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// Code generated by smithy-go-codegen DO NOT EDIT.
package gamelift
import (
"context"
"fmt"
awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
"github.com/aws/smithy-go/middleware"
smithyhttp "github.com/aws/smithy-go/transport/http"
)
// This operation is used with the Amazon GameLift FleetIQ solution and game
//
// server groups.
//
// Removes the game server from a game server group. As a result of this
// operation, the deregistered game server can no longer be claimed and will not be
// returned in a list of active game servers.
//
// To deregister a game server, specify the game server group and game server ID.
// If successful, this operation emits a CloudWatch event with termination
// timestamp and reason.
//
// # Learn more
//
// [Amazon GameLift FleetIQ Guide]
//
// [Amazon GameLift FleetIQ Guide]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
func (c *Client) DeregisterGameServer(ctx context.Context, params *DeregisterGameServerInput, optFns ...func(*Options)) (*DeregisterGameServerOutput, error) {
if params == nil {
params = &DeregisterGameServerInput{}
}
result, metadata, err := c.invokeOperation(ctx, "DeregisterGameServer", params, optFns, c.addOperationDeregisterGameServerMiddlewares)
if err != nil {
return nil, err
}
out := result.(*DeregisterGameServerOutput)
out.ResultMetadata = metadata
return out, nil
}
type DeregisterGameServerInput struct {
// A unique identifier for the game server group where the game server is running.
//
// This member is required.
GameServerGroupName *string
// A custom string that uniquely identifies the game server to deregister.
//
// This member is required.
GameServerId *string
noSmithyDocumentSerde
}
type DeregisterGameServerOutput struct {
// Metadata pertaining to the operation's result.
ResultMetadata middleware.Metadata
noSmithyDocumentSerde
}
func (c *Client) addOperationDeregisterGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) {
if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
return err
}
err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeregisterGameServer{}, middleware.After)
if err != nil {
return err
}
err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeregisterGameServer{}, middleware.After)
if err != nil {
return err
}
if err := addProtocolFinalizerMiddlewares(stack, options, "DeregisterGameServer"); err != nil {
return fmt.Errorf("add protocol finalizers: %v", err)
}
if err = addlegacyEndpointContextSetter(stack, options); err != nil {
return err
}
if err = addSetLoggerMiddleware(stack, options); err != nil {
return err
}
if err = addClientRequestID(stack); err != nil {
return err
}
if err = addComputeContentLength(stack); err != nil {
return err
}
if err = addResolveEndpointMiddleware(stack, options); err != nil {
return err
}
if err = addComputePayloadSHA256(stack); err != nil {
return err
}
if err = addRetry(stack, options); err != nil {
return err
}
if err = addRawResponseToMetadata(stack); err != nil {
return err
}
if err = addRecordResponseTiming(stack); err != nil {
return err
}
if err = addClientUserAgent(stack, options); err != nil {
return err
}
if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
return err
}
if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
return err
}
if err = addTimeOffsetBuild(stack, c); err != nil {
return err
}
if err = addUserAgentRetryMode(stack, options); err != nil {
return err
}
if err = addOpDeregisterGameServerValidationMiddleware(stack); err != nil {
return err
}
if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeregisterGameServer(options.Region), middleware.Before); err != nil {
return err
}
if err = addRecursionDetection(stack); err != nil {
return err
}
if err = addRequestIDRetrieverMiddleware(stack); err != nil {
return err
}
if err = addResponseErrorMiddleware(stack); err != nil {
return err
}
if err = addRequestResponseLogging(stack, options); err != nil {
return err
}
if err = addDisableHTTPSMiddleware(stack, options); err != nil {
return err
}
return nil
}
func newServiceMetadataMiddleware_opDeregisterGameServer(region string) *awsmiddleware.RegisterServiceMetadata {
return &awsmiddleware.RegisterServiceMetadata{
Region: region,
ServiceID: ServiceID,
OperationName: "DeregisterGameServer",
}
}
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