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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Retrieves a set of one or more game sessions in a specific fleet location. You
// can optionally filter the results by current game session status. This operation
// can be used in the following ways:
// - To retrieve all game sessions that are currently running on all locations
// in a fleet, provide a fleet or alias ID, with an optional status filter. This
// approach returns all game sessions in the fleet's home Region and all remote
// locations.
// - To retrieve all game sessions that are currently running on a specific
// fleet location, provide a fleet or alias ID and a location name, with optional
// status filter. The location can be the fleet's home Region or any remote
// location.
// - To retrieve a specific game session, provide the game session ID. This
// approach looks for the game session ID in all fleets that reside in the Amazon
// Web Services Region defined in the request.
//
// Use the pagination parameters to retrieve results as a set of sequential pages.
// If successful, a GameSession object is returned for each game session that
// matches the request. This operation is not designed to be continually called to
// track game session status. This practice can cause you to exceed your API limit,
// which results in errors. Instead, you must configure an Amazon Simple
// Notification Service (SNS) topic to receive notifications from FlexMatch or
// queues. Continuously polling with DescribeGameSessions should only be used for
// games in development with low game session usage. Available in Amazon GameLift
// Local. Learn more Find a game session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find)
// All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) DescribeGameSessions(ctx context.Context, params *DescribeGameSessionsInput, optFns ...func(*Options)) (*DescribeGameSessionsOutput, error) {
if params == nil {
params = &DescribeGameSessionsInput{}
}
result, metadata, err := c.invokeOperation(ctx, "DescribeGameSessions", params, optFns, c.addOperationDescribeGameSessionsMiddlewares)
if err != nil {
return nil, err
}
out := result.(*DescribeGameSessionsOutput)
out.ResultMetadata = metadata
return out, nil
}
type DescribeGameSessionsInput struct {
// A unique identifier for the alias associated with the fleet to retrieve game
// sessions for. You can use either the alias ID or ARN value.
AliasId *string
// A unique identifier for the fleet to retrieve game sessions for. You can use
// either the fleet ID or ARN value.
FleetId *string
// A unique identifier for the game session to retrieve.
GameSessionId *string
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages.
Limit *int32
// A fleet location to get game sessions for. You can specify a fleet's home
// Region or a remote location. Use the Amazon Web Services Region code format,
// such as us-west-2 .
Location *string
// A token that indicates the start of the next sequential page of results. Use
// the token that is returned with a previous call to this operation. To start at
// the beginning of the result set, do not specify a value.
NextToken *string
// Game session status to filter results on. You can filter on the following
// states: ACTIVE , TERMINATED , ACTIVATING , and TERMINATING . The last two are
// transitory and used for only very brief periods of time.
StatusFilter *string
noSmithyDocumentSerde
}
type DescribeGameSessionsOutput struct {
// A collection of properties for each game session that matches the request.
GameSessions []types.GameSession
// A token that indicates where to resume retrieving results on the next call to
// this operation. If no token is returned, these results represent the end of the
// list.
NextToken *string
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationDescribeGameSessionsMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameSessions{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameSessions{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "DescribeGameSessions"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameSessions(options.Region), middleware.Before); err != nil {
return err
}
if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
// DescribeGameSessionsAPIClient is a client that implements the
// DescribeGameSessions operation.
type DescribeGameSessionsAPIClient interface {
DescribeGameSessions(context.Context, *DescribeGameSessionsInput, ...func(*Options)) (*DescribeGameSessionsOutput, error)
}
var _ DescribeGameSessionsAPIClient = (*Client)(nil)
// DescribeGameSessionsPaginatorOptions is the paginator options for
// DescribeGameSessions
type DescribeGameSessionsPaginatorOptions struct {
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages.
Limit int32
// Set to true if pagination should stop if the service returns a pagination token
// that matches the most recent token provided to the service.
StopOnDuplicateToken bool
}
// DescribeGameSessionsPaginator is a paginator for DescribeGameSessions
type DescribeGameSessionsPaginator struct {
options DescribeGameSessionsPaginatorOptions
client DescribeGameSessionsAPIClient
params *DescribeGameSessionsInput
nextToken *string
firstPage bool
}
// NewDescribeGameSessionsPaginator returns a new DescribeGameSessionsPaginator
func NewDescribeGameSessionsPaginator(client DescribeGameSessionsAPIClient, params *DescribeGameSessionsInput, optFns ...func(*DescribeGameSessionsPaginatorOptions)) *DescribeGameSessionsPaginator {
if params == nil {
params = &DescribeGameSessionsInput{}
}
options := DescribeGameSessionsPaginatorOptions{}
if params.Limit != nil {
options.Limit = *params.Limit
}
for _, fn := range optFns {
fn(&options)
}
return &DescribeGameSessionsPaginator{
options: options,
client: client,
params: params,
firstPage: true,
nextToken: params.NextToken,
}
}
// HasMorePages returns a boolean indicating whether more pages are available
func (p *DescribeGameSessionsPaginator) HasMorePages() bool {
return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0)
}
// NextPage retrieves the next DescribeGameSessions page.
func (p *DescribeGameSessionsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeGameSessionsOutput, error) {
if !p.HasMorePages() {
return nil, fmt.Errorf("no more pages available")
}
params := *p.params
params.NextToken = p.nextToken
var limit *int32
if p.options.Limit > 0 {
limit = &p.options.Limit
}
params.Limit = limit
result, err := p.client.DescribeGameSessions(ctx, ¶ms, optFns...)
if err != nil {
return nil, err
}
p.firstPage = false
prevToken := p.nextToken
p.nextToken = result.NextToken
if p.options.StopOnDuplicateToken &&
prevToken != nil &&
p.nextToken != nil &&
*prevToken == *p.nextToken {
p.nextToken = nil
}
return result, nil
}
func newServiceMetadataMiddleware_opDescribeGameSessions(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "DescribeGameSessions",
}
}
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