File: api_op_CreateGameSessionQueue.go

package info (click to toggle)
golang-github-aws-aws-sdk-go-v2 1.24.1-2~bpo12%2B1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm-backports
  • size: 554,032 kB
  • sloc: java: 15,941; makefile: 419; sh: 175
file content (214 lines) | stat: -rw-r--r-- 9,483 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
// Code generated by smithy-go-codegen DO NOT EDIT.

package gamelift

import (
	"context"
	"fmt"
	awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
	"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
	"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
	"github.com/aws/smithy-go/middleware"
	smithyhttp "github.com/aws/smithy-go/transport/http"
)

// Creates a placement queue that processes requests for new game sessions. A
// queue uses FleetIQ algorithms to determine the best placement locations and find
// an available game server there, then prompts the game server process to start a
// new game session. A game session queue is configured with a set of destinations
// (Amazon GameLift fleets or aliases), which determine the locations where the
// queue can place new game sessions. These destinations can span multiple fleet
// types (Spot and On-Demand), instance types, and Amazon Web Services Regions. If
// the queue includes multi-location fleets, the queue is able to place game
// sessions in all of a fleet's remote locations. You can opt to filter out
// individual locations if needed. The queue configuration also determines how
// FleetIQ selects the best available placement for a new game session. Before
// searching for an available game server, FleetIQ first prioritizes the queue's
// destinations and locations, with the best placement locations on top. You can
// set up the queue to use the FleetIQ default prioritization or provide an
// alternate set of priorities. To create a new queue, provide a name, timeout
// value, and a list of destinations. Optionally, specify a sort configuration
// and/or a filter, and define a set of latency cap policies. You can also include
// the ARN for an Amazon Simple Notification Service (SNS) topic to receive
// notifications of game session placement activity. Notifications using SNS or
// CloudWatch events is the preferred way to track placement activity. If
// successful, a new GameSessionQueue object is returned with an assigned queue
// ARN. New game session requests, which are submitted to queue with
// StartGameSessionPlacement (https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html)
// or StartMatchmaking (https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchmaking.html)
// , reference a queue's name or ARN. Learn more Design a game session queue (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-design.html)
// Create a game session queue (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-creating.html)
// Related actions CreateGameSessionQueue (https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html)
// | DescribeGameSessionQueues (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html)
// | UpdateGameSessionQueue (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html)
// | DeleteGameSessionQueue (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html)
// | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) CreateGameSessionQueue(ctx context.Context, params *CreateGameSessionQueueInput, optFns ...func(*Options)) (*CreateGameSessionQueueOutput, error) {
	if params == nil {
		params = &CreateGameSessionQueueInput{}
	}

	result, metadata, err := c.invokeOperation(ctx, "CreateGameSessionQueue", params, optFns, c.addOperationCreateGameSessionQueueMiddlewares)
	if err != nil {
		return nil, err
	}

	out := result.(*CreateGameSessionQueueOutput)
	out.ResultMetadata = metadata
	return out, nil
}

type CreateGameSessionQueueInput struct {

	// A descriptive label that is associated with game session queue. Queue names
	// must be unique within each Region.
	//
	// This member is required.
	Name *string

	// Information to be added to all events that are related to this game session
	// queue.
	CustomEventData *string

	// A list of fleets and/or fleet aliases that can be used to fulfill game session
	// placement requests in the queue. Destinations are identified by either a fleet
	// ARN or a fleet alias ARN, and are listed in order of placement preference.
	Destinations []types.GameSessionQueueDestination

	// A list of locations where a queue is allowed to place new game sessions.
	// Locations are specified in the form of Amazon Web Services Region codes, such as
	// us-west-2 . If this parameter is not set, game sessions can be placed in any
	// queue location.
	FilterConfiguration *types.FilterConfiguration

	// An SNS topic ARN that is set up to receive game session placement
	// notifications. See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html)
	// .
	NotificationTarget *string

	// A set of policies that act as a sliding cap on player latency. FleetIQ works to
	// deliver low latency for most players in a game session. These policies ensure
	// that no individual player can be placed into a game with unreasonably high
	// latency. Use multiple policies to gradually relax latency requirements a step at
	// a time. Multiple policies are applied based on their maximum allowed latency,
	// starting with the lowest value.
	PlayerLatencyPolicies []types.PlayerLatencyPolicy

	// Custom settings to use when prioritizing destinations and locations for game
	// session placements. This configuration replaces the FleetIQ default
	// prioritization process. Priority types that are not explicitly named will be
	// automatically applied at the end of the prioritization process.
	PriorityConfiguration *types.PriorityConfiguration

	// A list of labels to assign to the new game session queue resource. Tags are
	// developer-defined key-value pairs. Tagging Amazon Web Services resources are
	// useful for resource management, access management and cost allocation. For more
	// information, see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
	// in the Amazon Web Services General Reference.
	Tags []types.Tag

	// The maximum time, in seconds, that a new game session placement request remains
	// in the queue. When a request exceeds this time, the game session placement
	// changes to a TIMED_OUT status. By default, this property is set to 600 .
	TimeoutInSeconds *int32

	noSmithyDocumentSerde
}

type CreateGameSessionQueueOutput struct {

	// An object that describes the newly created game session queue.
	GameSessionQueue *types.GameSessionQueue

	// Metadata pertaining to the operation's result.
	ResultMetadata middleware.Metadata

	noSmithyDocumentSerde
}

func (c *Client) addOperationCreateGameSessionQueueMiddlewares(stack *middleware.Stack, options Options) (err error) {
	if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
		return err
	}
	err = stack.Serialize.Add(&awsAwsjson11_serializeOpCreateGameSessionQueue{}, middleware.After)
	if err != nil {
		return err
	}
	err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpCreateGameSessionQueue{}, middleware.After)
	if err != nil {
		return err
	}
	if err := addProtocolFinalizerMiddlewares(stack, options, "CreateGameSessionQueue"); err != nil {
		return fmt.Errorf("add protocol finalizers: %v", err)
	}

	if err = addlegacyEndpointContextSetter(stack, options); err != nil {
		return err
	}
	if err = addSetLoggerMiddleware(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
		return err
	}
	if err = addResolveEndpointMiddleware(stack, options); err != nil {
		return err
	}
	if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
		return err
	}
	if err = addRetryMiddlewares(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
		return err
	}
	if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
		return err
	}
	if err = addClientUserAgent(stack, options); err != nil {
		return err
	}
	if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
		return err
	}
	if err = addOpCreateGameSessionQueueValidationMiddleware(stack); err != nil {
		return err
	}
	if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreateGameSessionQueue(options.Region), middleware.Before); err != nil {
		return err
	}
	if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
		return err
	}
	if err = addRequestIDRetrieverMiddleware(stack); err != nil {
		return err
	}
	if err = addResponseErrorMiddleware(stack); err != nil {
		return err
	}
	if err = addRequestResponseLogging(stack, options); err != nil {
		return err
	}
	if err = addDisableHTTPSMiddleware(stack, options); err != nil {
		return err
	}
	return nil
}

func newServiceMetadataMiddleware_opCreateGameSessionQueue(region string) *awsmiddleware.RegisterServiceMetadata {
	return &awsmiddleware.RegisterServiceMetadata{
		Region:        region,
		ServiceID:     ServiceID,
		OperationName: "CreateGameSessionQueue",
	}
}