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// Code generated by smithy-go-codegen DO NOT EDIT.
package types
type ChannelStatus string
// Enum values for ChannelStatus
const (
ChannelStatusInProgress ChannelStatus = "IN_PROGRESS"
ChannelStatusCreated ChannelStatus = "CREATED"
ChannelStatusFailed ChannelStatus = "FAILED"
)
// Values returns all known values for ChannelStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ChannelStatus) Values() []ChannelStatus {
return []ChannelStatus{
"IN_PROGRESS",
"CREATED",
"FAILED",
}
}
type ChannelType string
// Enum values for ChannelType
const (
ChannelTypeFacebook ChannelType = "Facebook"
ChannelTypeSlack ChannelType = "Slack"
ChannelTypeTwilioSms ChannelType = "Twilio-Sms"
ChannelTypeKik ChannelType = "Kik"
)
// Values returns all known values for ChannelType. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (ChannelType) Values() []ChannelType {
return []ChannelType{
"Facebook",
"Slack",
"Twilio-Sms",
"Kik",
}
}
type ContentType string
// Enum values for ContentType
const (
ContentTypePlainText ContentType = "PlainText"
ContentTypeSsml ContentType = "SSML"
ContentTypeCustomPayload ContentType = "CustomPayload"
)
// Values returns all known values for ContentType. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (ContentType) Values() []ContentType {
return []ContentType{
"PlainText",
"SSML",
"CustomPayload",
}
}
type Destination string
// Enum values for Destination
const (
DestinationCloudwatchLogs Destination = "CLOUDWATCH_LOGS"
DestinationS3 Destination = "S3"
)
// Values returns all known values for Destination. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (Destination) Values() []Destination {
return []Destination{
"CLOUDWATCH_LOGS",
"S3",
}
}
type ExportStatus string
// Enum values for ExportStatus
const (
ExportStatusInProgress ExportStatus = "IN_PROGRESS"
ExportStatusReady ExportStatus = "READY"
ExportStatusFailed ExportStatus = "FAILED"
)
// Values returns all known values for ExportStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ExportStatus) Values() []ExportStatus {
return []ExportStatus{
"IN_PROGRESS",
"READY",
"FAILED",
}
}
type ExportType string
// Enum values for ExportType
const (
ExportTypeAlexaSkillsKit ExportType = "ALEXA_SKILLS_KIT"
ExportTypeLex ExportType = "LEX"
)
// Values returns all known values for ExportType. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (ExportType) Values() []ExportType {
return []ExportType{
"ALEXA_SKILLS_KIT",
"LEX",
}
}
type FulfillmentActivityType string
// Enum values for FulfillmentActivityType
const (
FulfillmentActivityTypeReturnIntent FulfillmentActivityType = "ReturnIntent"
FulfillmentActivityTypeCodeHook FulfillmentActivityType = "CodeHook"
)
// Values returns all known values for FulfillmentActivityType. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (FulfillmentActivityType) Values() []FulfillmentActivityType {
return []FulfillmentActivityType{
"ReturnIntent",
"CodeHook",
}
}
type ImportStatus string
// Enum values for ImportStatus
const (
ImportStatusInProgress ImportStatus = "IN_PROGRESS"
ImportStatusComplete ImportStatus = "COMPLETE"
ImportStatusFailed ImportStatus = "FAILED"
)
// Values returns all known values for ImportStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ImportStatus) Values() []ImportStatus {
return []ImportStatus{
"IN_PROGRESS",
"COMPLETE",
"FAILED",
}
}
type Locale string
// Enum values for Locale
const (
LocaleDeDe Locale = "de-DE"
LocaleEnAu Locale = "en-AU"
LocaleEnGb Locale = "en-GB"
LocaleEnIn Locale = "en-IN"
LocaleEnUs Locale = "en-US"
LocaleEs419 Locale = "es-419"
LocaleEsEs Locale = "es-ES"
LocaleEsUs Locale = "es-US"
LocaleFrFr Locale = "fr-FR"
LocaleFrCa Locale = "fr-CA"
LocaleItIt Locale = "it-IT"
LocaleJaJp Locale = "ja-JP"
LocaleKoKr Locale = "ko-KR"
)
// Values returns all known values for Locale. Note that this can be expanded in
// the future, and so it is only as up to date as the client. The ordering of this
// slice is not guaranteed to be stable across updates.
func (Locale) Values() []Locale {
return []Locale{
"de-DE",
"en-AU",
"en-GB",
"en-IN",
"en-US",
"es-419",
"es-ES",
"es-US",
"fr-FR",
"fr-CA",
"it-IT",
"ja-JP",
"ko-KR",
}
}
type LogType string
// Enum values for LogType
const (
LogTypeAudio LogType = "AUDIO"
LogTypeText LogType = "TEXT"
)
// Values returns all known values for LogType. Note that this can be expanded in
// the future, and so it is only as up to date as the client. The ordering of this
// slice is not guaranteed to be stable across updates.
func (LogType) Values() []LogType {
return []LogType{
"AUDIO",
"TEXT",
}
}
type MergeStrategy string
// Enum values for MergeStrategy
const (
MergeStrategyOverwriteLatest MergeStrategy = "OVERWRITE_LATEST"
MergeStrategyFailOnConflict MergeStrategy = "FAIL_ON_CONFLICT"
)
// Values returns all known values for MergeStrategy. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (MergeStrategy) Values() []MergeStrategy {
return []MergeStrategy{
"OVERWRITE_LATEST",
"FAIL_ON_CONFLICT",
}
}
type MigrationAlertType string
// Enum values for MigrationAlertType
const (
MigrationAlertTypeError MigrationAlertType = "ERROR"
MigrationAlertTypeWarn MigrationAlertType = "WARN"
)
// Values returns all known values for MigrationAlertType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (MigrationAlertType) Values() []MigrationAlertType {
return []MigrationAlertType{
"ERROR",
"WARN",
}
}
type MigrationSortAttribute string
// Enum values for MigrationSortAttribute
const (
MigrationSortAttributeV1BotName MigrationSortAttribute = "V1_BOT_NAME"
MigrationSortAttributeMigrationDateTime MigrationSortAttribute = "MIGRATION_DATE_TIME"
)
// Values returns all known values for MigrationSortAttribute. Note that this can
// be expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (MigrationSortAttribute) Values() []MigrationSortAttribute {
return []MigrationSortAttribute{
"V1_BOT_NAME",
"MIGRATION_DATE_TIME",
}
}
type MigrationStatus string
// Enum values for MigrationStatus
const (
MigrationStatusInProgress MigrationStatus = "IN_PROGRESS"
MigrationStatusCompleted MigrationStatus = "COMPLETED"
MigrationStatusFailed MigrationStatus = "FAILED"
)
// Values returns all known values for MigrationStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (MigrationStatus) Values() []MigrationStatus {
return []MigrationStatus{
"IN_PROGRESS",
"COMPLETED",
"FAILED",
}
}
type MigrationStrategy string
// Enum values for MigrationStrategy
const (
MigrationStrategyCreateNew MigrationStrategy = "CREATE_NEW"
MigrationStrategyUpdateExisting MigrationStrategy = "UPDATE_EXISTING"
)
// Values returns all known values for MigrationStrategy. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (MigrationStrategy) Values() []MigrationStrategy {
return []MigrationStrategy{
"CREATE_NEW",
"UPDATE_EXISTING",
}
}
type ObfuscationSetting string
// Enum values for ObfuscationSetting
const (
ObfuscationSettingNone ObfuscationSetting = "NONE"
ObfuscationSettingDefaultObfuscation ObfuscationSetting = "DEFAULT_OBFUSCATION"
)
// Values returns all known values for ObfuscationSetting. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ObfuscationSetting) Values() []ObfuscationSetting {
return []ObfuscationSetting{
"NONE",
"DEFAULT_OBFUSCATION",
}
}
type ProcessBehavior string
// Enum values for ProcessBehavior
const (
ProcessBehaviorSave ProcessBehavior = "SAVE"
ProcessBehaviorBuild ProcessBehavior = "BUILD"
)
// Values returns all known values for ProcessBehavior. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ProcessBehavior) Values() []ProcessBehavior {
return []ProcessBehavior{
"SAVE",
"BUILD",
}
}
type ReferenceType string
// Enum values for ReferenceType
const (
ReferenceTypeIntent ReferenceType = "Intent"
ReferenceTypeBot ReferenceType = "Bot"
ReferenceTypeBotalias ReferenceType = "BotAlias"
ReferenceTypeBotchannel ReferenceType = "BotChannel"
)
// Values returns all known values for ReferenceType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ReferenceType) Values() []ReferenceType {
return []ReferenceType{
"Intent",
"Bot",
"BotAlias",
"BotChannel",
}
}
type ResourceType string
// Enum values for ResourceType
const (
ResourceTypeBot ResourceType = "BOT"
ResourceTypeIntent ResourceType = "INTENT"
ResourceTypeSlotType ResourceType = "SLOT_TYPE"
)
// Values returns all known values for ResourceType. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (ResourceType) Values() []ResourceType {
return []ResourceType{
"BOT",
"INTENT",
"SLOT_TYPE",
}
}
type SlotConstraint string
// Enum values for SlotConstraint
const (
SlotConstraintRequired SlotConstraint = "Required"
SlotConstraintOptional SlotConstraint = "Optional"
)
// Values returns all known values for SlotConstraint. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (SlotConstraint) Values() []SlotConstraint {
return []SlotConstraint{
"Required",
"Optional",
}
}
type SlotValueSelectionStrategy string
// Enum values for SlotValueSelectionStrategy
const (
SlotValueSelectionStrategyOriginalValue SlotValueSelectionStrategy = "ORIGINAL_VALUE"
SlotValueSelectionStrategyTopResolution SlotValueSelectionStrategy = "TOP_RESOLUTION"
)
// Values returns all known values for SlotValueSelectionStrategy. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
// The ordering of this slice is not guaranteed to be stable across updates.
func (SlotValueSelectionStrategy) Values() []SlotValueSelectionStrategy {
return []SlotValueSelectionStrategy{
"ORIGINAL_VALUE",
"TOP_RESOLUTION",
}
}
type SortOrder string
// Enum values for SortOrder
const (
SortOrderAscending SortOrder = "ASCENDING"
SortOrderDescending SortOrder = "DESCENDING"
)
// Values returns all known values for SortOrder. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (SortOrder) Values() []SortOrder {
return []SortOrder{
"ASCENDING",
"DESCENDING",
}
}
type Status string
// Enum values for Status
const (
StatusBuilding Status = "BUILDING"
StatusReady Status = "READY"
StatusReadyBasicTesting Status = "READY_BASIC_TESTING"
StatusFailed Status = "FAILED"
StatusNotBuilt Status = "NOT_BUILT"
)
// Values returns all known values for Status. Note that this can be expanded in
// the future, and so it is only as up to date as the client. The ordering of this
// slice is not guaranteed to be stable across updates.
func (Status) Values() []Status {
return []Status{
"BUILDING",
"READY",
"READY_BASIC_TESTING",
"FAILED",
"NOT_BUILT",
}
}
type StatusType string
// Enum values for StatusType
const (
StatusTypeDetected StatusType = "Detected"
StatusTypeMissed StatusType = "Missed"
)
// Values returns all known values for StatusType. Note that this can be expanded
// in the future, and so it is only as up to date as the client. The ordering of
// this slice is not guaranteed to be stable across updates.
func (StatusType) Values() []StatusType {
return []StatusType{
"Detected",
"Missed",
}
}
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