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|
// Code generated by smithy-go-codegen DO NOT EDIT.
package types
type AcceptanceType string
// Enum values for AcceptanceType
const (
AcceptanceTypeAccept AcceptanceType = "ACCEPT"
AcceptanceTypeReject AcceptanceType = "REJECT"
)
// Values returns all known values for AcceptanceType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (AcceptanceType) Values() []AcceptanceType {
return []AcceptanceType{
"ACCEPT",
"REJECT",
}
}
type BackfillMode string
// Enum values for BackfillMode
const (
BackfillModeAutomatic BackfillMode = "AUTOMATIC"
BackfillModeManual BackfillMode = "MANUAL"
)
// Values returns all known values for BackfillMode. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (BackfillMode) Values() []BackfillMode {
return []BackfillMode{
"AUTOMATIC",
"MANUAL",
}
}
type BalancingStrategy string
// Enum values for BalancingStrategy
const (
BalancingStrategySpotOnly BalancingStrategy = "SPOT_ONLY"
BalancingStrategySpotPreferred BalancingStrategy = "SPOT_PREFERRED"
BalancingStrategyOnDemandOnly BalancingStrategy = "ON_DEMAND_ONLY"
)
// Values returns all known values for BalancingStrategy. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (BalancingStrategy) Values() []BalancingStrategy {
return []BalancingStrategy{
"SPOT_ONLY",
"SPOT_PREFERRED",
"ON_DEMAND_ONLY",
}
}
type BuildStatus string
// Enum values for BuildStatus
const (
BuildStatusInitialized BuildStatus = "INITIALIZED"
BuildStatusReady BuildStatus = "READY"
BuildStatusFailed BuildStatus = "FAILED"
)
// Values returns all known values for BuildStatus. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (BuildStatus) Values() []BuildStatus {
return []BuildStatus{
"INITIALIZED",
"READY",
"FAILED",
}
}
type CertificateType string
// Enum values for CertificateType
const (
CertificateTypeDisabled CertificateType = "DISABLED"
CertificateTypeGenerated CertificateType = "GENERATED"
)
// Values returns all known values for CertificateType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (CertificateType) Values() []CertificateType {
return []CertificateType{
"DISABLED",
"GENERATED",
}
}
type ComparisonOperatorType string
// Enum values for ComparisonOperatorType
const (
ComparisonOperatorTypeGreaterThanOrEqualToThreshold ComparisonOperatorType = "GreaterThanOrEqualToThreshold"
ComparisonOperatorTypeGreaterThanThreshold ComparisonOperatorType = "GreaterThanThreshold"
ComparisonOperatorTypeLessThanThreshold ComparisonOperatorType = "LessThanThreshold"
ComparisonOperatorTypeLessThanOrEqualToThreshold ComparisonOperatorType = "LessThanOrEqualToThreshold"
)
// Values returns all known values for ComparisonOperatorType. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ComparisonOperatorType) Values() []ComparisonOperatorType {
return []ComparisonOperatorType{
"GreaterThanOrEqualToThreshold",
"GreaterThanThreshold",
"LessThanThreshold",
"LessThanOrEqualToThreshold",
}
}
type ComputeStatus string
// Enum values for ComputeStatus
const (
ComputeStatusPending ComputeStatus = "PENDING"
ComputeStatusActive ComputeStatus = "ACTIVE"
ComputeStatusTerminating ComputeStatus = "TERMINATING"
)
// Values returns all known values for ComputeStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ComputeStatus) Values() []ComputeStatus {
return []ComputeStatus{
"PENDING",
"ACTIVE",
"TERMINATING",
}
}
type ComputeType string
// Enum values for ComputeType
const (
ComputeTypeEc2 ComputeType = "EC2"
ComputeTypeAnywhere ComputeType = "ANYWHERE"
)
// Values returns all known values for ComputeType. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (ComputeType) Values() []ComputeType {
return []ComputeType{
"EC2",
"ANYWHERE",
}
}
type EC2InstanceType string
// Enum values for EC2InstanceType
const (
EC2InstanceTypeT2Micro EC2InstanceType = "t2.micro"
EC2InstanceTypeT2Small EC2InstanceType = "t2.small"
EC2InstanceTypeT2Medium EC2InstanceType = "t2.medium"
EC2InstanceTypeT2Large EC2InstanceType = "t2.large"
EC2InstanceTypeC3Large EC2InstanceType = "c3.large"
EC2InstanceTypeC3Xlarge EC2InstanceType = "c3.xlarge"
EC2InstanceTypeC32xlarge EC2InstanceType = "c3.2xlarge"
EC2InstanceTypeC34xlarge EC2InstanceType = "c3.4xlarge"
EC2InstanceTypeC38xlarge EC2InstanceType = "c3.8xlarge"
EC2InstanceTypeC4Large EC2InstanceType = "c4.large"
EC2InstanceTypeC4Xlarge EC2InstanceType = "c4.xlarge"
EC2InstanceTypeC42xlarge EC2InstanceType = "c4.2xlarge"
EC2InstanceTypeC44xlarge EC2InstanceType = "c4.4xlarge"
EC2InstanceTypeC48xlarge EC2InstanceType = "c4.8xlarge"
EC2InstanceTypeC5Large EC2InstanceType = "c5.large"
EC2InstanceTypeC5Xlarge EC2InstanceType = "c5.xlarge"
EC2InstanceTypeC52xlarge EC2InstanceType = "c5.2xlarge"
EC2InstanceTypeC54xlarge EC2InstanceType = "c5.4xlarge"
EC2InstanceTypeC59xlarge EC2InstanceType = "c5.9xlarge"
EC2InstanceTypeC512xlarge EC2InstanceType = "c5.12xlarge"
EC2InstanceTypeC518xlarge EC2InstanceType = "c5.18xlarge"
EC2InstanceTypeC524xlarge EC2InstanceType = "c5.24xlarge"
EC2InstanceTypeC5aLarge EC2InstanceType = "c5a.large"
EC2InstanceTypeC5aXlarge EC2InstanceType = "c5a.xlarge"
EC2InstanceTypeC5a2xlarge EC2InstanceType = "c5a.2xlarge"
EC2InstanceTypeC5a4xlarge EC2InstanceType = "c5a.4xlarge"
EC2InstanceTypeC5a8xlarge EC2InstanceType = "c5a.8xlarge"
EC2InstanceTypeC5a12xlarge EC2InstanceType = "c5a.12xlarge"
EC2InstanceTypeC5a16xlarge EC2InstanceType = "c5a.16xlarge"
EC2InstanceTypeC5a24xlarge EC2InstanceType = "c5a.24xlarge"
EC2InstanceTypeR3Large EC2InstanceType = "r3.large"
EC2InstanceTypeR3Xlarge EC2InstanceType = "r3.xlarge"
EC2InstanceTypeR32xlarge EC2InstanceType = "r3.2xlarge"
EC2InstanceTypeR34xlarge EC2InstanceType = "r3.4xlarge"
EC2InstanceTypeR38xlarge EC2InstanceType = "r3.8xlarge"
EC2InstanceTypeR4Large EC2InstanceType = "r4.large"
EC2InstanceTypeR4Xlarge EC2InstanceType = "r4.xlarge"
EC2InstanceTypeR42xlarge EC2InstanceType = "r4.2xlarge"
EC2InstanceTypeR44xlarge EC2InstanceType = "r4.4xlarge"
EC2InstanceTypeR48xlarge EC2InstanceType = "r4.8xlarge"
EC2InstanceTypeR416xlarge EC2InstanceType = "r4.16xlarge"
EC2InstanceTypeR5Large EC2InstanceType = "r5.large"
EC2InstanceTypeR5Xlarge EC2InstanceType = "r5.xlarge"
EC2InstanceTypeR52xlarge EC2InstanceType = "r5.2xlarge"
EC2InstanceTypeR54xlarge EC2InstanceType = "r5.4xlarge"
EC2InstanceTypeR58xlarge EC2InstanceType = "r5.8xlarge"
EC2InstanceTypeR512xlarge EC2InstanceType = "r5.12xlarge"
EC2InstanceTypeR516xlarge EC2InstanceType = "r5.16xlarge"
EC2InstanceTypeR524xlarge EC2InstanceType = "r5.24xlarge"
EC2InstanceTypeR5aLarge EC2InstanceType = "r5a.large"
EC2InstanceTypeR5aXlarge EC2InstanceType = "r5a.xlarge"
EC2InstanceTypeR5a2xlarge EC2InstanceType = "r5a.2xlarge"
EC2InstanceTypeR5a4xlarge EC2InstanceType = "r5a.4xlarge"
EC2InstanceTypeR5a8xlarge EC2InstanceType = "r5a.8xlarge"
EC2InstanceTypeR5a12xlarge EC2InstanceType = "r5a.12xlarge"
EC2InstanceTypeR5a16xlarge EC2InstanceType = "r5a.16xlarge"
EC2InstanceTypeR5a24xlarge EC2InstanceType = "r5a.24xlarge"
EC2InstanceTypeM3Medium EC2InstanceType = "m3.medium"
EC2InstanceTypeM3Large EC2InstanceType = "m3.large"
EC2InstanceTypeM3Xlarge EC2InstanceType = "m3.xlarge"
EC2InstanceTypeM32xlarge EC2InstanceType = "m3.2xlarge"
EC2InstanceTypeM4Large EC2InstanceType = "m4.large"
EC2InstanceTypeM4Xlarge EC2InstanceType = "m4.xlarge"
EC2InstanceTypeM42xlarge EC2InstanceType = "m4.2xlarge"
EC2InstanceTypeM44xlarge EC2InstanceType = "m4.4xlarge"
EC2InstanceTypeM410xlarge EC2InstanceType = "m4.10xlarge"
EC2InstanceTypeM5Large EC2InstanceType = "m5.large"
EC2InstanceTypeM5Xlarge EC2InstanceType = "m5.xlarge"
EC2InstanceTypeM52xlarge EC2InstanceType = "m5.2xlarge"
EC2InstanceTypeM54xlarge EC2InstanceType = "m5.4xlarge"
EC2InstanceTypeM58xlarge EC2InstanceType = "m5.8xlarge"
EC2InstanceTypeM512xlarge EC2InstanceType = "m5.12xlarge"
EC2InstanceTypeM516xlarge EC2InstanceType = "m5.16xlarge"
EC2InstanceTypeM524xlarge EC2InstanceType = "m5.24xlarge"
EC2InstanceTypeM5aLarge EC2InstanceType = "m5a.large"
EC2InstanceTypeM5aXlarge EC2InstanceType = "m5a.xlarge"
EC2InstanceTypeM5a2xlarge EC2InstanceType = "m5a.2xlarge"
EC2InstanceTypeM5a4xlarge EC2InstanceType = "m5a.4xlarge"
EC2InstanceTypeM5a8xlarge EC2InstanceType = "m5a.8xlarge"
EC2InstanceTypeM5a12xlarge EC2InstanceType = "m5a.12xlarge"
EC2InstanceTypeM5a16xlarge EC2InstanceType = "m5a.16xlarge"
EC2InstanceTypeM5a24xlarge EC2InstanceType = "m5a.24xlarge"
EC2InstanceTypeC5dLarge EC2InstanceType = "c5d.large"
EC2InstanceTypeC5dXlarge EC2InstanceType = "c5d.xlarge"
EC2InstanceTypeC5d2xlarge EC2InstanceType = "c5d.2xlarge"
EC2InstanceTypeC5d4xlarge EC2InstanceType = "c5d.4xlarge"
EC2InstanceTypeC5d9xlarge EC2InstanceType = "c5d.9xlarge"
EC2InstanceTypeC5d12xlarge EC2InstanceType = "c5d.12xlarge"
EC2InstanceTypeC5d18xlarge EC2InstanceType = "c5d.18xlarge"
EC2InstanceTypeC5d24xlarge EC2InstanceType = "c5d.24xlarge"
EC2InstanceTypeC6aLarge EC2InstanceType = "c6a.large"
EC2InstanceTypeC6aXlarge EC2InstanceType = "c6a.xlarge"
EC2InstanceTypeC6a2xlarge EC2InstanceType = "c6a.2xlarge"
EC2InstanceTypeC6a4xlarge EC2InstanceType = "c6a.4xlarge"
EC2InstanceTypeC6a8xlarge EC2InstanceType = "c6a.8xlarge"
EC2InstanceTypeC6a12xlarge EC2InstanceType = "c6a.12xlarge"
EC2InstanceTypeC6a16xlarge EC2InstanceType = "c6a.16xlarge"
EC2InstanceTypeC6a24xlarge EC2InstanceType = "c6a.24xlarge"
EC2InstanceTypeC6iLarge EC2InstanceType = "c6i.large"
EC2InstanceTypeC6iXlarge EC2InstanceType = "c6i.xlarge"
EC2InstanceTypeC6i2xlarge EC2InstanceType = "c6i.2xlarge"
EC2InstanceTypeC6i4xlarge EC2InstanceType = "c6i.4xlarge"
EC2InstanceTypeC6i8xlarge EC2InstanceType = "c6i.8xlarge"
EC2InstanceTypeC6i12xlarge EC2InstanceType = "c6i.12xlarge"
EC2InstanceTypeC6i16xlarge EC2InstanceType = "c6i.16xlarge"
EC2InstanceTypeC6i24xlarge EC2InstanceType = "c6i.24xlarge"
EC2InstanceTypeR5dLarge EC2InstanceType = "r5d.large"
EC2InstanceTypeR5dXlarge EC2InstanceType = "r5d.xlarge"
EC2InstanceTypeR5d2xlarge EC2InstanceType = "r5d.2xlarge"
EC2InstanceTypeR5d4xlarge EC2InstanceType = "r5d.4xlarge"
EC2InstanceTypeR5d8xlarge EC2InstanceType = "r5d.8xlarge"
EC2InstanceTypeR5d12xlarge EC2InstanceType = "r5d.12xlarge"
EC2InstanceTypeR5d16xlarge EC2InstanceType = "r5d.16xlarge"
EC2InstanceTypeR5d24xlarge EC2InstanceType = "r5d.24xlarge"
EC2InstanceTypeM6gMedium EC2InstanceType = "m6g.medium"
EC2InstanceTypeM6gLarge EC2InstanceType = "m6g.large"
EC2InstanceTypeM6gXlarge EC2InstanceType = "m6g.xlarge"
EC2InstanceTypeM6g2xlarge EC2InstanceType = "m6g.2xlarge"
EC2InstanceTypeM6g4xlarge EC2InstanceType = "m6g.4xlarge"
EC2InstanceTypeM6g8xlarge EC2InstanceType = "m6g.8xlarge"
EC2InstanceTypeM6g12xlarge EC2InstanceType = "m6g.12xlarge"
EC2InstanceTypeM6g16xlarge EC2InstanceType = "m6g.16xlarge"
EC2InstanceTypeC6gMedium EC2InstanceType = "c6g.medium"
EC2InstanceTypeC6gLarge EC2InstanceType = "c6g.large"
EC2InstanceTypeC6gXlarge EC2InstanceType = "c6g.xlarge"
EC2InstanceTypeC6g2xlarge EC2InstanceType = "c6g.2xlarge"
EC2InstanceTypeC6g4xlarge EC2InstanceType = "c6g.4xlarge"
EC2InstanceTypeC6g8xlarge EC2InstanceType = "c6g.8xlarge"
EC2InstanceTypeC6g12xlarge EC2InstanceType = "c6g.12xlarge"
EC2InstanceTypeC6g16xlarge EC2InstanceType = "c6g.16xlarge"
EC2InstanceTypeR6gMedium EC2InstanceType = "r6g.medium"
EC2InstanceTypeR6gLarge EC2InstanceType = "r6g.large"
EC2InstanceTypeR6gXlarge EC2InstanceType = "r6g.xlarge"
EC2InstanceTypeR6g2xlarge EC2InstanceType = "r6g.2xlarge"
EC2InstanceTypeR6g4xlarge EC2InstanceType = "r6g.4xlarge"
EC2InstanceTypeR6g8xlarge EC2InstanceType = "r6g.8xlarge"
EC2InstanceTypeR6g12xlarge EC2InstanceType = "r6g.12xlarge"
EC2InstanceTypeR6g16xlarge EC2InstanceType = "r6g.16xlarge"
EC2InstanceTypeC6gnMedium EC2InstanceType = "c6gn.medium"
EC2InstanceTypeC6gnLarge EC2InstanceType = "c6gn.large"
EC2InstanceTypeC6gnXlarge EC2InstanceType = "c6gn.xlarge"
EC2InstanceTypeC6gn2xlarge EC2InstanceType = "c6gn.2xlarge"
EC2InstanceTypeC6gn4xlarge EC2InstanceType = "c6gn.4xlarge"
EC2InstanceTypeC6gn8xlarge EC2InstanceType = "c6gn.8xlarge"
EC2InstanceTypeC6gn12xlarge EC2InstanceType = "c6gn.12xlarge"
EC2InstanceTypeC6gn16xlarge EC2InstanceType = "c6gn.16xlarge"
EC2InstanceTypeC7gMedium EC2InstanceType = "c7g.medium"
EC2InstanceTypeC7gLarge EC2InstanceType = "c7g.large"
EC2InstanceTypeC7gXlarge EC2InstanceType = "c7g.xlarge"
EC2InstanceTypeC7g2xlarge EC2InstanceType = "c7g.2xlarge"
EC2InstanceTypeC7g4xlarge EC2InstanceType = "c7g.4xlarge"
EC2InstanceTypeC7g8xlarge EC2InstanceType = "c7g.8xlarge"
EC2InstanceTypeC7g12xlarge EC2InstanceType = "c7g.12xlarge"
EC2InstanceTypeC7g16xlarge EC2InstanceType = "c7g.16xlarge"
EC2InstanceTypeR7gMedium EC2InstanceType = "r7g.medium"
EC2InstanceTypeR7gLarge EC2InstanceType = "r7g.large"
EC2InstanceTypeR7gXlarge EC2InstanceType = "r7g.xlarge"
EC2InstanceTypeR7g2xlarge EC2InstanceType = "r7g.2xlarge"
EC2InstanceTypeR7g4xlarge EC2InstanceType = "r7g.4xlarge"
EC2InstanceTypeR7g8xlarge EC2InstanceType = "r7g.8xlarge"
EC2InstanceTypeR7g12xlarge EC2InstanceType = "r7g.12xlarge"
EC2InstanceTypeR7g16xlarge EC2InstanceType = "r7g.16xlarge"
EC2InstanceTypeM7gMedium EC2InstanceType = "m7g.medium"
EC2InstanceTypeM7gLarge EC2InstanceType = "m7g.large"
EC2InstanceTypeM7gXlarge EC2InstanceType = "m7g.xlarge"
EC2InstanceTypeM7g2xlarge EC2InstanceType = "m7g.2xlarge"
EC2InstanceTypeM7g4xlarge EC2InstanceType = "m7g.4xlarge"
EC2InstanceTypeM7g8xlarge EC2InstanceType = "m7g.8xlarge"
EC2InstanceTypeM7g12xlarge EC2InstanceType = "m7g.12xlarge"
EC2InstanceTypeM7g16xlarge EC2InstanceType = "m7g.16xlarge"
EC2InstanceTypeG5gXlarge EC2InstanceType = "g5g.xlarge"
EC2InstanceTypeG5g2xlarge EC2InstanceType = "g5g.2xlarge"
EC2InstanceTypeG5g4xlarge EC2InstanceType = "g5g.4xlarge"
EC2InstanceTypeG5g8xlarge EC2InstanceType = "g5g.8xlarge"
EC2InstanceTypeG5g16xlarge EC2InstanceType = "g5g.16xlarge"
)
// Values returns all known values for EC2InstanceType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (EC2InstanceType) Values() []EC2InstanceType {
return []EC2InstanceType{
"t2.micro",
"t2.small",
"t2.medium",
"t2.large",
"c3.large",
"c3.xlarge",
"c3.2xlarge",
"c3.4xlarge",
"c3.8xlarge",
"c4.large",
"c4.xlarge",
"c4.2xlarge",
"c4.4xlarge",
"c4.8xlarge",
"c5.large",
"c5.xlarge",
"c5.2xlarge",
"c5.4xlarge",
"c5.9xlarge",
"c5.12xlarge",
"c5.18xlarge",
"c5.24xlarge",
"c5a.large",
"c5a.xlarge",
"c5a.2xlarge",
"c5a.4xlarge",
"c5a.8xlarge",
"c5a.12xlarge",
"c5a.16xlarge",
"c5a.24xlarge",
"r3.large",
"r3.xlarge",
"r3.2xlarge",
"r3.4xlarge",
"r3.8xlarge",
"r4.large",
"r4.xlarge",
"r4.2xlarge",
"r4.4xlarge",
"r4.8xlarge",
"r4.16xlarge",
"r5.large",
"r5.xlarge",
"r5.2xlarge",
"r5.4xlarge",
"r5.8xlarge",
"r5.12xlarge",
"r5.16xlarge",
"r5.24xlarge",
"r5a.large",
"r5a.xlarge",
"r5a.2xlarge",
"r5a.4xlarge",
"r5a.8xlarge",
"r5a.12xlarge",
"r5a.16xlarge",
"r5a.24xlarge",
"m3.medium",
"m3.large",
"m3.xlarge",
"m3.2xlarge",
"m4.large",
"m4.xlarge",
"m4.2xlarge",
"m4.4xlarge",
"m4.10xlarge",
"m5.large",
"m5.xlarge",
"m5.2xlarge",
"m5.4xlarge",
"m5.8xlarge",
"m5.12xlarge",
"m5.16xlarge",
"m5.24xlarge",
"m5a.large",
"m5a.xlarge",
"m5a.2xlarge",
"m5a.4xlarge",
"m5a.8xlarge",
"m5a.12xlarge",
"m5a.16xlarge",
"m5a.24xlarge",
"c5d.large",
"c5d.xlarge",
"c5d.2xlarge",
"c5d.4xlarge",
"c5d.9xlarge",
"c5d.12xlarge",
"c5d.18xlarge",
"c5d.24xlarge",
"c6a.large",
"c6a.xlarge",
"c6a.2xlarge",
"c6a.4xlarge",
"c6a.8xlarge",
"c6a.12xlarge",
"c6a.16xlarge",
"c6a.24xlarge",
"c6i.large",
"c6i.xlarge",
"c6i.2xlarge",
"c6i.4xlarge",
"c6i.8xlarge",
"c6i.12xlarge",
"c6i.16xlarge",
"c6i.24xlarge",
"r5d.large",
"r5d.xlarge",
"r5d.2xlarge",
"r5d.4xlarge",
"r5d.8xlarge",
"r5d.12xlarge",
"r5d.16xlarge",
"r5d.24xlarge",
"m6g.medium",
"m6g.large",
"m6g.xlarge",
"m6g.2xlarge",
"m6g.4xlarge",
"m6g.8xlarge",
"m6g.12xlarge",
"m6g.16xlarge",
"c6g.medium",
"c6g.large",
"c6g.xlarge",
"c6g.2xlarge",
"c6g.4xlarge",
"c6g.8xlarge",
"c6g.12xlarge",
"c6g.16xlarge",
"r6g.medium",
"r6g.large",
"r6g.xlarge",
"r6g.2xlarge",
"r6g.4xlarge",
"r6g.8xlarge",
"r6g.12xlarge",
"r6g.16xlarge",
"c6gn.medium",
"c6gn.large",
"c6gn.xlarge",
"c6gn.2xlarge",
"c6gn.4xlarge",
"c6gn.8xlarge",
"c6gn.12xlarge",
"c6gn.16xlarge",
"c7g.medium",
"c7g.large",
"c7g.xlarge",
"c7g.2xlarge",
"c7g.4xlarge",
"c7g.8xlarge",
"c7g.12xlarge",
"c7g.16xlarge",
"r7g.medium",
"r7g.large",
"r7g.xlarge",
"r7g.2xlarge",
"r7g.4xlarge",
"r7g.8xlarge",
"r7g.12xlarge",
"r7g.16xlarge",
"m7g.medium",
"m7g.large",
"m7g.xlarge",
"m7g.2xlarge",
"m7g.4xlarge",
"m7g.8xlarge",
"m7g.12xlarge",
"m7g.16xlarge",
"g5g.xlarge",
"g5g.2xlarge",
"g5g.4xlarge",
"g5g.8xlarge",
"g5g.16xlarge",
}
}
type EventCode string
// Enum values for EventCode
const (
EventCodeGenericEvent EventCode = "GENERIC_EVENT"
EventCodeFleetCreated EventCode = "FLEET_CREATED"
EventCodeFleetDeleted EventCode = "FLEET_DELETED"
EventCodeFleetScalingEvent EventCode = "FLEET_SCALING_EVENT"
EventCodeFleetStateDownloading EventCode = "FLEET_STATE_DOWNLOADING"
EventCodeFleetStateValidating EventCode = "FLEET_STATE_VALIDATING"
EventCodeFleetStateBuilding EventCode = "FLEET_STATE_BUILDING"
EventCodeFleetStateActivating EventCode = "FLEET_STATE_ACTIVATING"
EventCodeFleetStateActive EventCode = "FLEET_STATE_ACTIVE"
EventCodeFleetStateError EventCode = "FLEET_STATE_ERROR"
EventCodeFleetInitializationFailed EventCode = "FLEET_INITIALIZATION_FAILED"
EventCodeFleetBinaryDownloadFailed EventCode = "FLEET_BINARY_DOWNLOAD_FAILED"
EventCodeFleetValidationLaunchPathNotFound EventCode = "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND"
EventCodeFleetValidationExecutableRuntimeFailure EventCode = "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE"
EventCodeFleetValidationTimedOut EventCode = "FLEET_VALIDATION_TIMED_OUT"
EventCodeFleetActivationFailed EventCode = "FLEET_ACTIVATION_FAILED"
EventCodeFleetActivationFailedNoInstances EventCode = "FLEET_ACTIVATION_FAILED_NO_INSTANCES"
EventCodeFleetNewGameSessionProtectionPolicyUpdated EventCode = "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED"
EventCodeServerProcessInvalidPath EventCode = "SERVER_PROCESS_INVALID_PATH"
EventCodeServerProcessSdkInitializationTimeout EventCode = "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT"
EventCodeServerProcessProcessReadyTimeout EventCode = "SERVER_PROCESS_PROCESS_READY_TIMEOUT"
EventCodeServerProcessCrashed EventCode = "SERVER_PROCESS_CRASHED"
EventCodeServerProcessTerminatedUnhealthy EventCode = "SERVER_PROCESS_TERMINATED_UNHEALTHY"
EventCodeServerProcessForceTerminated EventCode = "SERVER_PROCESS_FORCE_TERMINATED"
EventCodeServerProcessProcessExitTimeout EventCode = "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT"
EventCodeGameSessionActivationTimeout EventCode = "GAME_SESSION_ACTIVATION_TIMEOUT"
EventCodeFleetCreationExtractingBuild EventCode = "FLEET_CREATION_EXTRACTING_BUILD"
EventCodeFleetCreationRunningInstaller EventCode = "FLEET_CREATION_RUNNING_INSTALLER"
EventCodeFleetCreationValidatingRuntimeConfig EventCode = "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG"
EventCodeFleetVpcPeeringSucceeded EventCode = "FLEET_VPC_PEERING_SUCCEEDED"
EventCodeFleetVpcPeeringFailed EventCode = "FLEET_VPC_PEERING_FAILED"
EventCodeFleetVpcPeeringDeleted EventCode = "FLEET_VPC_PEERING_DELETED"
EventCodeInstanceInterrupted EventCode = "INSTANCE_INTERRUPTED"
EventCodeInstanceRecycled EventCode = "INSTANCE_RECYCLED"
)
// Values returns all known values for EventCode. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (EventCode) Values() []EventCode {
return []EventCode{
"GENERIC_EVENT",
"FLEET_CREATED",
"FLEET_DELETED",
"FLEET_SCALING_EVENT",
"FLEET_STATE_DOWNLOADING",
"FLEET_STATE_VALIDATING",
"FLEET_STATE_BUILDING",
"FLEET_STATE_ACTIVATING",
"FLEET_STATE_ACTIVE",
"FLEET_STATE_ERROR",
"FLEET_INITIALIZATION_FAILED",
"FLEET_BINARY_DOWNLOAD_FAILED",
"FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND",
"FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE",
"FLEET_VALIDATION_TIMED_OUT",
"FLEET_ACTIVATION_FAILED",
"FLEET_ACTIVATION_FAILED_NO_INSTANCES",
"FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED",
"SERVER_PROCESS_INVALID_PATH",
"SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT",
"SERVER_PROCESS_PROCESS_READY_TIMEOUT",
"SERVER_PROCESS_CRASHED",
"SERVER_PROCESS_TERMINATED_UNHEALTHY",
"SERVER_PROCESS_FORCE_TERMINATED",
"SERVER_PROCESS_PROCESS_EXIT_TIMEOUT",
"GAME_SESSION_ACTIVATION_TIMEOUT",
"FLEET_CREATION_EXTRACTING_BUILD",
"FLEET_CREATION_RUNNING_INSTALLER",
"FLEET_CREATION_VALIDATING_RUNTIME_CONFIG",
"FLEET_VPC_PEERING_SUCCEEDED",
"FLEET_VPC_PEERING_FAILED",
"FLEET_VPC_PEERING_DELETED",
"INSTANCE_INTERRUPTED",
"INSTANCE_RECYCLED",
}
}
type FilterInstanceStatus string
// Enum values for FilterInstanceStatus
const (
FilterInstanceStatusActive FilterInstanceStatus = "ACTIVE"
FilterInstanceStatusDraining FilterInstanceStatus = "DRAINING"
)
// Values returns all known values for FilterInstanceStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (FilterInstanceStatus) Values() []FilterInstanceStatus {
return []FilterInstanceStatus{
"ACTIVE",
"DRAINING",
}
}
type FleetAction string
// Enum values for FleetAction
const (
FleetActionAutoScaling FleetAction = "AUTO_SCALING"
)
// Values returns all known values for FleetAction. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (FleetAction) Values() []FleetAction {
return []FleetAction{
"AUTO_SCALING",
}
}
type FleetStatus string
// Enum values for FleetStatus
const (
FleetStatusNew FleetStatus = "NEW"
FleetStatusDownloading FleetStatus = "DOWNLOADING"
FleetStatusValidating FleetStatus = "VALIDATING"
FleetStatusBuilding FleetStatus = "BUILDING"
FleetStatusActivating FleetStatus = "ACTIVATING"
FleetStatusActive FleetStatus = "ACTIVE"
FleetStatusDeleting FleetStatus = "DELETING"
FleetStatusError FleetStatus = "ERROR"
FleetStatusTerminated FleetStatus = "TERMINATED"
FleetStatusNotFound FleetStatus = "NOT_FOUND"
)
// Values returns all known values for FleetStatus. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (FleetStatus) Values() []FleetStatus {
return []FleetStatus{
"NEW",
"DOWNLOADING",
"VALIDATING",
"BUILDING",
"ACTIVATING",
"ACTIVE",
"DELETING",
"ERROR",
"TERMINATED",
"NOT_FOUND",
}
}
type FleetType string
// Enum values for FleetType
const (
FleetTypeOnDemand FleetType = "ON_DEMAND"
FleetTypeSpot FleetType = "SPOT"
)
// Values returns all known values for FleetType. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (FleetType) Values() []FleetType {
return []FleetType{
"ON_DEMAND",
"SPOT",
}
}
type FlexMatchMode string
// Enum values for FlexMatchMode
const (
FlexMatchModeStandalone FlexMatchMode = "STANDALONE"
FlexMatchModeWithQueue FlexMatchMode = "WITH_QUEUE"
)
// Values returns all known values for FlexMatchMode. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (FlexMatchMode) Values() []FlexMatchMode {
return []FlexMatchMode{
"STANDALONE",
"WITH_QUEUE",
}
}
type GameServerClaimStatus string
// Enum values for GameServerClaimStatus
const (
GameServerClaimStatusClaimed GameServerClaimStatus = "CLAIMED"
)
// Values returns all known values for GameServerClaimStatus. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (GameServerClaimStatus) Values() []GameServerClaimStatus {
return []GameServerClaimStatus{
"CLAIMED",
}
}
type GameServerGroupAction string
// Enum values for GameServerGroupAction
const (
GameServerGroupActionReplaceInstanceTypes GameServerGroupAction = "REPLACE_INSTANCE_TYPES"
)
// Values returns all known values for GameServerGroupAction. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (GameServerGroupAction) Values() []GameServerGroupAction {
return []GameServerGroupAction{
"REPLACE_INSTANCE_TYPES",
}
}
type GameServerGroupDeleteOption string
// Enum values for GameServerGroupDeleteOption
const (
GameServerGroupDeleteOptionSafeDelete GameServerGroupDeleteOption = "SAFE_DELETE"
GameServerGroupDeleteOptionForceDelete GameServerGroupDeleteOption = "FORCE_DELETE"
GameServerGroupDeleteOptionRetain GameServerGroupDeleteOption = "RETAIN"
)
// Values returns all known values for GameServerGroupDeleteOption. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (GameServerGroupDeleteOption) Values() []GameServerGroupDeleteOption {
return []GameServerGroupDeleteOption{
"SAFE_DELETE",
"FORCE_DELETE",
"RETAIN",
}
}
type GameServerGroupInstanceType string
// Enum values for GameServerGroupInstanceType
const (
GameServerGroupInstanceTypeC4Large GameServerGroupInstanceType = "c4.large"
GameServerGroupInstanceTypeC4Xlarge GameServerGroupInstanceType = "c4.xlarge"
GameServerGroupInstanceTypeC42xlarge GameServerGroupInstanceType = "c4.2xlarge"
GameServerGroupInstanceTypeC44xlarge GameServerGroupInstanceType = "c4.4xlarge"
GameServerGroupInstanceTypeC48xlarge GameServerGroupInstanceType = "c4.8xlarge"
GameServerGroupInstanceTypeC5Large GameServerGroupInstanceType = "c5.large"
GameServerGroupInstanceTypeC5Xlarge GameServerGroupInstanceType = "c5.xlarge"
GameServerGroupInstanceTypeC52xlarge GameServerGroupInstanceType = "c5.2xlarge"
GameServerGroupInstanceTypeC54xlarge GameServerGroupInstanceType = "c5.4xlarge"
GameServerGroupInstanceTypeC59xlarge GameServerGroupInstanceType = "c5.9xlarge"
GameServerGroupInstanceTypeC512xlarge GameServerGroupInstanceType = "c5.12xlarge"
GameServerGroupInstanceTypeC518xlarge GameServerGroupInstanceType = "c5.18xlarge"
GameServerGroupInstanceTypeC524xlarge GameServerGroupInstanceType = "c5.24xlarge"
GameServerGroupInstanceTypeC5aLarge GameServerGroupInstanceType = "c5a.large"
GameServerGroupInstanceTypeC5aXlarge GameServerGroupInstanceType = "c5a.xlarge"
GameServerGroupInstanceTypeC5a2xlarge GameServerGroupInstanceType = "c5a.2xlarge"
GameServerGroupInstanceTypeC5a4xlarge GameServerGroupInstanceType = "c5a.4xlarge"
GameServerGroupInstanceTypeC5a8xlarge GameServerGroupInstanceType = "c5a.8xlarge"
GameServerGroupInstanceTypeC5a12xlarge GameServerGroupInstanceType = "c5a.12xlarge"
GameServerGroupInstanceTypeC5a16xlarge GameServerGroupInstanceType = "c5a.16xlarge"
GameServerGroupInstanceTypeC5a24xlarge GameServerGroupInstanceType = "c5a.24xlarge"
GameServerGroupInstanceTypeC6gMedium GameServerGroupInstanceType = "c6g.medium"
GameServerGroupInstanceTypeC6gLarge GameServerGroupInstanceType = "c6g.large"
GameServerGroupInstanceTypeC6gXlarge GameServerGroupInstanceType = "c6g.xlarge"
GameServerGroupInstanceTypeC6g2xlarge GameServerGroupInstanceType = "c6g.2xlarge"
GameServerGroupInstanceTypeC6g4xlarge GameServerGroupInstanceType = "c6g.4xlarge"
GameServerGroupInstanceTypeC6g8xlarge GameServerGroupInstanceType = "c6g.8xlarge"
GameServerGroupInstanceTypeC6g12xlarge GameServerGroupInstanceType = "c6g.12xlarge"
GameServerGroupInstanceTypeC6g16xlarge GameServerGroupInstanceType = "c6g.16xlarge"
GameServerGroupInstanceTypeR4Large GameServerGroupInstanceType = "r4.large"
GameServerGroupInstanceTypeR4Xlarge GameServerGroupInstanceType = "r4.xlarge"
GameServerGroupInstanceTypeR42xlarge GameServerGroupInstanceType = "r4.2xlarge"
GameServerGroupInstanceTypeR44xlarge GameServerGroupInstanceType = "r4.4xlarge"
GameServerGroupInstanceTypeR48xlarge GameServerGroupInstanceType = "r4.8xlarge"
GameServerGroupInstanceTypeR416xlarge GameServerGroupInstanceType = "r4.16xlarge"
GameServerGroupInstanceTypeR5Large GameServerGroupInstanceType = "r5.large"
GameServerGroupInstanceTypeR5Xlarge GameServerGroupInstanceType = "r5.xlarge"
GameServerGroupInstanceTypeR52xlarge GameServerGroupInstanceType = "r5.2xlarge"
GameServerGroupInstanceTypeR54xlarge GameServerGroupInstanceType = "r5.4xlarge"
GameServerGroupInstanceTypeR58xlarge GameServerGroupInstanceType = "r5.8xlarge"
GameServerGroupInstanceTypeR512xlarge GameServerGroupInstanceType = "r5.12xlarge"
GameServerGroupInstanceTypeR516xlarge GameServerGroupInstanceType = "r5.16xlarge"
GameServerGroupInstanceTypeR524xlarge GameServerGroupInstanceType = "r5.24xlarge"
GameServerGroupInstanceTypeR5aLarge GameServerGroupInstanceType = "r5a.large"
GameServerGroupInstanceTypeR5aXlarge GameServerGroupInstanceType = "r5a.xlarge"
GameServerGroupInstanceTypeR5a2xlarge GameServerGroupInstanceType = "r5a.2xlarge"
GameServerGroupInstanceTypeR5a4xlarge GameServerGroupInstanceType = "r5a.4xlarge"
GameServerGroupInstanceTypeR5a8xlarge GameServerGroupInstanceType = "r5a.8xlarge"
GameServerGroupInstanceTypeR5a12xlarge GameServerGroupInstanceType = "r5a.12xlarge"
GameServerGroupInstanceTypeR5a16xlarge GameServerGroupInstanceType = "r5a.16xlarge"
GameServerGroupInstanceTypeR5a24xlarge GameServerGroupInstanceType = "r5a.24xlarge"
GameServerGroupInstanceTypeR6gMedium GameServerGroupInstanceType = "r6g.medium"
GameServerGroupInstanceTypeR6gLarge GameServerGroupInstanceType = "r6g.large"
GameServerGroupInstanceTypeR6gXlarge GameServerGroupInstanceType = "r6g.xlarge"
GameServerGroupInstanceTypeR6g2xlarge GameServerGroupInstanceType = "r6g.2xlarge"
GameServerGroupInstanceTypeR6g4xlarge GameServerGroupInstanceType = "r6g.4xlarge"
GameServerGroupInstanceTypeR6g8xlarge GameServerGroupInstanceType = "r6g.8xlarge"
GameServerGroupInstanceTypeR6g12xlarge GameServerGroupInstanceType = "r6g.12xlarge"
GameServerGroupInstanceTypeR6g16xlarge GameServerGroupInstanceType = "r6g.16xlarge"
GameServerGroupInstanceTypeM4Large GameServerGroupInstanceType = "m4.large"
GameServerGroupInstanceTypeM4Xlarge GameServerGroupInstanceType = "m4.xlarge"
GameServerGroupInstanceTypeM42xlarge GameServerGroupInstanceType = "m4.2xlarge"
GameServerGroupInstanceTypeM44xlarge GameServerGroupInstanceType = "m4.4xlarge"
GameServerGroupInstanceTypeM410xlarge GameServerGroupInstanceType = "m4.10xlarge"
GameServerGroupInstanceTypeM5Large GameServerGroupInstanceType = "m5.large"
GameServerGroupInstanceTypeM5Xlarge GameServerGroupInstanceType = "m5.xlarge"
GameServerGroupInstanceTypeM52xlarge GameServerGroupInstanceType = "m5.2xlarge"
GameServerGroupInstanceTypeM54xlarge GameServerGroupInstanceType = "m5.4xlarge"
GameServerGroupInstanceTypeM58xlarge GameServerGroupInstanceType = "m5.8xlarge"
GameServerGroupInstanceTypeM512xlarge GameServerGroupInstanceType = "m5.12xlarge"
GameServerGroupInstanceTypeM516xlarge GameServerGroupInstanceType = "m5.16xlarge"
GameServerGroupInstanceTypeM524xlarge GameServerGroupInstanceType = "m5.24xlarge"
GameServerGroupInstanceTypeM5aLarge GameServerGroupInstanceType = "m5a.large"
GameServerGroupInstanceTypeM5aXlarge GameServerGroupInstanceType = "m5a.xlarge"
GameServerGroupInstanceTypeM5a2xlarge GameServerGroupInstanceType = "m5a.2xlarge"
GameServerGroupInstanceTypeM5a4xlarge GameServerGroupInstanceType = "m5a.4xlarge"
GameServerGroupInstanceTypeM5a8xlarge GameServerGroupInstanceType = "m5a.8xlarge"
GameServerGroupInstanceTypeM5a12xlarge GameServerGroupInstanceType = "m5a.12xlarge"
GameServerGroupInstanceTypeM5a16xlarge GameServerGroupInstanceType = "m5a.16xlarge"
GameServerGroupInstanceTypeM5a24xlarge GameServerGroupInstanceType = "m5a.24xlarge"
GameServerGroupInstanceTypeM6gMedium GameServerGroupInstanceType = "m6g.medium"
GameServerGroupInstanceTypeM6gLarge GameServerGroupInstanceType = "m6g.large"
GameServerGroupInstanceTypeM6gXlarge GameServerGroupInstanceType = "m6g.xlarge"
GameServerGroupInstanceTypeM6g2xlarge GameServerGroupInstanceType = "m6g.2xlarge"
GameServerGroupInstanceTypeM6g4xlarge GameServerGroupInstanceType = "m6g.4xlarge"
GameServerGroupInstanceTypeM6g8xlarge GameServerGroupInstanceType = "m6g.8xlarge"
GameServerGroupInstanceTypeM6g12xlarge GameServerGroupInstanceType = "m6g.12xlarge"
GameServerGroupInstanceTypeM6g16xlarge GameServerGroupInstanceType = "m6g.16xlarge"
)
// Values returns all known values for GameServerGroupInstanceType. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (GameServerGroupInstanceType) Values() []GameServerGroupInstanceType {
return []GameServerGroupInstanceType{
"c4.large",
"c4.xlarge",
"c4.2xlarge",
"c4.4xlarge",
"c4.8xlarge",
"c5.large",
"c5.xlarge",
"c5.2xlarge",
"c5.4xlarge",
"c5.9xlarge",
"c5.12xlarge",
"c5.18xlarge",
"c5.24xlarge",
"c5a.large",
"c5a.xlarge",
"c5a.2xlarge",
"c5a.4xlarge",
"c5a.8xlarge",
"c5a.12xlarge",
"c5a.16xlarge",
"c5a.24xlarge",
"c6g.medium",
"c6g.large",
"c6g.xlarge",
"c6g.2xlarge",
"c6g.4xlarge",
"c6g.8xlarge",
"c6g.12xlarge",
"c6g.16xlarge",
"r4.large",
"r4.xlarge",
"r4.2xlarge",
"r4.4xlarge",
"r4.8xlarge",
"r4.16xlarge",
"r5.large",
"r5.xlarge",
"r5.2xlarge",
"r5.4xlarge",
"r5.8xlarge",
"r5.12xlarge",
"r5.16xlarge",
"r5.24xlarge",
"r5a.large",
"r5a.xlarge",
"r5a.2xlarge",
"r5a.4xlarge",
"r5a.8xlarge",
"r5a.12xlarge",
"r5a.16xlarge",
"r5a.24xlarge",
"r6g.medium",
"r6g.large",
"r6g.xlarge",
"r6g.2xlarge",
"r6g.4xlarge",
"r6g.8xlarge",
"r6g.12xlarge",
"r6g.16xlarge",
"m4.large",
"m4.xlarge",
"m4.2xlarge",
"m4.4xlarge",
"m4.10xlarge",
"m5.large",
"m5.xlarge",
"m5.2xlarge",
"m5.4xlarge",
"m5.8xlarge",
"m5.12xlarge",
"m5.16xlarge",
"m5.24xlarge",
"m5a.large",
"m5a.xlarge",
"m5a.2xlarge",
"m5a.4xlarge",
"m5a.8xlarge",
"m5a.12xlarge",
"m5a.16xlarge",
"m5a.24xlarge",
"m6g.medium",
"m6g.large",
"m6g.xlarge",
"m6g.2xlarge",
"m6g.4xlarge",
"m6g.8xlarge",
"m6g.12xlarge",
"m6g.16xlarge",
}
}
type GameServerGroupStatus string
// Enum values for GameServerGroupStatus
const (
GameServerGroupStatusNew GameServerGroupStatus = "NEW"
GameServerGroupStatusActivating GameServerGroupStatus = "ACTIVATING"
GameServerGroupStatusActive GameServerGroupStatus = "ACTIVE"
GameServerGroupStatusDeleteScheduled GameServerGroupStatus = "DELETE_SCHEDULED"
GameServerGroupStatusDeleting GameServerGroupStatus = "DELETING"
GameServerGroupStatusDeleted GameServerGroupStatus = "DELETED"
GameServerGroupStatusError GameServerGroupStatus = "ERROR"
)
// Values returns all known values for GameServerGroupStatus. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (GameServerGroupStatus) Values() []GameServerGroupStatus {
return []GameServerGroupStatus{
"NEW",
"ACTIVATING",
"ACTIVE",
"DELETE_SCHEDULED",
"DELETING",
"DELETED",
"ERROR",
}
}
type GameServerHealthCheck string
// Enum values for GameServerHealthCheck
const (
GameServerHealthCheckHealthy GameServerHealthCheck = "HEALTHY"
)
// Values returns all known values for GameServerHealthCheck. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (GameServerHealthCheck) Values() []GameServerHealthCheck {
return []GameServerHealthCheck{
"HEALTHY",
}
}
type GameServerInstanceStatus string
// Enum values for GameServerInstanceStatus
const (
GameServerInstanceStatusActive GameServerInstanceStatus = "ACTIVE"
GameServerInstanceStatusDraining GameServerInstanceStatus = "DRAINING"
GameServerInstanceStatusSpotTerminating GameServerInstanceStatus = "SPOT_TERMINATING"
)
// Values returns all known values for GameServerInstanceStatus. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (GameServerInstanceStatus) Values() []GameServerInstanceStatus {
return []GameServerInstanceStatus{
"ACTIVE",
"DRAINING",
"SPOT_TERMINATING",
}
}
type GameServerProtectionPolicy string
// Enum values for GameServerProtectionPolicy
const (
GameServerProtectionPolicyNoProtection GameServerProtectionPolicy = "NO_PROTECTION"
GameServerProtectionPolicyFullProtection GameServerProtectionPolicy = "FULL_PROTECTION"
)
// Values returns all known values for GameServerProtectionPolicy. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (GameServerProtectionPolicy) Values() []GameServerProtectionPolicy {
return []GameServerProtectionPolicy{
"NO_PROTECTION",
"FULL_PROTECTION",
}
}
type GameServerUtilizationStatus string
// Enum values for GameServerUtilizationStatus
const (
GameServerUtilizationStatusAvailable GameServerUtilizationStatus = "AVAILABLE"
GameServerUtilizationStatusUtilized GameServerUtilizationStatus = "UTILIZED"
)
// Values returns all known values for GameServerUtilizationStatus. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (GameServerUtilizationStatus) Values() []GameServerUtilizationStatus {
return []GameServerUtilizationStatus{
"AVAILABLE",
"UTILIZED",
}
}
type GameSessionPlacementState string
// Enum values for GameSessionPlacementState
const (
GameSessionPlacementStatePending GameSessionPlacementState = "PENDING"
GameSessionPlacementStateFulfilled GameSessionPlacementState = "FULFILLED"
GameSessionPlacementStateCancelled GameSessionPlacementState = "CANCELLED"
GameSessionPlacementStateTimedOut GameSessionPlacementState = "TIMED_OUT"
GameSessionPlacementStateFailed GameSessionPlacementState = "FAILED"
)
// Values returns all known values for GameSessionPlacementState. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (GameSessionPlacementState) Values() []GameSessionPlacementState {
return []GameSessionPlacementState{
"PENDING",
"FULFILLED",
"CANCELLED",
"TIMED_OUT",
"FAILED",
}
}
type GameSessionStatus string
// Enum values for GameSessionStatus
const (
GameSessionStatusActive GameSessionStatus = "ACTIVE"
GameSessionStatusActivating GameSessionStatus = "ACTIVATING"
GameSessionStatusTerminated GameSessionStatus = "TERMINATED"
GameSessionStatusTerminating GameSessionStatus = "TERMINATING"
GameSessionStatusError GameSessionStatus = "ERROR"
)
// Values returns all known values for GameSessionStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (GameSessionStatus) Values() []GameSessionStatus {
return []GameSessionStatus{
"ACTIVE",
"ACTIVATING",
"TERMINATED",
"TERMINATING",
"ERROR",
}
}
type GameSessionStatusReason string
// Enum values for GameSessionStatusReason
const (
GameSessionStatusReasonInterrupted GameSessionStatusReason = "INTERRUPTED"
)
// Values returns all known values for GameSessionStatusReason. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (GameSessionStatusReason) Values() []GameSessionStatusReason {
return []GameSessionStatusReason{
"INTERRUPTED",
}
}
type InstanceRoleCredentialsProvider string
// Enum values for InstanceRoleCredentialsProvider
const (
InstanceRoleCredentialsProviderSharedCredentialFile InstanceRoleCredentialsProvider = "SHARED_CREDENTIAL_FILE"
)
// Values returns all known values for InstanceRoleCredentialsProvider. Note that
// this can be expanded in the future, and so it is only as up to date as the
// client. The ordering of this slice is not guaranteed to be stable across
// updates.
func (InstanceRoleCredentialsProvider) Values() []InstanceRoleCredentialsProvider {
return []InstanceRoleCredentialsProvider{
"SHARED_CREDENTIAL_FILE",
}
}
type InstanceStatus string
// Enum values for InstanceStatus
const (
InstanceStatusPending InstanceStatus = "PENDING"
InstanceStatusActive InstanceStatus = "ACTIVE"
InstanceStatusTerminating InstanceStatus = "TERMINATING"
)
// Values returns all known values for InstanceStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (InstanceStatus) Values() []InstanceStatus {
return []InstanceStatus{
"PENDING",
"ACTIVE",
"TERMINATING",
}
}
type IpProtocol string
// Enum values for IpProtocol
const (
IpProtocolTcp IpProtocol = "TCP"
IpProtocolUdp IpProtocol = "UDP"
)
// Values returns all known values for IpProtocol. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (IpProtocol) Values() []IpProtocol {
return []IpProtocol{
"TCP",
"UDP",
}
}
type LocationFilter string
// Enum values for LocationFilter
const (
LocationFilterAws LocationFilter = "AWS"
LocationFilterCustom LocationFilter = "CUSTOM"
)
// Values returns all known values for LocationFilter. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (LocationFilter) Values() []LocationFilter {
return []LocationFilter{
"AWS",
"CUSTOM",
}
}
type LocationUpdateStatus string
// Enum values for LocationUpdateStatus
const (
LocationUpdateStatusPendingUpdate LocationUpdateStatus = "PENDING_UPDATE"
)
// Values returns all known values for LocationUpdateStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (LocationUpdateStatus) Values() []LocationUpdateStatus {
return []LocationUpdateStatus{
"PENDING_UPDATE",
}
}
type MatchmakingConfigurationStatus string
// Enum values for MatchmakingConfigurationStatus
const (
MatchmakingConfigurationStatusCancelled MatchmakingConfigurationStatus = "CANCELLED"
MatchmakingConfigurationStatusCompleted MatchmakingConfigurationStatus = "COMPLETED"
MatchmakingConfigurationStatusFailed MatchmakingConfigurationStatus = "FAILED"
MatchmakingConfigurationStatusPlacing MatchmakingConfigurationStatus = "PLACING"
MatchmakingConfigurationStatusQueued MatchmakingConfigurationStatus = "QUEUED"
MatchmakingConfigurationStatusRequiresAcceptance MatchmakingConfigurationStatus = "REQUIRES_ACCEPTANCE"
MatchmakingConfigurationStatusSearching MatchmakingConfigurationStatus = "SEARCHING"
MatchmakingConfigurationStatusTimedOut MatchmakingConfigurationStatus = "TIMED_OUT"
)
// Values returns all known values for MatchmakingConfigurationStatus. Note that
// this can be expanded in the future, and so it is only as up to date as the
// client. The ordering of this slice is not guaranteed to be stable across
// updates.
func (MatchmakingConfigurationStatus) Values() []MatchmakingConfigurationStatus {
return []MatchmakingConfigurationStatus{
"CANCELLED",
"COMPLETED",
"FAILED",
"PLACING",
"QUEUED",
"REQUIRES_ACCEPTANCE",
"SEARCHING",
"TIMED_OUT",
}
}
type MetricName string
// Enum values for MetricName
const (
MetricNameActivatingGameSessions MetricName = "ActivatingGameSessions"
MetricNameActiveGameSessions MetricName = "ActiveGameSessions"
MetricNameActiveInstances MetricName = "ActiveInstances"
MetricNameAvailableGameSessions MetricName = "AvailableGameSessions"
MetricNameAvailablePlayerSessions MetricName = "AvailablePlayerSessions"
MetricNameCurrentPlayerSessions MetricName = "CurrentPlayerSessions"
MetricNameIdleInstances MetricName = "IdleInstances"
MetricNamePercentAvailableGameSessions MetricName = "PercentAvailableGameSessions"
MetricNamePercentIdleInstances MetricName = "PercentIdleInstances"
MetricNameQueueDepth MetricName = "QueueDepth"
MetricNameWaitTime MetricName = "WaitTime"
MetricNameConcurrentActivatableGameSessions MetricName = "ConcurrentActivatableGameSessions"
)
// Values returns all known values for MetricName. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (MetricName) Values() []MetricName {
return []MetricName{
"ActivatingGameSessions",
"ActiveGameSessions",
"ActiveInstances",
"AvailableGameSessions",
"AvailablePlayerSessions",
"CurrentPlayerSessions",
"IdleInstances",
"PercentAvailableGameSessions",
"PercentIdleInstances",
"QueueDepth",
"WaitTime",
"ConcurrentActivatableGameSessions",
}
}
type OperatingSystem string
// Enum values for OperatingSystem
const (
OperatingSystemWindows2012 OperatingSystem = "WINDOWS_2012"
OperatingSystemAmazonLinux OperatingSystem = "AMAZON_LINUX"
OperatingSystemAmazonLinux2 OperatingSystem = "AMAZON_LINUX_2"
OperatingSystemWindows2016 OperatingSystem = "WINDOWS_2016"
OperatingSystemAmazonLinux2023 OperatingSystem = "AMAZON_LINUX_2023"
)
// Values returns all known values for OperatingSystem. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (OperatingSystem) Values() []OperatingSystem {
return []OperatingSystem{
"WINDOWS_2012",
"AMAZON_LINUX",
"AMAZON_LINUX_2",
"WINDOWS_2016",
"AMAZON_LINUX_2023",
}
}
type PlayerSessionCreationPolicy string
// Enum values for PlayerSessionCreationPolicy
const (
PlayerSessionCreationPolicyAcceptAll PlayerSessionCreationPolicy = "ACCEPT_ALL"
PlayerSessionCreationPolicyDenyAll PlayerSessionCreationPolicy = "DENY_ALL"
)
// Values returns all known values for PlayerSessionCreationPolicy. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (PlayerSessionCreationPolicy) Values() []PlayerSessionCreationPolicy {
return []PlayerSessionCreationPolicy{
"ACCEPT_ALL",
"DENY_ALL",
}
}
type PlayerSessionStatus string
// Enum values for PlayerSessionStatus
const (
PlayerSessionStatusReserved PlayerSessionStatus = "RESERVED"
PlayerSessionStatusActive PlayerSessionStatus = "ACTIVE"
PlayerSessionStatusCompleted PlayerSessionStatus = "COMPLETED"
PlayerSessionStatusTimedout PlayerSessionStatus = "TIMEDOUT"
)
// Values returns all known values for PlayerSessionStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (PlayerSessionStatus) Values() []PlayerSessionStatus {
return []PlayerSessionStatus{
"RESERVED",
"ACTIVE",
"COMPLETED",
"TIMEDOUT",
}
}
type PolicyType string
// Enum values for PolicyType
const (
PolicyTypeRuleBased PolicyType = "RuleBased"
PolicyTypeTargetBased PolicyType = "TargetBased"
)
// Values returns all known values for PolicyType. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (PolicyType) Values() []PolicyType {
return []PolicyType{
"RuleBased",
"TargetBased",
}
}
type PriorityType string
// Enum values for PriorityType
const (
PriorityTypeLatency PriorityType = "LATENCY"
PriorityTypeCost PriorityType = "COST"
PriorityTypeDestination PriorityType = "DESTINATION"
PriorityTypeLocation PriorityType = "LOCATION"
)
// Values returns all known values for PriorityType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (PriorityType) Values() []PriorityType {
return []PriorityType{
"LATENCY",
"COST",
"DESTINATION",
"LOCATION",
}
}
type ProtectionPolicy string
// Enum values for ProtectionPolicy
const (
ProtectionPolicyNoProtection ProtectionPolicy = "NoProtection"
ProtectionPolicyFullProtection ProtectionPolicy = "FullProtection"
)
// Values returns all known values for ProtectionPolicy. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ProtectionPolicy) Values() []ProtectionPolicy {
return []ProtectionPolicy{
"NoProtection",
"FullProtection",
}
}
type RoutingStrategyType string
// Enum values for RoutingStrategyType
const (
RoutingStrategyTypeSimple RoutingStrategyType = "SIMPLE"
RoutingStrategyTypeTerminal RoutingStrategyType = "TERMINAL"
)
// Values returns all known values for RoutingStrategyType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (RoutingStrategyType) Values() []RoutingStrategyType {
return []RoutingStrategyType{
"SIMPLE",
"TERMINAL",
}
}
type ScalingAdjustmentType string
// Enum values for ScalingAdjustmentType
const (
ScalingAdjustmentTypeChangeInCapacity ScalingAdjustmentType = "ChangeInCapacity"
ScalingAdjustmentTypeExactCapacity ScalingAdjustmentType = "ExactCapacity"
ScalingAdjustmentTypePercentChangeInCapacity ScalingAdjustmentType = "PercentChangeInCapacity"
)
// Values returns all known values for ScalingAdjustmentType. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ScalingAdjustmentType) Values() []ScalingAdjustmentType {
return []ScalingAdjustmentType{
"ChangeInCapacity",
"ExactCapacity",
"PercentChangeInCapacity",
}
}
type ScalingStatusType string
// Enum values for ScalingStatusType
const (
ScalingStatusTypeActive ScalingStatusType = "ACTIVE"
ScalingStatusTypeUpdateRequested ScalingStatusType = "UPDATE_REQUESTED"
ScalingStatusTypeUpdating ScalingStatusType = "UPDATING"
ScalingStatusTypeDeleteRequested ScalingStatusType = "DELETE_REQUESTED"
ScalingStatusTypeDeleting ScalingStatusType = "DELETING"
ScalingStatusTypeDeleted ScalingStatusType = "DELETED"
ScalingStatusTypeError ScalingStatusType = "ERROR"
)
// Values returns all known values for ScalingStatusType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ScalingStatusType) Values() []ScalingStatusType {
return []ScalingStatusType{
"ACTIVE",
"UPDATE_REQUESTED",
"UPDATING",
"DELETE_REQUESTED",
"DELETING",
"DELETED",
"ERROR",
}
}
type SortOrder string
// Enum values for SortOrder
const (
SortOrderAscending SortOrder = "ASCENDING"
SortOrderDescending SortOrder = "DESCENDING"
)
// Values returns all known values for SortOrder. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (SortOrder) Values() []SortOrder {
return []SortOrder{
"ASCENDING",
"DESCENDING",
}
}
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