File: api_op_GetInstanceAccess.go

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// Code generated by smithy-go-codegen DO NOT EDIT.

package gamelift

import (
	"context"
	"fmt"
	awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
	"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
	"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
	"github.com/aws/smithy-go/middleware"
	smithyhttp "github.com/aws/smithy-go/transport/http"
)

// Requests authorization to remotely connect to an instance in an Amazon GameLift
// managed fleet. Use this operation to connect to instances with game servers that
// use Amazon GameLift server SDK 4.x or earlier. To connect to instances with game
// servers that use server SDK 5.x or later, call GetComputeAccess . To request
// access to an instance, specify IDs for the instance and the fleet it belongs to.
// You can retrieve instance IDs for a fleet by calling DescribeInstances (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html)
// with the fleet ID. If successful, this operation returns an IP address and
// credentials. The returned credentials match the operating system of the
// instance, as follows:
//   - For a Windows instance: returns a user name and secret (password) for use
//     with a Windows Remote Desktop client.
//   - For a Linux instance: returns a user name and secret (RSA private key) for
//     use with an SSH client. You must save the secret to a .pem file. If you're
//     using the CLI, see the example Get credentials for a Linux instance (https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess.html#API_GetInstanceAccess_Examples)
//     for tips on automatically saving the secret to a .pem file.
//
// Learn more Remotely connect to fleet instances (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html)
// Debug fleet issues (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html)
// Related actions All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) GetInstanceAccess(ctx context.Context, params *GetInstanceAccessInput, optFns ...func(*Options)) (*GetInstanceAccessOutput, error) {
	if params == nil {
		params = &GetInstanceAccessInput{}
	}

	result, metadata, err := c.invokeOperation(ctx, "GetInstanceAccess", params, optFns, c.addOperationGetInstanceAccessMiddlewares)
	if err != nil {
		return nil, err
	}

	out := result.(*GetInstanceAccessOutput)
	out.ResultMetadata = metadata
	return out, nil
}

type GetInstanceAccessInput struct {

	// A unique identifier for the fleet that contains the instance you want to
	// access. You can request access to instances in EC2 fleets with the following
	// statuses: ACTIVATING , ACTIVE , or ERROR . Use either a fleet ID or an ARN
	// value. You can access fleets in ERROR status for a short period of time before
	// Amazon GameLift deletes them.
	//
	// This member is required.
	FleetId *string

	// A unique identifier for the instance you want to access. You can access an
	// instance in any status.
	//
	// This member is required.
	InstanceId *string

	noSmithyDocumentSerde
}

type GetInstanceAccessOutput struct {

	// The connection information for a fleet instance, including IP address and
	// access credentials.
	InstanceAccess *types.InstanceAccess

	// Metadata pertaining to the operation's result.
	ResultMetadata middleware.Metadata

	noSmithyDocumentSerde
}

func (c *Client) addOperationGetInstanceAccessMiddlewares(stack *middleware.Stack, options Options) (err error) {
	if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
		return err
	}
	err = stack.Serialize.Add(&awsAwsjson11_serializeOpGetInstanceAccess{}, middleware.After)
	if err != nil {
		return err
	}
	err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpGetInstanceAccess{}, middleware.After)
	if err != nil {
		return err
	}
	if err := addProtocolFinalizerMiddlewares(stack, options, "GetInstanceAccess"); err != nil {
		return fmt.Errorf("add protocol finalizers: %v", err)
	}

	if err = addlegacyEndpointContextSetter(stack, options); err != nil {
		return err
	}
	if err = addSetLoggerMiddleware(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
		return err
	}
	if err = addResolveEndpointMiddleware(stack, options); err != nil {
		return err
	}
	if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
		return err
	}
	if err = addRetryMiddlewares(stack, options); err != nil {
		return err
	}
	if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
		return err
	}
	if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
		return err
	}
	if err = addClientUserAgent(stack, options); err != nil {
		return err
	}
	if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
		return err
	}
	if err = addOpGetInstanceAccessValidationMiddleware(stack); err != nil {
		return err
	}
	if err = stack.Initialize.Add(newServiceMetadataMiddleware_opGetInstanceAccess(options.Region), middleware.Before); err != nil {
		return err
	}
	if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
		return err
	}
	if err = addRequestIDRetrieverMiddleware(stack); err != nil {
		return err
	}
	if err = addResponseErrorMiddleware(stack); err != nil {
		return err
	}
	if err = addRequestResponseLogging(stack, options); err != nil {
		return err
	}
	if err = addDisableHTTPSMiddleware(stack, options); err != nil {
		return err
	}
	return nil
}

func newServiceMetadataMiddleware_opGetInstanceAccess(region string) *awsmiddleware.RegisterServiceMetadata {
	return &awsmiddleware.RegisterServiceMetadata{
		Region:        region,
		ServiceID:     ServiceID,
		OperationName: "GetInstanceAccess",
	}
}