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package goluaez
import (
"fmt"
"log"
"reflect"
"sync"
"github.com/yuin/gluare"
"github.com/yuin/gopher-lua"
)
type State struct {
mu sync.Mutex
*lua.LState
}
// dont modify this directly
// modify code in data/prelude.lua and then put it here.
const prelude = `
-- remove whitespace at the ends of a string.
function string:strip()
return self:match'^%s*(.*%S)' or ''
end
-- split a string by a separator
function string:split(sep)
local sep, fields = sep or "\t", {}
local pattern = string.format("[^%s]+", sep)
for tok in self:gmatch(pattern) do fields[#fields+1] = tok end
return fields
end
`
// TODO: see https://github.com/yuin/gluamapper
// NewState creates a new State object optionally initialized with some code.
func NewState(code ...string) (*State, error) {
s := &State{}
options := lua.Options{IncludeGoStackTrace: true}
s.LState = lua.NewState(options)
s.PreloadModule("re", gluare.Loader)
var err error
err = s.LState.DoString(prelude)
if err != nil {
return nil, err
}
if len(code) != 0 && len(code[0]) != 0 {
err = s.LState.DoString(code[0])
if err != nil {
return s, err
}
}
return s, err
}
func (s *State) SetGlobal(name string, val interface{}) error {
l, err := Go2LValue(val)
s.LState.SetGlobal(name, l)
return err
}
func Go2LValue(v interface{}) (lua.LValue, error) {
switch cast := v.(type) {
case float32:
return lua.LNumber(cast), nil
case float64:
return lua.LNumber(cast), nil
case int, int32, int64:
return lua.LNumber(float64(reflect.ValueOf(v).Int())), nil
case uint, uint32, uint64:
return lua.LNumber(float64(reflect.ValueOf(v).Uint())), nil
case string:
return lua.LString(cast), nil
case bool:
return lua.LBool(cast), nil
case nil:
return lua.LNil, nil
case []string:
tbl := &lua.LTable{}
for _, val := range cast {
tbl.Append(lua.LString(val))
}
return tbl, nil
case []int:
tbl := &lua.LTable{}
for _, val := range cast {
tbl.Append(lua.LNumber(val))
}
return tbl, nil
case []int64:
tbl := &lua.LTable{}
for _, val := range cast {
tbl.Append(lua.LNumber(val))
}
return tbl, nil
case []int32:
tbl := &lua.LTable{}
for _, val := range cast {
tbl.Append(lua.LNumber(val))
}
return tbl, nil
case []float32:
tbl := &lua.LTable{}
for _, val := range cast {
tbl.Append(lua.LNumber(val))
}
return tbl, nil
case []float64:
tbl := &lua.LTable{}
for _, val := range cast {
tbl.Append(lua.LNumber(val))
}
return tbl, nil
case []bool:
tbl := &lua.LTable{}
for _, val := range cast {
tbl.Append(lua.LBool(val))
}
return tbl, nil
case []interface{}:
if len(cast) == 0 {
return lua.LNil, nil
}
tbl := &lua.LTable{}
for _, val := range cast {
v, err := Go2LValue(val)
if err != nil {
return nil, err
}
tbl.Append(v)
}
return tbl, nil
default:
return nil, fmt.Errorf("cant convert %+v to LValue %+v", v, cast)
}
}
func LValue2Go(v lua.LValue) (interface{}, error) {
switch v.Type() {
case lua.LTString:
return string(v.(lua.LString)), nil
case lua.LTNumber:
return float64(v.(lua.LNumber)), nil
case lua.LTBool:
return bool(v.(lua.LBool)), nil
case lua.LTNil:
return nil, nil
case lua.LTTable:
tbl := v.(*lua.LTable)
varr := make([]interface{}, 0)
vmap := make(map[string]interface{})
all_ints := true
k := lua.LNil
i := 0
for {
i += 1
key, val := tbl.Next(k)
if key == lua.LNil {
break
}
gokey, err := LValue2Go(key)
if err != nil {
return nil, err
}
goval, err := LValue2Go(val)
if err != nil {
return nil, err
}
// see if we have all int keys
if gofloat, ok := gokey.(float64); ok && all_ints {
if int(gofloat) == i {
varr = append(varr, goval)
} else {
all_ints = false
}
} else {
all_ints = false
}
vmap[key.String()] = goval
k = key
}
if all_ints {
return varr, nil
}
return vmap, nil
case lua.LTUserData:
goval := v.(*lua.LUserData).Value
return goval, nil
default:
switch t := v.(type) {
default:
log.Println("IN luaez ...", t)
log.Printf("type:%+v\n", v)
log.Println(v.(*lua.LUserData).Value)
return reflect.ValueOf(t), nil
}
}
}
// Run code given some values. This is thread-safe.
func (s *State) Run(code string, values ...map[string]interface{}) (interface{}, error) {
var err error
if len(values) != 0 {
lvals := make([]lua.LValue, len(values[0]))
keys := make([]string, len(values[0]))
j := 0
for k, v := range values[0] {
s.mu.Lock()
lvals[j], err = Go2LValue(v)
s.mu.Unlock()
if err != nil {
return nil, err
}
keys[j] = k
j++
}
s.mu.Lock()
for i, lv := range lvals {
s.LState.SetGlobal(keys[i], lv)
}
} else {
s.mu.Lock()
}
if err := s.DoString("return " + code); err != nil {
s.mu.Unlock()
return nil, err
}
if s.GetTop() == 0 {
s.mu.Unlock()
return nil, nil
}
v := s.Get(-1)
s.Pop(1)
s.mu.Unlock()
return LValue2Go(v)
}
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