File: api_op_ResumeGameServerGroup.go

package info (click to toggle)
golang-github-aws-aws-sdk-go-v2 1.30.3-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 662,428 kB
  • sloc: java: 16,875; makefile: 432; sh: 175
file content (167 lines) | stat: -rw-r--r-- 5,187 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
// Code generated by smithy-go-codegen DO NOT EDIT.

package gamelift

import (
	"context"
	"fmt"
	awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware"
	"github.com/aws/aws-sdk-go-v2/service/gamelift/types"
	"github.com/aws/smithy-go/middleware"
	smithyhttp "github.com/aws/smithy-go/transport/http"
)

//	This operation is used with the Amazon GameLift FleetIQ solution and game
//
// server groups.
//
// Reinstates activity on a game server group after it has been suspended. A game
// server group might be suspended by the SuspendGameServerGroupoperation, or it might be suspended
// involuntarily due to a configuration problem. In the second case, you can
// manually resume activity on the group once the configuration problem has been
// resolved. Refer to the game server group status and status reason for more
// information on why group activity is suspended.
//
// To resume activity, specify a game server group ARN and the type of activity to
// be resumed. If successful, a GameServerGroup object is returned showing that
// the resumed activity is no longer listed in SuspendedActions .
//
// # Learn more
//
// [Amazon GameLift FleetIQ Guide]
//
// [Amazon GameLift FleetIQ Guide]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
func (c *Client) ResumeGameServerGroup(ctx context.Context, params *ResumeGameServerGroupInput, optFns ...func(*Options)) (*ResumeGameServerGroupOutput, error) {
	if params == nil {
		params = &ResumeGameServerGroupInput{}
	}

	result, metadata, err := c.invokeOperation(ctx, "ResumeGameServerGroup", params, optFns, c.addOperationResumeGameServerGroupMiddlewares)
	if err != nil {
		return nil, err
	}

	out := result.(*ResumeGameServerGroupOutput)
	out.ResultMetadata = metadata
	return out, nil
}

type ResumeGameServerGroupInput struct {

	// A unique identifier for the game server group. Use either the name or ARN value.
	//
	// This member is required.
	GameServerGroupName *string

	// The activity to resume for this game server group.
	//
	// This member is required.
	ResumeActions []types.GameServerGroupAction

	noSmithyDocumentSerde
}

type ResumeGameServerGroupOutput struct {

	// An object that describes the game server group resource, with the
	// SuspendedActions property updated to reflect the resumed activity.
	GameServerGroup *types.GameServerGroup

	// Metadata pertaining to the operation's result.
	ResultMetadata middleware.Metadata

	noSmithyDocumentSerde
}

func (c *Client) addOperationResumeGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) {
	if err := stack.Serialize.Add(&setOperationInputMiddleware{}, middleware.After); err != nil {
		return err
	}
	err = stack.Serialize.Add(&awsAwsjson11_serializeOpResumeGameServerGroup{}, middleware.After)
	if err != nil {
		return err
	}
	err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpResumeGameServerGroup{}, middleware.After)
	if err != nil {
		return err
	}
	if err := addProtocolFinalizerMiddlewares(stack, options, "ResumeGameServerGroup"); err != nil {
		return fmt.Errorf("add protocol finalizers: %v", err)
	}

	if err = addlegacyEndpointContextSetter(stack, options); err != nil {
		return err
	}
	if err = addSetLoggerMiddleware(stack, options); err != nil {
		return err
	}
	if err = addClientRequestID(stack); err != nil {
		return err
	}
	if err = addComputeContentLength(stack); err != nil {
		return err
	}
	if err = addResolveEndpointMiddleware(stack, options); err != nil {
		return err
	}
	if err = addComputePayloadSHA256(stack); err != nil {
		return err
	}
	if err = addRetry(stack, options); err != nil {
		return err
	}
	if err = addRawResponseToMetadata(stack); err != nil {
		return err
	}
	if err = addRecordResponseTiming(stack); err != nil {
		return err
	}
	if err = addClientUserAgent(stack, options); err != nil {
		return err
	}
	if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil {
		return err
	}
	if err = addSetLegacyContextSigningOptionsMiddleware(stack); err != nil {
		return err
	}
	if err = addTimeOffsetBuild(stack, c); err != nil {
		return err
	}
	if err = addUserAgentRetryMode(stack, options); err != nil {
		return err
	}
	if err = addOpResumeGameServerGroupValidationMiddleware(stack); err != nil {
		return err
	}
	if err = stack.Initialize.Add(newServiceMetadataMiddleware_opResumeGameServerGroup(options.Region), middleware.Before); err != nil {
		return err
	}
	if err = addRecursionDetection(stack); err != nil {
		return err
	}
	if err = addRequestIDRetrieverMiddleware(stack); err != nil {
		return err
	}
	if err = addResponseErrorMiddleware(stack); err != nil {
		return err
	}
	if err = addRequestResponseLogging(stack, options); err != nil {
		return err
	}
	if err = addDisableHTTPSMiddleware(stack, options); err != nil {
		return err
	}
	return nil
}

func newServiceMetadataMiddleware_opResumeGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata {
	return &awsmiddleware.RegisterServiceMetadata{
		Region:        region,
		ServiceID:     ServiceID,
		OperationName: "ResumeGameServerGroup",
	}
}