File: enums.go

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// Code generated by smithy-go-codegen DO NOT EDIT.

package types

type ClockStatus string

// Enum values for ClockStatus
const (
	ClockStatusUnknown  ClockStatus = "UNKNOWN"
	ClockStatusStarting ClockStatus = "STARTING"
	ClockStatusStarted  ClockStatus = "STARTED"
	ClockStatusStopping ClockStatus = "STOPPING"
	ClockStatusStopped  ClockStatus = "STOPPED"
)

// Values returns all known values for ClockStatus. Note that this can be expanded
// in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (ClockStatus) Values() []ClockStatus {
	return []ClockStatus{
		"UNKNOWN",
		"STARTING",
		"STARTED",
		"STOPPING",
		"STOPPED",
	}
}

type ClockTargetStatus string

// Enum values for ClockTargetStatus
const (
	ClockTargetStatusUnknown ClockTargetStatus = "UNKNOWN"
	ClockTargetStatusStarted ClockTargetStatus = "STARTED"
	ClockTargetStatusStopped ClockTargetStatus = "STOPPED"
)

// Values returns all known values for ClockTargetStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (ClockTargetStatus) Values() []ClockTargetStatus {
	return []ClockTargetStatus{
		"UNKNOWN",
		"STARTED",
		"STOPPED",
	}
}

type LifecycleManagementStrategy string

// Enum values for LifecycleManagementStrategy
const (
	LifecycleManagementStrategyUnknown              LifecycleManagementStrategy = "Unknown"
	LifecycleManagementStrategyPerWorker            LifecycleManagementStrategy = "PerWorker"
	LifecycleManagementStrategyBySpatialSubdivision LifecycleManagementStrategy = "BySpatialSubdivision"
	LifecycleManagementStrategyByRequest            LifecycleManagementStrategy = "ByRequest"
)

// Values returns all known values for LifecycleManagementStrategy. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (LifecycleManagementStrategy) Values() []LifecycleManagementStrategy {
	return []LifecycleManagementStrategy{
		"Unknown",
		"PerWorker",
		"BySpatialSubdivision",
		"ByRequest",
	}
}

type SimulationAppStatus string

// Enum values for SimulationAppStatus
const (
	SimulationAppStatusStarting SimulationAppStatus = "STARTING"
	SimulationAppStatusStarted  SimulationAppStatus = "STARTED"
	SimulationAppStatusStopping SimulationAppStatus = "STOPPING"
	SimulationAppStatusStopped  SimulationAppStatus = "STOPPED"
	SimulationAppStatusError    SimulationAppStatus = "ERROR"
	SimulationAppStatusUnknown  SimulationAppStatus = "UNKNOWN"
)

// Values returns all known values for SimulationAppStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (SimulationAppStatus) Values() []SimulationAppStatus {
	return []SimulationAppStatus{
		"STARTING",
		"STARTED",
		"STOPPING",
		"STOPPED",
		"ERROR",
		"UNKNOWN",
	}
}

type SimulationAppTargetStatus string

// Enum values for SimulationAppTargetStatus
const (
	SimulationAppTargetStatusUnknown SimulationAppTargetStatus = "UNKNOWN"
	SimulationAppTargetStatusStarted SimulationAppTargetStatus = "STARTED"
	SimulationAppTargetStatusStopped SimulationAppTargetStatus = "STOPPED"
)

// Values returns all known values for SimulationAppTargetStatus. Note that this
// can be expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (SimulationAppTargetStatus) Values() []SimulationAppTargetStatus {
	return []SimulationAppTargetStatus{
		"UNKNOWN",
		"STARTED",
		"STOPPED",
	}
}

type SimulationStatus string

// Enum values for SimulationStatus
const (
	SimulationStatusUnknown            SimulationStatus = "UNKNOWN"
	SimulationStatusStarting           SimulationStatus = "STARTING"
	SimulationStatusStarted            SimulationStatus = "STARTED"
	SimulationStatusStopping           SimulationStatus = "STOPPING"
	SimulationStatusStopped            SimulationStatus = "STOPPED"
	SimulationStatusFailed             SimulationStatus = "FAILED"
	SimulationStatusDeleting           SimulationStatus = "DELETING"
	SimulationStatusDeleted            SimulationStatus = "DELETED"
	SimulationStatusSnapshotInProgress SimulationStatus = "SNAPSHOT_IN_PROGRESS"
)

// Values returns all known values for SimulationStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (SimulationStatus) Values() []SimulationStatus {
	return []SimulationStatus{
		"UNKNOWN",
		"STARTING",
		"STARTED",
		"STOPPING",
		"STOPPED",
		"FAILED",
		"DELETING",
		"DELETED",
		"SNAPSHOT_IN_PROGRESS",
	}
}

type SimulationTargetStatus string

// Enum values for SimulationTargetStatus
const (
	SimulationTargetStatusUnknown SimulationTargetStatus = "UNKNOWN"
	SimulationTargetStatusStarted SimulationTargetStatus = "STARTED"
	SimulationTargetStatusStopped SimulationTargetStatus = "STOPPED"
	SimulationTargetStatusDeleted SimulationTargetStatus = "DELETED"
)

// Values returns all known values for SimulationTargetStatus. Note that this can
// be expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (SimulationTargetStatus) Values() []SimulationTargetStatus {
	return []SimulationTargetStatus{
		"UNKNOWN",
		"STARTED",
		"STOPPED",
		"DELETED",
	}
}