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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Creates a new script record for your Realtime Servers script. Realtime scripts
// are JavaScript that provide configuration settings and optional custom game
// logic for your game. The script is deployed when you create a Realtime Servers
// fleet to host your game sessions. Script logic is executed during an active game
// session. To create a new script record, specify a script name and provide the
// script file(s). The script files and all dependencies must be zipped into a
// single file. You can pull the zip file from either of these locations:
// - A locally available directory. Use the ZipFile parameter for this option.
// - An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web
// Services account. Use the StorageLocation parameter for this option. You'll need
// to have an Identity Access Management (IAM) role that allows the Amazon GameLift
// service to access your S3 bucket.
//
// If the call is successful, a new script record is created with a unique script
// ID. If the script file is provided as a local file, the file is uploaded to an
// Amazon GameLift-owned S3 bucket and the script record's storage location
// reflects this location. If the script file is provided as an S3 bucket, Amazon
// GameLift accesses the file at this storage location as needed for deployment.
// Learn more Amazon GameLift Realtime Servers (https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html)
// Set Up a Role for Amazon GameLift Access (https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html)
// Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) CreateScript(ctx context.Context, params *CreateScriptInput, optFns ...func(*Options)) (*CreateScriptOutput, error) {
if params == nil {
params = &CreateScriptInput{}
}
result, metadata, err := c.invokeOperation(ctx, "CreateScript", params, optFns, c.addOperationCreateScriptMiddlewares)
if err != nil {
return nil, err
}
out := result.(*CreateScriptOutput)
out.ResultMetadata = metadata
return out, nil
}
type CreateScriptInput struct {
// A descriptive label that is associated with a script. Script names don't need
// to be unique. You can use UpdateScript (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html)
// to change this value later.
Name *string
// The location of the Amazon S3 bucket where a zipped file containing your
// Realtime scripts is stored. The storage location must specify the Amazon S3
// bucket name, the zip file name (the "key"), and a role ARN that allows Amazon
// GameLift to access the Amazon S3 storage location. The S3 bucket must be in the
// same Region where you want to create a new script. By default, Amazon GameLift
// uploads the latest version of the zip file; if you have S3 object versioning
// turned on, you can use the ObjectVersion parameter to specify an earlier
// version.
StorageLocation *types.S3Location
// A list of labels to assign to the new script resource. Tags are
// developer-defined key-value pairs. Tagging Amazon Web Services resources are
// useful for resource management, access management and cost allocation. For more
// information, see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
// in the Amazon Web Services General Reference. Once the resource is created, you
// can use TagResource (https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html)
// , UntagResource (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html)
// , and ListTagsForResource (https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html)
// to add, remove, and view tags. The maximum tag limit may be lower than stated.
// See the Amazon Web Services General Reference for actual tagging limits.
Tags []types.Tag
// Version information associated with a build or script. Version strings don't
// need to be unique. You can use UpdateScript (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html)
// to change this value later.
Version *string
// A data object containing your Realtime scripts and dependencies as a zip file.
// The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
// When using the Amazon Web Services CLI tool to create a script, this parameter
// is set to the zip file name. It must be prepended with the string "fileb://" to
// indicate that the file data is a binary object. For example: --zip-file
// fileb://myRealtimeScript.zip .
ZipFile []byte
noSmithyDocumentSerde
}
type CreateScriptOutput struct {
// The newly created script record with a unique script ID and ARN. The new
// script's storage location reflects an Amazon S3 location: (1) If the script was
// uploaded from an S3 bucket under your account, the storage location reflects the
// information that was provided in the CreateScript request; (2) If the script
// file was uploaded from a local zip file, the storage location reflects an S3
// location controls by the Amazon GameLift service.
Script *types.Script
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationCreateScriptMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpCreateScript{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpCreateScript{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "CreateScript"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addOpCreateScriptValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreateScript(options.Region), middleware.Before); err != nil {
return err
}
if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opCreateScript(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "CreateScript",
}
}
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