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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// This operation is used with the Amazon GameLift FleetIQ solution and game
// server groups. Locates an available game server and temporarily reserves it to
// host gameplay and players. This operation is called from a game client or client
// service (such as a matchmaker) to request hosting resources for a new game
// session. In response, Amazon GameLift FleetIQ locates an available game server,
// places it in CLAIMED status for 60 seconds, and returns connection information
// that players can use to connect to the game server. To claim a game server,
// identify a game server group. You can also specify a game server ID, although
// this approach bypasses Amazon GameLift FleetIQ placement optimization.
// Optionally, include game data to pass to the game server at the start of a game
// session, such as a game map or player information. Add filter options to further
// restrict how a game server is chosen, such as only allowing game servers on
// ACTIVE instances to be claimed. When a game server is successfully claimed,
// connection information is returned. A claimed game server's utilization status
// remains AVAILABLE while the claim status is set to CLAIMED for up to 60
// seconds. This time period gives the game server time to update its status to
// UTILIZED after players join. If the game server's status is not updated within
// 60 seconds, the game server reverts to unclaimed status and is available to be
// claimed by another request. The claim time period is a fixed value and is not
// configurable. If you try to claim a specific game server, this request will fail
// in the following cases:
// - If the game server utilization status is UTILIZED .
// - If the game server claim status is CLAIMED .
// - If the game server is running on an instance in DRAINING status and the
// provided filter option does not allow placing on DRAINING instances.
//
// Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html)
func (c *Client) ClaimGameServer(ctx context.Context, params *ClaimGameServerInput, optFns ...func(*Options)) (*ClaimGameServerOutput, error) {
if params == nil {
params = &ClaimGameServerInput{}
}
result, metadata, err := c.invokeOperation(ctx, "ClaimGameServer", params, optFns, c.addOperationClaimGameServerMiddlewares)
if err != nil {
return nil, err
}
out := result.(*ClaimGameServerOutput)
out.ResultMetadata = metadata
return out, nil
}
type ClaimGameServerInput struct {
// A unique identifier for the game server group where the game server is running.
// If you are not specifying a game server to claim, this value identifies where
// you want Amazon GameLift FleetIQ to look for an available game server to claim.
//
// This member is required.
GameServerGroupName *string
// Object that restricts how a claimed game server is chosen.
FilterOption *types.ClaimFilterOption
// A set of custom game server properties, formatted as a single string value.
// This data is passed to a game client or service when it requests information on
// game servers.
GameServerData *string
// A custom string that uniquely identifies the game server to claim. If this
// parameter is left empty, Amazon GameLift FleetIQ searches for an available game
// server in the specified game server group.
GameServerId *string
noSmithyDocumentSerde
}
type ClaimGameServerOutput struct {
// Object that describes the newly claimed game server.
GameServer *types.GameServer
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationClaimGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpClaimGameServer{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpClaimGameServer{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "ClaimGameServer"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addOpClaimGameServerValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opClaimGameServer(options.Region), middleware.Before); err != nil {
return err
}
if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opClaimGameServer(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "ClaimGameServer",
}
}
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