File: api_op_DescribeMatchmaking.go

package info (click to toggle)
golang-github-aws-aws-sdk-go-v2 1.17.1-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 384,244 kB
  • sloc: java: 13,538; makefile: 400; sh: 137
file content (141 lines) | stat: -rw-r--r-- 4,969 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
// Code generated by smithy-go-codegen DO NOT EDIT.

package gamelift

import (
	"context"
	awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
	"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
	"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
	"github.com/aws/smithy-go/middleware"
	smithyhttp "github.com/aws/smithy-go/transport/http"
)

// Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket
// information, including--after a successful match is made--connection information
// for the resulting new game session. To request matchmaking tickets, provide a
// list of up to 10 ticket IDs. If the request is successful, a ticket object is
// returned for each requested ID that currently exists. This operation is not
// designed to be continually called to track matchmaking ticket status. This
// practice can cause you to exceed your API limit, which results in errors.
// Instead, as a best practice, set up an Amazon Simple Notification Service to
// receive notifications, and provide the topic ARN in the matchmaking
// configuration. Continuously polling ticket status with DescribeMatchmaking
// should only be used for games in development with low matchmaking usage. Learn
// more  Add FlexMatch to a game client
// (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html)
// Set Up FlexMatch event notification
// (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html)
// Related actions StartMatchmaking | DescribeMatchmaking | StopMatchmaking |
// AcceptMatch | StartMatchBackfill | All APIs by task
// (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) DescribeMatchmaking(ctx context.Context, params *DescribeMatchmakingInput, optFns ...func(*Options)) (*DescribeMatchmakingOutput, error) {
	if params == nil {
		params = &DescribeMatchmakingInput{}
	}

	result, metadata, err := c.invokeOperation(ctx, "DescribeMatchmaking", params, optFns, c.addOperationDescribeMatchmakingMiddlewares)
	if err != nil {
		return nil, err
	}

	out := result.(*DescribeMatchmakingOutput)
	out.ResultMetadata = metadata
	return out, nil
}

// Represents the input for a request operation.
type DescribeMatchmakingInput struct {

	// A unique identifier for a matchmaking ticket. You can include up to 10 ID
	// values.
	//
	// This member is required.
	TicketIds []string

	noSmithyDocumentSerde
}

// Represents the returned data in response to a request operation.
type DescribeMatchmakingOutput struct {

	// A collection of existing matchmaking ticket objects matching the request.
	TicketList []types.MatchmakingTicket

	// Metadata pertaining to the operation's result.
	ResultMetadata middleware.Metadata

	noSmithyDocumentSerde
}

func (c *Client) addOperationDescribeMatchmakingMiddlewares(stack *middleware.Stack, options Options) (err error) {
	err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeMatchmaking{}, middleware.After)
	if err != nil {
		return err
	}
	err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeMatchmaking{}, middleware.After)
	if err != nil {
		return err
	}
	if err = addSetLoggerMiddleware(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
		return err
	}
	if err = addResolveEndpointMiddleware(stack, options); err != nil {
		return err
	}
	if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
		return err
	}
	if err = addRetryMiddlewares(stack, options); err != nil {
		return err
	}
	if err = addHTTPSignerV4Middleware(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
		return err
	}
	if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
		return err
	}
	if err = addClientUserAgent(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = addOpDescribeMatchmakingValidationMiddleware(stack); err != nil {
		return err
	}
	if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeMatchmaking(options.Region), middleware.Before); err != nil {
		return err
	}
	if err = addRequestIDRetrieverMiddleware(stack); err != nil {
		return err
	}
	if err = addResponseErrorMiddleware(stack); err != nil {
		return err
	}
	if err = addRequestResponseLogging(stack, options); err != nil {
		return err
	}
	return nil
}

func newServiceMetadataMiddleware_opDescribeMatchmaking(region string) *awsmiddleware.RegisterServiceMetadata {
	return &awsmiddleware.RegisterServiceMetadata{
		Region:        region,
		ServiceID:     ServiceID,
		SigningName:   "gamelift",
		OperationName: "DescribeMatchmaking",
	}
}