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// Code generated by smithy-go-codegen DO NOT EDIT.
package types
type ApiDestinationHttpMethod string
// Enum values for ApiDestinationHttpMethod
const (
ApiDestinationHttpMethodPost ApiDestinationHttpMethod = "POST"
ApiDestinationHttpMethodGet ApiDestinationHttpMethod = "GET"
ApiDestinationHttpMethodHead ApiDestinationHttpMethod = "HEAD"
ApiDestinationHttpMethodOptions ApiDestinationHttpMethod = "OPTIONS"
ApiDestinationHttpMethodPut ApiDestinationHttpMethod = "PUT"
ApiDestinationHttpMethodPatch ApiDestinationHttpMethod = "PATCH"
ApiDestinationHttpMethodDelete ApiDestinationHttpMethod = "DELETE"
)
// Values returns all known values for ApiDestinationHttpMethod. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (ApiDestinationHttpMethod) Values() []ApiDestinationHttpMethod {
return []ApiDestinationHttpMethod{
"POST",
"GET",
"HEAD",
"OPTIONS",
"PUT",
"PATCH",
"DELETE",
}
}
type ApiDestinationState string
// Enum values for ApiDestinationState
const (
ApiDestinationStateActive ApiDestinationState = "ACTIVE"
ApiDestinationStateInactive ApiDestinationState = "INACTIVE"
)
// Values returns all known values for ApiDestinationState. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ApiDestinationState) Values() []ApiDestinationState {
return []ApiDestinationState{
"ACTIVE",
"INACTIVE",
}
}
type ArchiveState string
// Enum values for ArchiveState
const (
ArchiveStateEnabled ArchiveState = "ENABLED"
ArchiveStateDisabled ArchiveState = "DISABLED"
ArchiveStateCreating ArchiveState = "CREATING"
ArchiveStateUpdating ArchiveState = "UPDATING"
ArchiveStateCreateFailed ArchiveState = "CREATE_FAILED"
ArchiveStateUpdateFailed ArchiveState = "UPDATE_FAILED"
)
// Values returns all known values for ArchiveState. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ArchiveState) Values() []ArchiveState {
return []ArchiveState{
"ENABLED",
"DISABLED",
"CREATING",
"UPDATING",
"CREATE_FAILED",
"UPDATE_FAILED",
}
}
type AssignPublicIp string
// Enum values for AssignPublicIp
const (
AssignPublicIpEnabled AssignPublicIp = "ENABLED"
AssignPublicIpDisabled AssignPublicIp = "DISABLED"
)
// Values returns all known values for AssignPublicIp. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (AssignPublicIp) Values() []AssignPublicIp {
return []AssignPublicIp{
"ENABLED",
"DISABLED",
}
}
type ConnectionAuthorizationType string
// Enum values for ConnectionAuthorizationType
const (
ConnectionAuthorizationTypeBasic ConnectionAuthorizationType = "BASIC"
ConnectionAuthorizationTypeOauthClientCredentials ConnectionAuthorizationType = "OAUTH_CLIENT_CREDENTIALS"
ConnectionAuthorizationTypeApiKey ConnectionAuthorizationType = "API_KEY"
)
// Values returns all known values for ConnectionAuthorizationType. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (ConnectionAuthorizationType) Values() []ConnectionAuthorizationType {
return []ConnectionAuthorizationType{
"BASIC",
"OAUTH_CLIENT_CREDENTIALS",
"API_KEY",
}
}
type ConnectionOAuthHttpMethod string
// Enum values for ConnectionOAuthHttpMethod
const (
ConnectionOAuthHttpMethodGet ConnectionOAuthHttpMethod = "GET"
ConnectionOAuthHttpMethodPost ConnectionOAuthHttpMethod = "POST"
ConnectionOAuthHttpMethodPut ConnectionOAuthHttpMethod = "PUT"
)
// Values returns all known values for ConnectionOAuthHttpMethod. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (ConnectionOAuthHttpMethod) Values() []ConnectionOAuthHttpMethod {
return []ConnectionOAuthHttpMethod{
"GET",
"POST",
"PUT",
}
}
type ConnectionState string
// Enum values for ConnectionState
const (
ConnectionStateCreating ConnectionState = "CREATING"
ConnectionStateUpdating ConnectionState = "UPDATING"
ConnectionStateDeleting ConnectionState = "DELETING"
ConnectionStateAuthorized ConnectionState = "AUTHORIZED"
ConnectionStateDeauthorized ConnectionState = "DEAUTHORIZED"
ConnectionStateAuthorizing ConnectionState = "AUTHORIZING"
ConnectionStateDeauthorizing ConnectionState = "DEAUTHORIZING"
)
// Values returns all known values for ConnectionState. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ConnectionState) Values() []ConnectionState {
return []ConnectionState{
"CREATING",
"UPDATING",
"DELETING",
"AUTHORIZED",
"DEAUTHORIZED",
"AUTHORIZING",
"DEAUTHORIZING",
}
}
type EventSourceState string
// Enum values for EventSourceState
const (
EventSourceStatePending EventSourceState = "PENDING"
EventSourceStateActive EventSourceState = "ACTIVE"
EventSourceStateDeleted EventSourceState = "DELETED"
)
// Values returns all known values for EventSourceState. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (EventSourceState) Values() []EventSourceState {
return []EventSourceState{
"PENDING",
"ACTIVE",
"DELETED",
}
}
type LaunchType string
// Enum values for LaunchType
const (
LaunchTypeEc2 LaunchType = "EC2"
LaunchTypeFargate LaunchType = "FARGATE"
LaunchTypeExternal LaunchType = "EXTERNAL"
)
// Values returns all known values for LaunchType. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (LaunchType) Values() []LaunchType {
return []LaunchType{
"EC2",
"FARGATE",
"EXTERNAL",
}
}
type PlacementConstraintType string
// Enum values for PlacementConstraintType
const (
PlacementConstraintTypeDistinctInstance PlacementConstraintType = "distinctInstance"
PlacementConstraintTypeMemberOf PlacementConstraintType = "memberOf"
)
// Values returns all known values for PlacementConstraintType. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (PlacementConstraintType) Values() []PlacementConstraintType {
return []PlacementConstraintType{
"distinctInstance",
"memberOf",
}
}
type PlacementStrategyType string
// Enum values for PlacementStrategyType
const (
PlacementStrategyTypeRandom PlacementStrategyType = "random"
PlacementStrategyTypeSpread PlacementStrategyType = "spread"
PlacementStrategyTypeBinpack PlacementStrategyType = "binpack"
)
// Values returns all known values for PlacementStrategyType. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (PlacementStrategyType) Values() []PlacementStrategyType {
return []PlacementStrategyType{
"random",
"spread",
"binpack",
}
}
type PropagateTags string
// Enum values for PropagateTags
const (
PropagateTagsTaskDefinition PropagateTags = "TASK_DEFINITION"
)
// Values returns all known values for PropagateTags. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (PropagateTags) Values() []PropagateTags {
return []PropagateTags{
"TASK_DEFINITION",
}
}
type ReplayState string
// Enum values for ReplayState
const (
ReplayStateStarting ReplayState = "STARTING"
ReplayStateRunning ReplayState = "RUNNING"
ReplayStateCancelling ReplayState = "CANCELLING"
ReplayStateCompleted ReplayState = "COMPLETED"
ReplayStateCancelled ReplayState = "CANCELLED"
ReplayStateFailed ReplayState = "FAILED"
)
// Values returns all known values for ReplayState. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (ReplayState) Values() []ReplayState {
return []ReplayState{
"STARTING",
"RUNNING",
"CANCELLING",
"COMPLETED",
"CANCELLED",
"FAILED",
}
}
type RuleState string
// Enum values for RuleState
const (
RuleStateEnabled RuleState = "ENABLED"
RuleStateDisabled RuleState = "DISABLED"
)
// Values returns all known values for RuleState. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (RuleState) Values() []RuleState {
return []RuleState{
"ENABLED",
"DISABLED",
}
}
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