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// Code generated by smithy-go-codegen DO NOT EDIT.
package types
type ClockStatus string
// Enum values for ClockStatus
const (
ClockStatusUnknown ClockStatus = "UNKNOWN"
ClockStatusStarting ClockStatus = "STARTING"
ClockStatusStarted ClockStatus = "STARTED"
ClockStatusStopping ClockStatus = "STOPPING"
ClockStatusStopped ClockStatus = "STOPPED"
)
// Values returns all known values for ClockStatus. Note that this can be expanded
// in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (ClockStatus) Values() []ClockStatus {
return []ClockStatus{
"UNKNOWN",
"STARTING",
"STARTED",
"STOPPING",
"STOPPED",
}
}
type ClockTargetStatus string
// Enum values for ClockTargetStatus
const (
ClockTargetStatusUnknown ClockTargetStatus = "UNKNOWN"
ClockTargetStatusStarted ClockTargetStatus = "STARTED"
ClockTargetStatusStopped ClockTargetStatus = "STOPPED"
)
// Values returns all known values for ClockTargetStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (ClockTargetStatus) Values() []ClockTargetStatus {
return []ClockTargetStatus{
"UNKNOWN",
"STARTED",
"STOPPED",
}
}
type LifecycleManagementStrategy string
// Enum values for LifecycleManagementStrategy
const (
LifecycleManagementStrategyUnknown LifecycleManagementStrategy = "Unknown"
LifecycleManagementStrategyPerWorker LifecycleManagementStrategy = "PerWorker"
LifecycleManagementStrategyBySpatialSubdivision LifecycleManagementStrategy = "BySpatialSubdivision"
LifecycleManagementStrategyByRequest LifecycleManagementStrategy = "ByRequest"
)
// Values returns all known values for LifecycleManagementStrategy. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (LifecycleManagementStrategy) Values() []LifecycleManagementStrategy {
return []LifecycleManagementStrategy{
"Unknown",
"PerWorker",
"BySpatialSubdivision",
"ByRequest",
}
}
type SimulationAppStatus string
// Enum values for SimulationAppStatus
const (
SimulationAppStatusStarting SimulationAppStatus = "STARTING"
SimulationAppStatusStarted SimulationAppStatus = "STARTED"
SimulationAppStatusStopping SimulationAppStatus = "STOPPING"
SimulationAppStatusStopped SimulationAppStatus = "STOPPED"
SimulationAppStatusError SimulationAppStatus = "ERROR"
SimulationAppStatusUnknown SimulationAppStatus = "UNKNOWN"
)
// Values returns all known values for SimulationAppStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (SimulationAppStatus) Values() []SimulationAppStatus {
return []SimulationAppStatus{
"STARTING",
"STARTED",
"STOPPING",
"STOPPED",
"ERROR",
"UNKNOWN",
}
}
type SimulationAppTargetStatus string
// Enum values for SimulationAppTargetStatus
const (
SimulationAppTargetStatusUnknown SimulationAppTargetStatus = "UNKNOWN"
SimulationAppTargetStatusStarted SimulationAppTargetStatus = "STARTED"
SimulationAppTargetStatusStopped SimulationAppTargetStatus = "STOPPED"
)
// Values returns all known values for SimulationAppTargetStatus. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (SimulationAppTargetStatus) Values() []SimulationAppTargetStatus {
return []SimulationAppTargetStatus{
"UNKNOWN",
"STARTED",
"STOPPED",
}
}
type SimulationStatus string
// Enum values for SimulationStatus
const (
SimulationStatusUnknown SimulationStatus = "UNKNOWN"
SimulationStatusStarting SimulationStatus = "STARTING"
SimulationStatusStarted SimulationStatus = "STARTED"
SimulationStatusStopping SimulationStatus = "STOPPING"
SimulationStatusStopped SimulationStatus = "STOPPED"
SimulationStatusFailed SimulationStatus = "FAILED"
SimulationStatusDeleting SimulationStatus = "DELETING"
SimulationStatusDeleted SimulationStatus = "DELETED"
SimulationStatusSnapshotInProgress SimulationStatus = "SNAPSHOT_IN_PROGRESS"
)
// Values returns all known values for SimulationStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (SimulationStatus) Values() []SimulationStatus {
return []SimulationStatus{
"UNKNOWN",
"STARTING",
"STARTED",
"STOPPING",
"STOPPED",
"FAILED",
"DELETING",
"DELETED",
"SNAPSHOT_IN_PROGRESS",
}
}
type SimulationTargetStatus string
// Enum values for SimulationTargetStatus
const (
SimulationTargetStatusUnknown SimulationTargetStatus = "UNKNOWN"
SimulationTargetStatusStarted SimulationTargetStatus = "STARTED"
SimulationTargetStatusStopped SimulationTargetStatus = "STOPPED"
SimulationTargetStatusDeleted SimulationTargetStatus = "DELETED"
)
// Values returns all known values for SimulationTargetStatus. Note that this can
// be expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (SimulationTargetStatus) Values() []SimulationTargetStatus {
return []SimulationTargetStatus{
"UNKNOWN",
"STARTED",
"STOPPED",
"DELETED",
}
}
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