1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277
|
// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Retrieves additional game session properties, including the game session
// protection policy in force, a set of one or more game sessions in a specific
// fleet location. You can optionally filter the results by current game session
// status. This operation can be used in the following ways:
// - To retrieve details for all game sessions that are currently running on all
// locations in a fleet, provide a fleet or alias ID, with an optional status
// filter. This approach returns details from the fleet's home Region and all
// remote locations.
// - To retrieve details for all game sessions that are currently running on a
// specific fleet location, provide a fleet or alias ID and a location name, with
// optional status filter. The location can be the fleet's home Region or any
// remote location.
// - To retrieve details for a specific game session, provide the game session
// ID. This approach looks for the game session ID in all fleets that reside in the
// Amazon Web Services Region defined in the request.
//
// Use the pagination parameters to retrieve results as a set of sequential pages.
// If successful, a GameSessionDetail object is returned for each game session
// that matches the request. Learn more Find a game session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find)
// All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) DescribeGameSessionDetails(ctx context.Context, params *DescribeGameSessionDetailsInput, optFns ...func(*Options)) (*DescribeGameSessionDetailsOutput, error) {
if params == nil {
params = &DescribeGameSessionDetailsInput{}
}
result, metadata, err := c.invokeOperation(ctx, "DescribeGameSessionDetails", params, optFns, c.addOperationDescribeGameSessionDetailsMiddlewares)
if err != nil {
return nil, err
}
out := result.(*DescribeGameSessionDetailsOutput)
out.ResultMetadata = metadata
return out, nil
}
type DescribeGameSessionDetailsInput struct {
// A unique identifier for the alias associated with the fleet to retrieve all
// game sessions for. You can use either the alias ID or ARN value.
AliasId *string
// A unique identifier for the fleet to retrieve all game sessions active on the
// fleet. You can use either the fleet ID or ARN value.
FleetId *string
// A unique identifier for the game session to retrieve.
GameSessionId *string
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages.
Limit *int32
// A fleet location to get game session details for. You can specify a fleet's
// home Region or a remote location. Use the Amazon Web Services Region code
// format, such as us-west-2 .
Location *string
// A token that indicates the start of the next sequential page of results. Use
// the token that is returned with a previous call to this operation. To start at
// the beginning of the result set, do not specify a value.
NextToken *string
// Game session status to filter results on. Possible game session statuses
// include ACTIVE , TERMINATED , ACTIVATING and TERMINATING (the last two are
// transitory).
StatusFilter *string
noSmithyDocumentSerde
}
type DescribeGameSessionDetailsOutput struct {
// A collection of properties for each game session that matches the request.
GameSessionDetails []types.GameSessionDetail
// A token that indicates where to resume retrieving results on the next call to
// this operation. If no token is returned, these results represent the end of the
// list.
NextToken *string
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationDescribeGameSessionDetailsMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameSessionDetails{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameSessionDetails{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "DescribeGameSessionDetails"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameSessionDetails(options.Region), middleware.Before); err != nil {
return err
}
if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
// DescribeGameSessionDetailsAPIClient is a client that implements the
// DescribeGameSessionDetails operation.
type DescribeGameSessionDetailsAPIClient interface {
DescribeGameSessionDetails(context.Context, *DescribeGameSessionDetailsInput, ...func(*Options)) (*DescribeGameSessionDetailsOutput, error)
}
var _ DescribeGameSessionDetailsAPIClient = (*Client)(nil)
// DescribeGameSessionDetailsPaginatorOptions is the paginator options for
// DescribeGameSessionDetails
type DescribeGameSessionDetailsPaginatorOptions struct {
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages.
Limit int32
// Set to true if pagination should stop if the service returns a pagination token
// that matches the most recent token provided to the service.
StopOnDuplicateToken bool
}
// DescribeGameSessionDetailsPaginator is a paginator for
// DescribeGameSessionDetails
type DescribeGameSessionDetailsPaginator struct {
options DescribeGameSessionDetailsPaginatorOptions
client DescribeGameSessionDetailsAPIClient
params *DescribeGameSessionDetailsInput
nextToken *string
firstPage bool
}
// NewDescribeGameSessionDetailsPaginator returns a new
// DescribeGameSessionDetailsPaginator
func NewDescribeGameSessionDetailsPaginator(client DescribeGameSessionDetailsAPIClient, params *DescribeGameSessionDetailsInput, optFns ...func(*DescribeGameSessionDetailsPaginatorOptions)) *DescribeGameSessionDetailsPaginator {
if params == nil {
params = &DescribeGameSessionDetailsInput{}
}
options := DescribeGameSessionDetailsPaginatorOptions{}
if params.Limit != nil {
options.Limit = *params.Limit
}
for _, fn := range optFns {
fn(&options)
}
return &DescribeGameSessionDetailsPaginator{
options: options,
client: client,
params: params,
firstPage: true,
nextToken: params.NextToken,
}
}
// HasMorePages returns a boolean indicating whether more pages are available
func (p *DescribeGameSessionDetailsPaginator) HasMorePages() bool {
return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0)
}
// NextPage retrieves the next DescribeGameSessionDetails page.
func (p *DescribeGameSessionDetailsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeGameSessionDetailsOutput, error) {
if !p.HasMorePages() {
return nil, fmt.Errorf("no more pages available")
}
params := *p.params
params.NextToken = p.nextToken
var limit *int32
if p.options.Limit > 0 {
limit = &p.options.Limit
}
params.Limit = limit
result, err := p.client.DescribeGameSessionDetails(ctx, ¶ms, optFns...)
if err != nil {
return nil, err
}
p.firstPage = false
prevToken := p.nextToken
p.nextToken = result.NextToken
if p.options.StopOnDuplicateToken &&
prevToken != nil &&
p.nextToken != nil &&
*prevToken == *p.nextToken {
p.nextToken = nil
}
return result, nil
}
func newServiceMetadataMiddleware_opDescribeGameSessionDetails(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "DescribeGameSessionDetails",
}
}
|