1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159
|
// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/aws-sdk-go-v2/aws/signer/v4"
"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Updates the current runtime configuration for the specified fleet, which tells
// Amazon GameLift how to launch server processes on all instances in the fleet.
// You can update a fleet's runtime configuration at any time after the fleet is
// created; it does not need to be in ACTIVE status. To update runtime
// configuration, specify the fleet ID and provide a RuntimeConfiguration with an
// updated set of server process configurations. If successful, the fleet's runtime
// configuration settings are updated. Each instance in the fleet regularly checks
// for and retrieves updated runtime configurations. Instances immediately begin
// complying with the new configuration by launching new server processes or not
// replacing existing processes when they shut down. Updating a fleet's runtime
// configuration never affects existing server processes. Learn more Setting up
// Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html)
func (c *Client) UpdateRuntimeConfiguration(ctx context.Context, params *UpdateRuntimeConfigurationInput, optFns ...func(*Options)) (*UpdateRuntimeConfigurationOutput, error) {
if params == nil {
params = &UpdateRuntimeConfigurationInput{}
}
result, metadata, err := c.invokeOperation(ctx, "UpdateRuntimeConfiguration", params, optFns, c.addOperationUpdateRuntimeConfigurationMiddlewares)
if err != nil {
return nil, err
}
out := result.(*UpdateRuntimeConfigurationOutput)
out.ResultMetadata = metadata
return out, nil
}
type UpdateRuntimeConfigurationInput struct {
// A unique identifier for the fleet to update runtime configuration for. You can
// use either the fleet ID or ARN value.
//
// This member is required.
FleetId *string
// Instructions for launching server processes on each instance in the fleet.
// Server processes run either a custom game build executable or a Realtime Servers
// script. The runtime configuration lists the types of server processes to run on
// an instance, how to launch them, and the number of processes to run
// concurrently.
//
// This member is required.
RuntimeConfiguration *types.RuntimeConfiguration
noSmithyDocumentSerde
}
type UpdateRuntimeConfigurationOutput struct {
// The runtime configuration currently in use by all instances in the fleet. If
// the update was successful, all property changes are shown.
RuntimeConfiguration *types.RuntimeConfiguration
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationUpdateRuntimeConfigurationMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateRuntimeConfiguration{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateRuntimeConfiguration{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "UpdateRuntimeConfiguration"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil {
return err
}
if err = addRetryMiddlewares(stack, options); err != nil {
return err
}
if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil {
return err
}
if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addOpUpdateRuntimeConfigurationValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateRuntimeConfiguration(options.Region), middleware.Before); err != nil {
return err
}
if err = awsmiddleware.AddRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opUpdateRuntimeConfiguration(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "UpdateRuntimeConfiguration",
}
}
|