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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Registers a player's acceptance or rejection of a proposed FlexMatch match. A
// matchmaking configuration may require player acceptance; if so, then matches
// built with that configuration cannot be completed unless all players accept the
// proposed match within a specified time limit. When FlexMatch builds a match, all
// the matchmaking tickets involved in the proposed match are placed into status
// REQUIRES_ACCEPTANCE . This is a trigger for your game to get acceptance from all
// players in each ticket. Calls to this action are only valid for tickets that are
// in this status; calls for tickets not in this status result in an error. To
// register acceptance, specify the ticket ID, one or more players, and an
// acceptance response. When all players have accepted, Amazon GameLift advances
// the matchmaking tickets to status PLACING , and attempts to create a new game
// session for the match. If any player rejects the match, or if acceptances are
// not received before a specified timeout, the proposed match is dropped. Each
// matchmaking ticket in the failed match is handled as follows:
// - If the ticket has one or more players who rejected the match or failed to
// respond, the ticket status is set CANCELLED and processing is terminated.
// - If all players in the ticket accepted the match, the ticket status is
// returned to SEARCHING to find a new match.
//
// Learn more Add FlexMatch to a game client (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html)
// FlexMatch events (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html)
// (reference)
func (c *Client) AcceptMatch(ctx context.Context, params *AcceptMatchInput, optFns ...func(*Options)) (*AcceptMatchOutput, error) {
if params == nil {
params = &AcceptMatchInput{}
}
result, metadata, err := c.invokeOperation(ctx, "AcceptMatch", params, optFns, c.addOperationAcceptMatchMiddlewares)
if err != nil {
return nil, err
}
out := result.(*AcceptMatchOutput)
out.ResultMetadata = metadata
return out, nil
}
type AcceptMatchInput struct {
// Player response to the proposed match.
//
// This member is required.
AcceptanceType types.AcceptanceType
// A unique identifier for a player delivering the response. This parameter can
// include one or multiple player IDs.
//
// This member is required.
PlayerIds []string
// A unique identifier for a matchmaking ticket. The ticket must be in status
// REQUIRES_ACCEPTANCE ; otherwise this request will fail.
//
// This member is required.
TicketId *string
noSmithyDocumentSerde
}
type AcceptMatchOutput struct {
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationAcceptMatchMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpAcceptMatch{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpAcceptMatch{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "AcceptMatch"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addOpAcceptMatchValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opAcceptMatch(options.Region), middleware.Before); err != nil {
return err
}
if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opAcceptMatch(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "AcceptMatch",
}
}
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