1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274
|
// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Retrieves properties for one or more player sessions. This action can be used
// in the following ways:
// - To retrieve a specific player session, provide the player session ID only.
// - To retrieve all player sessions in a game session, provide the game session
// ID only.
// - To retrieve all player sessions for a specific player, provide a player ID
// only.
//
// To request player sessions, specify either a player session ID, game session
// ID, or player ID. You can filter this request by player session status. If you
// provide a specific PlayerSessionId or PlayerId , Amazon GameLift ignores the
// filter criteria. Use the pagination parameters to retrieve results as a set of
// sequential pages. If successful, a PlayerSession object is returned for each
// session that matches the request. Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) DescribePlayerSessions(ctx context.Context, params *DescribePlayerSessionsInput, optFns ...func(*Options)) (*DescribePlayerSessionsOutput, error) {
if params == nil {
params = &DescribePlayerSessionsInput{}
}
result, metadata, err := c.invokeOperation(ctx, "DescribePlayerSessions", params, optFns, c.addOperationDescribePlayerSessionsMiddlewares)
if err != nil {
return nil, err
}
out := result.(*DescribePlayerSessionsOutput)
out.ResultMetadata = metadata
return out, nil
}
type DescribePlayerSessionsInput struct {
// A unique identifier for the game session to retrieve player sessions for.
GameSessionId *string
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages. If a player session ID is specified,
// this parameter is ignored.
Limit *int32
// A token that indicates the start of the next sequential page of results. Use
// the token that is returned with a previous call to this operation. To start at
// the beginning of the result set, do not specify a value. If a player session ID
// is specified, this parameter is ignored.
NextToken *string
// A unique identifier for a player to retrieve player sessions for.
PlayerId *string
// A unique identifier for a player session to retrieve.
PlayerSessionId *string
// Player session status to filter results on. Note that when a PlayerSessionId or
// PlayerId is provided in a DescribePlayerSessions request, then the
// PlayerSessionStatusFilter has no effect on the response. Possible player session
// statuses include the following:
// - RESERVED -- The player session request has been received, but the player
// has not yet connected to the server process and/or been validated.
// - ACTIVE -- The player has been validated by the server process and is
// currently connected.
// - COMPLETED -- The player connection has been dropped.
// - TIMEDOUT -- A player session request was received, but the player did not
// connect and/or was not validated within the timeout limit (60 seconds).
PlayerSessionStatusFilter *string
noSmithyDocumentSerde
}
type DescribePlayerSessionsOutput struct {
// A token that indicates where to resume retrieving results on the next call to
// this operation. If no token is returned, these results represent the end of the
// list.
NextToken *string
// A collection of objects containing properties for each player session that
// matches the request.
PlayerSessions []types.PlayerSession
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationDescribePlayerSessionsMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribePlayerSessions{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribePlayerSessions{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "DescribePlayerSessions"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribePlayerSessions(options.Region), middleware.Before); err != nil {
return err
}
if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
// DescribePlayerSessionsAPIClient is a client that implements the
// DescribePlayerSessions operation.
type DescribePlayerSessionsAPIClient interface {
DescribePlayerSessions(context.Context, *DescribePlayerSessionsInput, ...func(*Options)) (*DescribePlayerSessionsOutput, error)
}
var _ DescribePlayerSessionsAPIClient = (*Client)(nil)
// DescribePlayerSessionsPaginatorOptions is the paginator options for
// DescribePlayerSessions
type DescribePlayerSessionsPaginatorOptions struct {
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages. If a player session ID is specified,
// this parameter is ignored.
Limit int32
// Set to true if pagination should stop if the service returns a pagination token
// that matches the most recent token provided to the service.
StopOnDuplicateToken bool
}
// DescribePlayerSessionsPaginator is a paginator for DescribePlayerSessions
type DescribePlayerSessionsPaginator struct {
options DescribePlayerSessionsPaginatorOptions
client DescribePlayerSessionsAPIClient
params *DescribePlayerSessionsInput
nextToken *string
firstPage bool
}
// NewDescribePlayerSessionsPaginator returns a new DescribePlayerSessionsPaginator
func NewDescribePlayerSessionsPaginator(client DescribePlayerSessionsAPIClient, params *DescribePlayerSessionsInput, optFns ...func(*DescribePlayerSessionsPaginatorOptions)) *DescribePlayerSessionsPaginator {
if params == nil {
params = &DescribePlayerSessionsInput{}
}
options := DescribePlayerSessionsPaginatorOptions{}
if params.Limit != nil {
options.Limit = *params.Limit
}
for _, fn := range optFns {
fn(&options)
}
return &DescribePlayerSessionsPaginator{
options: options,
client: client,
params: params,
firstPage: true,
nextToken: params.NextToken,
}
}
// HasMorePages returns a boolean indicating whether more pages are available
func (p *DescribePlayerSessionsPaginator) HasMorePages() bool {
return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0)
}
// NextPage retrieves the next DescribePlayerSessions page.
func (p *DescribePlayerSessionsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribePlayerSessionsOutput, error) {
if !p.HasMorePages() {
return nil, fmt.Errorf("no more pages available")
}
params := *p.params
params.NextToken = p.nextToken
var limit *int32
if p.options.Limit > 0 {
limit = &p.options.Limit
}
params.Limit = limit
result, err := p.client.DescribePlayerSessions(ctx, ¶ms, optFns...)
if err != nil {
return nil, err
}
p.firstPage = false
prevToken := p.nextToken
p.nextToken = result.NextToken
if p.options.StopOnDuplicateToken &&
prevToken != nil &&
p.nextToken != nil &&
*prevToken == *p.nextToken {
p.nextToken = nil
}
return result, nil
}
func newServiceMetadataMiddleware_opDescribePlayerSessions(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "DescribePlayerSessions",
}
}
|