",
OperationName: "DescribeGameServer",
}
}
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