File: api_op_DeregisterGameServer.go

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// Code generated by smithy-go-codegen DO NOT EDIT.

package gamelift

import (
	"context"
	"fmt"
	awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
	"github.com/aws/smithy-go/middleware"
	smithyhttp "github.com/aws/smithy-go/transport/http"
)

//	This operation is used with the Amazon GameLift FleetIQ solution and game
//
// server groups.
//
// Removes the game server from a game server group. As a result of this
// operation, the deregistered game server can no longer be claimed and will not be
// returned in a list of active game servers.
//
// To deregister a game server, specify the game server group and game server ID.
// If successful, this operation emits a CloudWatch event with termination
// timestamp and reason.
//
// # Learn more
//
// [Amazon GameLift FleetIQ Guide]
//
// [Amazon GameLift FleetIQ Guide]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
func (c *Client) DeregisterGameServer(ctx context.Context, params *DeregisterGameServerInput, optFns ...func(*Options)) (*DeregisterGameServerOutput, error) {
	if params == nil {
		params = &DeregisterGameServerInput{}
	}

	result, metadata, err := c.invokeOperation(ctx, "DeregisterGameServer", params, optFns, c.addOperationDeregisterGameServerMiddlewares)
	if err != nil {
		return nil, err
	}

	out := result.(*DeregisterGameServerOutput)
	out.ResultMetadata = metadata
	return out, nil
}

type DeregisterGameServerInput struct {

	// A unique identifier for the game server group where the game server is running.
	//
	// This member is required.
	GameServerGroupName *string

	// A custom string that uniquely identifies the game server to deregister.
	//
	// This member is required.
	GameServerId *string

	noSmithyDocumentSerde
}

type DeregisterGameServerOutput struct {
	// Metadata pertaining to the operation's result.
	ResultMetadata middleware.Metadata

	noSmithyDocumentSerde
}

func (c *Client) addOperationDeregisterGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) {
	if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
		return err
	}
	err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeregisterGameServer{}, middleware.After)
	if err != nil {
		return err
	}
	err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeregisterGameServer{}, middleware.After)
	if err != nil {
		return err
	}
	if err := addProtocolFinalizerMiddlewares(stack, options, "DeregisterGameServer"); err != nil {
		return fmt.Errorf("add protocol finalizers: %v", err)
	}

	if err = addlegacyEndpointContextSetter(stack, options); err != nil {
		return err
	}
	if err = addSetLoggerMiddleware(stack, options); err != nil {
		return err
	}
	if err = addClientRequestID(stack); err != nil {
		return err
	}
	if err = addComputeContentLength(stack); err != nil {
		return err
	}
	if err = addResolveEndpointMiddleware(stack, options); err != nil {
		return err
	}
	if err = addComputePayloadSHA256(stack); err != nil {
		return err
	}
	if err = addRetry(stack, options); err != nil {
		return err
	}
	if err = addRawResponseToMetadata(stack); err != nil {
		return err
	}
	if err = addRecordResponseTiming(stack); err != nil {
		return err
	}
	if err = addClientUserAgent(stack, options); err != nil {
		return err
	}
	if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
		return err
	}
	if err = addTimeOffsetBuild(stack, c); err != nil {
		return err
	}
	if err = addUserAgentRetryMode(stack, options); err != nil {
		return err
	}
	if err = addOpDeregisterGameServerValidationMiddleware(stack); err != nil {
		return err
	}
	if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeregisterGameServer(options.Region), middleware.Before); err != nil {
		return err
	}
	if err = addRecursionDetection(stack); err != nil {
		return err
	}
	if err = addRequestIDRetrieverMiddleware(stack); err != nil {
		return err
	}
	if err = addResponseErrorMiddleware(stack); err != nil {
		return err
	}
	if err = addRequestResponseLogging(stack, options); err != nil {
		return err
	}
	if err = addDisableHTTPSMiddleware(stack, options); err != nil {
		return err
	}
	return nil
}

func newServiceMetadataMiddleware_opDeregisterGameServer(region string) *awsmiddleware.RegisterServiceMetadata {
	return &awsmiddleware.RegisterServiceMetadata{
		Region:        region,
		ServiceID:     ServiceID,
		OperationName: "DeregisterGameServer",
	}
}