1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187
|
// Code generated by smithy-go-codegen DO NOT EDIT.
package types
type EndpointManagement string
// Enum values for EndpointManagement
const (
EndpointManagementCustomer EndpointManagement = "CUSTOMER"
EndpointManagementService EndpointManagement = "SERVICE"
)
// Values returns all known values for EndpointManagement. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (EndpointManagement) Values() []EndpointManagement {
return []EndpointManagement{
"CUSTOMER",
"SERVICE",
}
}
type EnvironmentStatus string
// Enum values for EnvironmentStatus
const (
EnvironmentStatusCreating EnvironmentStatus = "CREATING"
EnvironmentStatusCreateFailed EnvironmentStatus = "CREATE_FAILED"
EnvironmentStatusAvailable EnvironmentStatus = "AVAILABLE"
EnvironmentStatusUpdating EnvironmentStatus = "UPDATING"
EnvironmentStatusDeleting EnvironmentStatus = "DELETING"
EnvironmentStatusDeleted EnvironmentStatus = "DELETED"
EnvironmentStatusUnavailable EnvironmentStatus = "UNAVAILABLE"
EnvironmentStatusUpdateFailed EnvironmentStatus = "UPDATE_FAILED"
EnvironmentStatusRollingBack EnvironmentStatus = "ROLLING_BACK"
EnvironmentStatusCreatingSnapshot EnvironmentStatus = "CREATING_SNAPSHOT"
EnvironmentStatusPending EnvironmentStatus = "PENDING"
)
// Values returns all known values for EnvironmentStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (EnvironmentStatus) Values() []EnvironmentStatus {
return []EnvironmentStatus{
"CREATING",
"CREATE_FAILED",
"AVAILABLE",
"UPDATING",
"DELETING",
"DELETED",
"UNAVAILABLE",
"UPDATE_FAILED",
"ROLLING_BACK",
"CREATING_SNAPSHOT",
"PENDING",
}
}
type LoggingLevel string
// Enum values for LoggingLevel
const (
LoggingLevelCritical LoggingLevel = "CRITICAL"
LoggingLevelError LoggingLevel = "ERROR"
LoggingLevelWarning LoggingLevel = "WARNING"
LoggingLevelInfo LoggingLevel = "INFO"
LoggingLevelDebug LoggingLevel = "DEBUG"
)
// Values returns all known values for LoggingLevel. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (LoggingLevel) Values() []LoggingLevel {
return []LoggingLevel{
"CRITICAL",
"ERROR",
"WARNING",
"INFO",
"DEBUG",
}
}
type Unit string
// Enum values for Unit
const (
UnitSeconds Unit = "Seconds"
UnitMicroseconds Unit = "Microseconds"
UnitMilliseconds Unit = "Milliseconds"
UnitBytes Unit = "Bytes"
UnitKilobytes Unit = "Kilobytes"
UnitMegabytes Unit = "Megabytes"
UnitGigabytes Unit = "Gigabytes"
UnitTerabytes Unit = "Terabytes"
UnitBits Unit = "Bits"
UnitKilobits Unit = "Kilobits"
UnitMegabits Unit = "Megabits"
UnitGigabits Unit = "Gigabits"
UnitTerabits Unit = "Terabits"
UnitPercent Unit = "Percent"
UnitCount Unit = "Count"
UnitBytesPerSecond Unit = "Bytes/Second"
UnitKilobytesPerSecond Unit = "Kilobytes/Second"
UnitMegabytesPerSecond Unit = "Megabytes/Second"
UnitGigabytesPerSecond Unit = "Gigabytes/Second"
UnitTerabytesPerSecond Unit = "Terabytes/Second"
UnitBitsPerSecond Unit = "Bits/Second"
UnitKilobitsPerSecond Unit = "Kilobits/Second"
UnitMegabitsPerSecond Unit = "Megabits/Second"
UnitGigabitsPerSecond Unit = "Gigabits/Second"
UnitTerabitsPerSecond Unit = "Terabits/Second"
UnitCountPerSecond Unit = "Count/Second"
UnitNone Unit = "None"
)
// Values returns all known values for Unit. Note that this can be expanded in the
// future, and so it is only as up to date as the client. The ordering of this
// slice is not guaranteed to be stable across updates.
func (Unit) Values() []Unit {
return []Unit{
"Seconds",
"Microseconds",
"Milliseconds",
"Bytes",
"Kilobytes",
"Megabytes",
"Gigabytes",
"Terabytes",
"Bits",
"Kilobits",
"Megabits",
"Gigabits",
"Terabits",
"Percent",
"Count",
"Bytes/Second",
"Kilobytes/Second",
"Megabytes/Second",
"Gigabytes/Second",
"Terabytes/Second",
"Bits/Second",
"Kilobits/Second",
"Megabits/Second",
"Gigabits/Second",
"Terabits/Second",
"Count/Second",
"None",
}
}
type UpdateStatus string
// Enum values for UpdateStatus
const (
UpdateStatusSuccess UpdateStatus = "SUCCESS"
UpdateStatusPending UpdateStatus = "PENDING"
UpdateStatusFailed UpdateStatus = "FAILED"
)
// Values returns all known values for UpdateStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (UpdateStatus) Values() []UpdateStatus {
return []UpdateStatus{
"SUCCESS",
"PENDING",
"FAILED",
}
}
type WebserverAccessMode string
// Enum values for WebserverAccessMode
const (
WebserverAccessModePrivateOnly WebserverAccessMode = "PRIVATE_ONLY"
WebserverAccessModePublicOnly WebserverAccessMode = "PUBLIC_ONLY"
)
// Values returns all known values for WebserverAccessMode. Note that this can be
// expanded in the future, and so it is only as up to date as the client. The
// ordering of this slice is not guaranteed to be stable across updates.
func (WebserverAccessMode) Values() []WebserverAccessMode {
return []WebserverAccessMode{
"PRIVATE_ONLY",
"PUBLIC_ONLY",
}
}
|