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// Code generated by smithy-go-codegen DO NOT EDIT.
package types
type BackupStatus string
// Enum values for BackupStatus
const (
BackupStatusInProgress BackupStatus = "IN_PROGRESS"
BackupStatusOk BackupStatus = "OK"
BackupStatusFailed BackupStatus = "FAILED"
BackupStatusDeleting BackupStatus = "DELETING"
)
// Values returns all known values for BackupStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (BackupStatus) Values() []BackupStatus {
return []BackupStatus{
"IN_PROGRESS",
"OK",
"FAILED",
"DELETING",
}
}
type BackupType string
// Enum values for BackupType
const (
BackupTypeAutomated BackupType = "AUTOMATED"
BackupTypeManual BackupType = "MANUAL"
)
// Values returns all known values for BackupType. Note that this can be expanded
// in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (BackupType) Values() []BackupType {
return []BackupType{
"AUTOMATED",
"MANUAL",
}
}
type MaintenanceStatus string
// Enum values for MaintenanceStatus
const (
MaintenanceStatusSuccess MaintenanceStatus = "SUCCESS"
MaintenanceStatusFailed MaintenanceStatus = "FAILED"
)
// Values returns all known values for MaintenanceStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (MaintenanceStatus) Values() []MaintenanceStatus {
return []MaintenanceStatus{
"SUCCESS",
"FAILED",
}
}
type NodeAssociationStatus string
// Enum values for NodeAssociationStatus
const (
NodeAssociationStatusSuccess NodeAssociationStatus = "SUCCESS"
NodeAssociationStatusFailed NodeAssociationStatus = "FAILED"
NodeAssociationStatusInProgress NodeAssociationStatus = "IN_PROGRESS"
)
// Values returns all known values for NodeAssociationStatus. Note that this can
// be expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (NodeAssociationStatus) Values() []NodeAssociationStatus {
return []NodeAssociationStatus{
"SUCCESS",
"FAILED",
"IN_PROGRESS",
}
}
type ServerStatus string
// Enum values for ServerStatus
const (
ServerStatusBackingUp ServerStatus = "BACKING_UP"
ServerStatusConnectionLost ServerStatus = "CONNECTION_LOST"
ServerStatusCreating ServerStatus = "CREATING"
ServerStatusDeleting ServerStatus = "DELETING"
ServerStatusModifying ServerStatus = "MODIFYING"
ServerStatusFailed ServerStatus = "FAILED"
ServerStatusHealthy ServerStatus = "HEALTHY"
ServerStatusRunning ServerStatus = "RUNNING"
ServerStatusRestoring ServerStatus = "RESTORING"
ServerStatusSetup ServerStatus = "SETUP"
ServerStatusUnderMaintenance ServerStatus = "UNDER_MAINTENANCE"
ServerStatusUnhealthy ServerStatus = "UNHEALTHY"
ServerStatusTerminated ServerStatus = "TERMINATED"
)
// Values returns all known values for ServerStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (ServerStatus) Values() []ServerStatus {
return []ServerStatus{
"BACKING_UP",
"CONNECTION_LOST",
"CREATING",
"DELETING",
"MODIFYING",
"FAILED",
"HEALTHY",
"RUNNING",
"RESTORING",
"SETUP",
"UNDER_MAINTENANCE",
"UNHEALTHY",
"TERMINATED",
}
}
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