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// Code generated by smithy-go-codegen DO NOT EDIT.
package types
type AttachmentStatus string
// Enum values for AttachmentStatus
const (
AttachmentStatusAttaching AttachmentStatus = "ATTACHING"
AttachmentStatusAttached AttachmentStatus = "ATTACHED"
AttachmentStatusDetaching AttachmentStatus = "DETACHING"
AttachmentStatusDetached AttachmentStatus = "DETACHED"
)
// Values returns all known values for AttachmentStatus. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (AttachmentStatus) Values() []AttachmentStatus {
return []AttachmentStatus{
"ATTACHING",
"ATTACHED",
"DETACHING",
"DETACHED",
}
}
type ExecutionState string
// Enum values for ExecutionState
const (
ExecutionStateQueued ExecutionState = "QUEUED"
ExecutionStateInProgress ExecutionState = "IN_PROGRESS"
ExecutionStateCanceled ExecutionState = "CANCELED"
ExecutionStateFailed ExecutionState = "FAILED"
ExecutionStateSucceeded ExecutionState = "SUCCEEDED"
ExecutionStateRejected ExecutionState = "REJECTED"
ExecutionStateTimedOut ExecutionState = "TIMED_OUT"
)
// Values returns all known values for ExecutionState. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (ExecutionState) Values() []ExecutionState {
return []ExecutionState{
"QUEUED",
"IN_PROGRESS",
"CANCELED",
"FAILED",
"SUCCEEDED",
"REJECTED",
"TIMED_OUT",
}
}
type InstanceStateName string
// Enum values for InstanceStateName
const (
InstanceStateNamePending InstanceStateName = "PENDING"
InstanceStateNameRunning InstanceStateName = "RUNNING"
InstanceStateNameShuttingDown InstanceStateName = "SHUTTING_DOWN"
InstanceStateNameTerminated InstanceStateName = "TERMINATED"
InstanceStateNameStopping InstanceStateName = "STOPPING"
InstanceStateNameStopped InstanceStateName = "STOPPED"
)
// Values returns all known values for InstanceStateName. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (InstanceStateName) Values() []InstanceStateName {
return []InstanceStateName{
"PENDING",
"RUNNING",
"SHUTTING_DOWN",
"TERMINATED",
"STOPPING",
"STOPPED",
}
}
type IpAddressAssignment string
// Enum values for IpAddressAssignment
const (
IpAddressAssignmentDhcp IpAddressAssignment = "DHCP"
IpAddressAssignmentStatic IpAddressAssignment = "STATIC"
)
// Values returns all known values for IpAddressAssignment. Note that this can be
// expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (IpAddressAssignment) Values() []IpAddressAssignment {
return []IpAddressAssignment{
"DHCP",
"STATIC",
}
}
type PhysicalConnectorType string
// Enum values for PhysicalConnectorType
const (
PhysicalConnectorTypeRj45 PhysicalConnectorType = "RJ45"
PhysicalConnectorTypeSfpPlus PhysicalConnectorType = "SFP_PLUS"
PhysicalConnectorTypeQsfp PhysicalConnectorType = "QSFP"
PhysicalConnectorTypeRj452 PhysicalConnectorType = "RJ45_2"
PhysicalConnectorTypeWifi PhysicalConnectorType = "WIFI"
)
// Values returns all known values for PhysicalConnectorType. Note that this can
// be expanded in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (PhysicalConnectorType) Values() []PhysicalConnectorType {
return []PhysicalConnectorType{
"RJ45",
"SFP_PLUS",
"QSFP",
"RJ45_2",
"WIFI",
}
}
type TaskState string
// Enum values for TaskState
const (
TaskStateInProgress TaskState = "IN_PROGRESS"
TaskStateCanceled TaskState = "CANCELED"
TaskStateCompleted TaskState = "COMPLETED"
)
// Values returns all known values for TaskState. Note that this can be expanded
// in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (TaskState) Values() []TaskState {
return []TaskState{
"IN_PROGRESS",
"CANCELED",
"COMPLETED",
}
}
type UnlockState string
// Enum values for UnlockState
const (
UnlockStateUnlocked UnlockState = "UNLOCKED"
UnlockStateLocked UnlockState = "LOCKED"
UnlockStateUnlocking UnlockState = "UNLOCKING"
)
// Values returns all known values for UnlockState. Note that this can be expanded
// in the future, and so it is only as up to date as the client.
//
// The ordering of this slice is not guaranteed to be stable across updates.
func (UnlockState) Values() []UnlockState {
return []UnlockState{
"UNLOCKED",
"LOCKED",
"UNLOCKING",
}
}
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