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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Retrieves all active game sessions that match a set of search criteria and
// sorts them into a specified order. This operation is not designed to continually
// track game session status because that practice can cause you to exceed your API
// limit and generate errors. Instead, configure an Amazon Simple Notification
// Service (Amazon SNS) topic to receive notifications from a matchmaker or game
// session placement queue. When searching for game sessions, you specify exactly
// where you want to search and provide a search filter expression, a sort
// expression, or both. A search request can search only one fleet, but it can
// search all of a fleet's locations. This operation can be used in the following
// ways:
// - To search all game sessions that are currently running on all locations in
// a fleet, provide a fleet or alias ID. This approach returns game sessions in the
// fleet's home Region and all remote locations that fit the search criteria.
// - To search all game sessions that are currently running on a specific fleet
// location, provide a fleet or alias ID and a location name. For location, you can
// specify a fleet's home Region or any remote location.
//
// Use the pagination parameters to retrieve results as a set of sequential pages.
// If successful, a GameSession object is returned for each game session that
// matches the request. Search finds game sessions that are in ACTIVE status only.
// To retrieve information on game sessions in other statuses, use
// DescribeGameSessions (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html)
// . To set search and sort criteria, create a filter expression using the
// following game session attributes. For game session search examples, see the
// Examples section of this topic.
// - gameSessionId -- A unique identifier for the game session. You can use
// either a GameSessionId or GameSessionArn value.
// - gameSessionName -- Name assigned to a game session. Game session names do
// not need to be unique to a game session.
// - gameSessionProperties -- A set of key-value pairs that can store custom
// data in a game session. For example: {"Key": "difficulty", "Value": "novice"}
// . The filter expression must specify the GameProperty -- a Key and a string
// Value to search for the game sessions. For example, to search for the above
// key-value pair, specify the following search filter:
// gameSessionProperties.difficulty = "novice" . All game property values are
// searched as strings. For examples of searching game sessions, see the ones
// below, and also see Search game sessions by game property (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-search)
// .
// - maximumSessions -- Maximum number of player sessions allowed for a game
// session.
// - creationTimeMillis -- Value indicating when a game session was created. It
// is expressed in Unix time as milliseconds.
// - playerSessionCount -- Number of players currently connected to a game
// session. This value changes rapidly as players join the session or drop out.
// - hasAvailablePlayerSessions -- Boolean value indicating whether a game
// session has reached its maximum number of players. It is highly recommended that
// all search requests include this filter attribute to optimize search performance
// and return only sessions that players can join.
//
// Returned values for playerSessionCount and hasAvailablePlayerSessions change
// quickly as players join sessions and others drop out. Results should be
// considered a snapshot in time. Be sure to refresh search results often, and
// handle sessions that fill up before a player can join. All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)
func (c *Client) SearchGameSessions(ctx context.Context, params *SearchGameSessionsInput, optFns ...func(*Options)) (*SearchGameSessionsOutput, error) {
if params == nil {
params = &SearchGameSessionsInput{}
}
result, metadata, err := c.invokeOperation(ctx, "SearchGameSessions", params, optFns, c.addOperationSearchGameSessionsMiddlewares)
if err != nil {
return nil, err
}
out := result.(*SearchGameSessionsOutput)
out.ResultMetadata = metadata
return out, nil
}
type SearchGameSessionsInput struct {
// A unique identifier for the alias associated with the fleet to search for
// active game sessions. You can use either the alias ID or ARN value. Each request
// must reference either a fleet ID or alias ID, but not both.
AliasId *string
// String containing the search criteria for the session search. If no filter
// expression is included, the request returns results for all game sessions in the
// fleet that are in ACTIVE status. A filter expression can contain one or
// multiple conditions. Each condition consists of the following:
// - Operand -- Name of a game session attribute. Valid values are
// gameSessionName , gameSessionId , gameSessionProperties , maximumSessions ,
// creationTimeMillis , playerSessionCount , hasAvailablePlayerSessions .
// - Comparator -- Valid comparators are: = , <> , < , > , <= , >= .
// - Value -- Value to be searched for. Values may be numbers, boolean values
// (true/false) or strings depending on the operand. String values are case
// sensitive and must be enclosed in single quotes. Special characters must be
// escaped. Boolean and string values can only be used with the comparators = and
// <> . For example, the following filter expression searches on gameSessionName
// : " FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'" .
// To chain multiple conditions in a single expression, use the logical keywords
// AND , OR , and NOT and parentheses as needed. For example: x AND y AND NOT z ,
// NOT (x OR y) . Session search evaluates conditions from left to right using the
// following precedence rules:
// - = , <> , < , > , <= , >=
// - Parentheses
// - NOT
// - AND
// - OR
// For example, this filter expression retrieves game sessions hosting at least
// ten players that have an open player slot: "maximumSessions>=10 AND
// hasAvailablePlayerSessions=true" .
FilterExpression *string
// A unique identifier for the fleet to search for active game sessions. You can
// use either the fleet ID or ARN value. Each request must reference either a fleet
// ID or alias ID, but not both.
FleetId *string
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages. The maximum number of results returned
// is 20, even if this value is not set or is set higher than 20.
Limit *int32
// A fleet location to search for game sessions. You can specify a fleet's home
// Region or a remote location. Use the Amazon Web Services Region code format,
// such as us-west-2 .
Location *string
// A token that indicates the start of the next sequential page of results. Use
// the token that is returned with a previous call to this operation. To start at
// the beginning of the result set, do not specify a value.
NextToken *string
// Instructions on how to sort the search results. If no sort expression is
// included, the request returns results in random order. A sort expression
// consists of the following elements:
// - Operand -- Name of a game session attribute. Valid values are
// gameSessionName , gameSessionId , gameSessionProperties , maximumSessions ,
// creationTimeMillis , playerSessionCount , hasAvailablePlayerSessions .
// - Order -- Valid sort orders are ASC (ascending) and DESC (descending).
// For example, this sort expression returns the oldest active sessions first:
// "SortExpression": "creationTimeMillis ASC" . Results with a null value for the
// sort operand are returned at the end of the list.
SortExpression *string
noSmithyDocumentSerde
}
type SearchGameSessionsOutput struct {
// A collection of objects containing game session properties for each session
// that matches the request.
GameSessions []types.GameSession
// A token that indicates where to resume retrieving results on the next call to
// this operation. If no token is returned, these results represent the end of the
// list.
NextToken *string
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationSearchGameSessionsMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpSearchGameSessions{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpSearchGameSessions{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "SearchGameSessions"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opSearchGameSessions(options.Region), middleware.Before); err != nil {
return err
}
if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
// SearchGameSessionsAPIClient is a client that implements the SearchGameSessions
// operation.
type SearchGameSessionsAPIClient interface {
SearchGameSessions(context.Context, *SearchGameSessionsInput, ...func(*Options)) (*SearchGameSessionsOutput, error)
}
var _ SearchGameSessionsAPIClient = (*Client)(nil)
// SearchGameSessionsPaginatorOptions is the paginator options for
// SearchGameSessions
type SearchGameSessionsPaginatorOptions struct {
// The maximum number of results to return. Use this parameter with NextToken to
// get results as a set of sequential pages. The maximum number of results returned
// is 20, even if this value is not set or is set higher than 20.
Limit int32
// Set to true if pagination should stop if the service returns a pagination token
// that matches the most recent token provided to the service.
StopOnDuplicateToken bool
}
// SearchGameSessionsPaginator is a paginator for SearchGameSessions
type SearchGameSessionsPaginator struct {
options SearchGameSessionsPaginatorOptions
client SearchGameSessionsAPIClient
params *SearchGameSessionsInput
nextToken *string
firstPage bool
}
// NewSearchGameSessionsPaginator returns a new SearchGameSessionsPaginator
func NewSearchGameSessionsPaginator(client SearchGameSessionsAPIClient, params *SearchGameSessionsInput, optFns ...func(*SearchGameSessionsPaginatorOptions)) *SearchGameSessionsPaginator {
if params == nil {
params = &SearchGameSessionsInput{}
}
options := SearchGameSessionsPaginatorOptions{}
if params.Limit != nil {
options.Limit = *params.Limit
}
for _, fn := range optFns {
fn(&options)
}
return &SearchGameSessionsPaginator{
options: options,
client: client,
params: params,
firstPage: true,
nextToken: params.NextToken,
}
}
// HasMorePages returns a boolean indicating whether more pages are available
func (p *SearchGameSessionsPaginator) HasMorePages() bool {
return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0)
}
// NextPage retrieves the next SearchGameSessions page.
func (p *SearchGameSessionsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*SearchGameSessionsOutput, error) {
if !p.HasMorePages() {
return nil, fmt.Errorf("no more pages available")
}
params := *p.params
params.NextToken = p.nextToken
var limit *int32
if p.options.Limit > 0 {
limit = &p.options.Limit
}
params.Limit = limit
result, err := p.client.SearchGameSessions(ctx, ¶ms, optFns...)
if err != nil {
return nil, err
}
p.firstPage = false
prevToken := p.nextToken
p.nextToken = result.NextToken
if p.options.StopOnDuplicateToken &&
prevToken != nil &&
p.nextToken != nil &&
*prevToken == *p.nextToken {
p.nextToken = nil
}
return result, nil
}
func newServiceMetadataMiddleware_opSearchGameSessions(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "SearchGameSessions",
}
}
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