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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Updates the configuration of a game session queue, which determines how the
// queue processes new game session requests. To update settings, specify the queue
// name to be updated and provide the new settings. When updating destinations,
// provide a complete list of destinations. Learn more Using Multi-Region Queues (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html)
func (c *Client) UpdateGameSessionQueue(ctx context.Context, params *UpdateGameSessionQueueInput, optFns ...func(*Options)) (*UpdateGameSessionQueueOutput, error) {
if params == nil {
params = &UpdateGameSessionQueueInput{}
}
result, metadata, err := c.invokeOperation(ctx, "UpdateGameSessionQueue", params, optFns, c.addOperationUpdateGameSessionQueueMiddlewares)
if err != nil {
return nil, err
}
out := result.(*UpdateGameSessionQueueOutput)
out.ResultMetadata = metadata
return out, nil
}
type UpdateGameSessionQueueInput struct {
// A descriptive label that is associated with game session queue. Queue names
// must be unique within each Region. You can use either the queue ID or ARN value.
//
// This member is required.
Name *string
// Information to be added to all events that are related to this game session
// queue.
CustomEventData *string
// A list of fleets and/or fleet aliases that can be used to fulfill game session
// placement requests in the queue. Destinations are identified by either a fleet
// ARN or a fleet alias ARN, and are listed in order of placement preference. When
// updating this list, provide a complete list of destinations.
Destinations []types.GameSessionQueueDestination
// A list of locations where a queue is allowed to place new game sessions.
// Locations are specified in the form of Amazon Web Services Region codes, such as
// us-west-2 . If this parameter is not set, game sessions can be placed in any
// queue location. To remove an existing filter configuration, pass in an empty
// set.
FilterConfiguration *types.FilterConfiguration
// An SNS topic ARN that is set up to receive game session placement
// notifications. See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html)
// .
NotificationTarget *string
// A set of policies that act as a sliding cap on player latency. FleetIQ works to
// deliver low latency for most players in a game session. These policies ensure
// that no individual player can be placed into a game with unreasonably high
// latency. Use multiple policies to gradually relax latency requirements a step at
// a time. Multiple policies are applied based on their maximum allowed latency,
// starting with the lowest value. When updating policies, provide a complete
// collection of policies.
PlayerLatencyPolicies []types.PlayerLatencyPolicy
// Custom settings to use when prioritizing destinations and locations for game
// session placements. This configuration replaces the FleetIQ default
// prioritization process. Priority types that are not explicitly named will be
// automatically applied at the end of the prioritization process. To remove an
// existing priority configuration, pass in an empty set.
PriorityConfiguration *types.PriorityConfiguration
// The maximum time, in seconds, that a new game session placement request remains
// in the queue. When a request exceeds this time, the game session placement
// changes to a TIMED_OUT status. By default, this property is set to 600 .
TimeoutInSeconds *int32
noSmithyDocumentSerde
}
type UpdateGameSessionQueueOutput struct {
// An object that describes the newly updated game session queue.
GameSessionQueue *types.GameSessionQueue
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationUpdateGameSessionQueueMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateGameSessionQueue{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateGameSessionQueue{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "UpdateGameSessionQueue"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addOpUpdateGameSessionQueueValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateGameSessionQueue(options.Region), middleware.Before); err != nil {
return err
}
if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opUpdateGameSessionQueue(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "UpdateGameSessionQueue",
}
}
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