1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187
|
// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// Establishes a VPC peering connection between a virtual private cloud (VPC) in
// an Amazon Web Services account with the VPC for your Amazon GameLift fleet. VPC
// peering enables the game servers on your fleet to communicate directly with
// other Amazon Web Services resources. You can peer with VPCs in any Amazon Web
// Services account that you have access to, including the account that you use to
// manage your Amazon GameLift fleets. You cannot peer with VPCs that are in
// different Regions. For more information, see [VPC Peering with Amazon GameLift Fleets].
//
// Before calling this operation to establish the peering connection, you first
// need to use [CreateVpcPeeringAuthorization]and identify the VPC you want to peer with. Once the authorization
// for the specified VPC is issued, you have 24 hours to establish the connection.
// These two operations handle all tasks necessary to peer the two VPCs, including
// acceptance, updating routing tables, etc.
//
// To establish the connection, call this operation from the Amazon Web Services
// account that is used to manage the Amazon GameLift fleets. Identify the
// following values: (1) The ID of the fleet you want to be enable a VPC peering
// connection for; (2) The Amazon Web Services account with the VPC that you want
// to peer with; and (3) The ID of the VPC you want to peer with. This operation is
// asynchronous. If successful, a connection request is created. You can use
// continuous polling to track the request's status using [DescribeVpcPeeringConnections], or by monitoring fleet
// events for success or failure using [DescribeFleetEvents].
//
// # Related actions
//
// [All APIs by task]
//
// [DescribeFleetEvents]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html
// [CreateVpcPeeringAuthorization]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html
// [VPC Peering with Amazon GameLift Fleets]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
// [DescribeVpcPeeringConnections]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html
// [All APIs by task]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
func (c *Client) CreateVpcPeeringConnection(ctx context.Context, params *CreateVpcPeeringConnectionInput, optFns ...func(*Options)) (*CreateVpcPeeringConnectionOutput, error) {
if params == nil {
params = &CreateVpcPeeringConnectionInput{}
}
result, metadata, err := c.invokeOperation(ctx, "CreateVpcPeeringConnection", params, optFns, c.addOperationCreateVpcPeeringConnectionMiddlewares)
if err != nil {
return nil, err
}
out := result.(*CreateVpcPeeringConnectionOutput)
out.ResultMetadata = metadata
return out, nil
}
type CreateVpcPeeringConnectionInput struct {
// A unique identifier for the fleet. You can use either the fleet ID or ARN
// value. This tells Amazon GameLift which GameLift VPC to peer with.
//
// This member is required.
FleetId *string
// A unique identifier for the Amazon Web Services account with the VPC that you
// want to peer your Amazon GameLift fleet with. You can find your Account ID in
// the Amazon Web Services Management Console under account settings.
//
// This member is required.
PeerVpcAwsAccountId *string
// A unique identifier for a VPC with resources to be accessed by your Amazon
// GameLift fleet. The VPC must be in the same Region as your fleet. To look up a
// VPC ID, use the [VPC Dashboard]in the Amazon Web Services Management Console. Learn more about
// VPC peering in [VPC Peering with Amazon GameLift Fleets].
//
// [VPC Dashboard]: https://console.aws.amazon.com/vpc/
// [VPC Peering with Amazon GameLift Fleets]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
//
// This member is required.
PeerVpcId *string
noSmithyDocumentSerde
}
type CreateVpcPeeringConnectionOutput struct {
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationCreateVpcPeeringConnectionMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpCreateVpcPeeringConnection{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpCreateVpcPeeringConnection{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "CreateVpcPeeringConnection"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = addClientRequestID(stack); err != nil {
return err
}
if err = addComputeContentLength(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = addComputePayloadSHA256(stack); err != nil {
return err
}
if err = addRetry(stack, options); err != nil {
return err
}
if err = addRawResponseToMetadata(stack); err != nil {
return err
}
if err = addRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addTimeOffsetBuild(stack, c); err != nil {
return err
}
if err = addUserAgentRetryMode(stack, options); err != nil {
return err
}
if err = addOpCreateVpcPeeringConnectionValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreateVpcPeeringConnection(options.Region), middleware.Before); err != nil {
return err
}
if err = addRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opCreateVpcPeeringConnection(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "CreateVpcPeeringConnection",
}
}
|